Insight's Dark Sun: Burning Sands Campaign - IC


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OOC: I see; you do the Rhun method of editing the previous combat post with the info for the round (which is confusing from a "last post is the most important" perspective). Post must later today then.
 

Zimno strikes again and again with the frosted blade, his motions drawing the swordsman attention to him.
OOC: 18/31 hp, AC 17, 9/11 HS. Frigid Bladed vs AC 11, 9 cold damage. G2 is marked by Zimno. Makes Endurance. MBA is AC 16, 14hp.
 
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Korg

Korg cannot move into the tent, so he pleads the spirits to protect him. Un fazed he stands in the storm. The spirits of battle help Zimno to attack the guard again.

[sblock=OOC]

free: summon spirit companion next to zimno
minor: Speak with spirits to add 4 to my endurance check
standard: Spirit infusion on Zimno.
Zimno can make a basic attack with a +2 power bonus to the attack roll and a +3 power bonus to the damage.

[sblock=Mini stat block]
Korg Wellspeaker
Perception: 19 Insight: 14 Low-light Vision
AC 13 Fortitude 12 Reflex 13 Will 15
Initiative: +0
Hit Points: 30 / 30 Bloodied: 15
Temporary Hit Points: 0
Resist:
Saving Throw: -
Action Points: 1 Second Wind: 1
Healing Surge:7 Surges per day: 7 / 8
At-Will Powers: Telekinetic Grasp, Call Spirit Companion, Spirit's Wrath, Spirit Infusion, Haunting Spirits
Encounter Powers: Healing Spirit 1/2, Speak with Spirits, Spirit of Athas, Scorching Sand
Daily Powers: Cleansing Wind of the North

Condition:

[/sblock][/sblock]
 
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Amica frowns and concentrates and sends a projection of herself to the far extents of her power, manifesting as an invisible presence near the front flap of the mystery tent, and near the indistinct sounds of people doing something.

To Brandis, the quiet slave girl is simply staring vacantly out at the storm from the tent flap, as if in a trance, or asleep with her eyes open.

(Project Consciousess' max range is 10sq, or 50 feet...she's putting it as close to the mystery tent and the 'action noise' as she can, given how hard it is to tell where those things are through the storm. Weird that DDI is so slow to update! But basically, Project Conciousness lets her use her senses from a remote point. For the purposes of seeing and hearing, it's as if she's standing there. It doesn't mention anything about a 'scry sensor' being created at the point, but I think it'd be fair to say there was one, even if the range is very short for a scry effect.)

OOC: Using this power, Amica can see whatever the people at the "mystery tent" can see, including inside the tent.
 


OOC: Round 5 completed. You can view it here.

I'm going to post it like this in the future because it's less confusing for people. Essentially, there will be one post with everything for the combat round and I will post when the round is completed (like this). Hopefully, this will help.
 

Kesh gawks at the naked woman in the brine tank. As he watches the tentacles swish through the water, he stifles a gag.

"We'd better get in there Zimno. That thing looks disgusting, and if it's disgusting, it's probably evil. Right?"

With that, Kesh grabs at Horrin's shoulders.

"Maybe you should sit this one out. Take a break from bleeding."

Kesh whips Horrin backward, then dashes forward to take his place in the fray. The elf swings his pick hard into the guard's knee, forcing it to stumble to the ground. A satisfying crunch comes from the impact, and the elf follows the blow up with a dirty kick to the guard's ribs. In the moment of violence, Kesh pictures the Tyrian officer's face. When he kicks the guard, he feels a slight wave of euphoria.

[sblock=Actions]Move: Dragon's Tail (swap places with adjacent ally)
Standard: Dragon's Tail vs. Guard 2
(22 vs. Fort for 8 damage and PRONE the target)
Free: Iron Soul Flurry of Blows vs. Guard 2
(5 damage, and target cannot shift)[/sblock]

[sblock=Kesh Quick Reference]
HP: 22/28 Surges: 9/10
AC: 19 Fort: 14 Ref: 15 Will: 13
[sblock=Powers]
Iron Soul Flurry of Blows
Dragon's Tail
Lion's Den


Psychic Surge
Open the Gates of Battle


Stunning Palm

Body Equilibrium
Elven Accuracy[/sblock][/sblock]

ooc: I accidentally rolled a d20 for damage. It should be d6+4. The reroll should be below.
 
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It is with the slavers. It dies, like the rest. The eladrin, ignoring the blood from his wounds, continued to go about his bloody work, with limited success.
OOC: 18/31 hp, AC 17, 9/11 HS. Atk misses, Endurance succeeds.
 
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