Insight's Dark Sun: Burning Sands Campaign - IC

OOC: Before we go any further with the combat at the "mystery tent", I'm going to create and post a simple map to help people understand what's going on. This should be posted later today.
 

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[sblock=Combat Round Four]
- COMBAT ROUND FOUR -
Initiative Order:
Kesh [23]
Guards [19]
Horran [13]
Korg [5]
Zimno [1]

- Actions -
Kesh:
- Endurance Check - Fails! Kesh loses a healing surge.
- Move Action: Kesh moves into the position shown on the map.
- Standard Action: Dragon's Tail against Guard 1: Miss. Elven Accuracy re-roll also misses.

Guard 1 (Bloodied):
- Standard Action: Melee Basic Attack (Gouge) against Zimno: Hits Zimno for 4 damage. Zimno is marked by Guard 1.
Guard 2:
- Standard Action: Melee Basic Attack (Gouge) against Kesh: Hits for 6 damage. Kesh is marked by Guard 2.

Horran:
- Saving Throw (Death): Succeeds (2/3).

Korg:
- Endurance Check - Succeeds!
- Free Action: Call Spirit Companion next to Zimno.
- Move Action: Moves into position shown on map.
- Minor Action: Healing Spirit on Horran. Zimno heals for 4 hit points.
- Standard Action: Spirit Infusion on Zimno. Zimno may make a Melee Basic Attack with a +2 power bonus to the attack roll and a +3 bonus to the damage roll.

Zimno:
- Endurance Check - Fails! Zimno loses a healing surge.
- Free Action: Melee Basic Attack against Guard 1: Hit for 17 damage and drops the guard!
- Minor Action: Aegis of Shielding on Guard 2. Guard 2 is marked by Zimno.
- Standard Action: Frigid Blade against Guard 2: Hits for 9 damage and Guard 2 suffers a -3 penalty to speed until the end of his next turn.

[/sblock]

OOC: Guard 1 is now out of the combat.

OOC: DS, the attack you listed below will be used for Round Five.


Kesh rushes forward, to the tent's entrance, where he finds the eladrin, Zimno, engaged in melee combat with a pair of gouge-wielding guards. Kesh notes the strange, expressionless looks on both guards' faces as they attack and defend. Their movements seem by rote more than instinct.

The guards strike back, the injured one again striking Zimno, while the other takes on Kesh, the newest arrival to the combat.

Korg appears on the scene. On his silent command, the spirits create a small sandwhirl next to Zimno, channeling some of the healing into the Eladrin, as most of it is used to save Horran. Then, the spirit briefly merges with Zimno, giving him the strength for a new attack.

Zimno looks back a moment at Korg, but then turns his focus on the battle before him. The battle spirit fills him, and the obsidian blade cuts deeply, drinking the blood in the dry air. The eladrin's icy grip freezes the blood in place, and he lashes out again. The movement of the blade is enchanting, calling attention to the tall one. "Face me. Face your end".
 

Attachments

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Korg

Korg still tires to get sense into the situation and not to show his true powers. On his silen command, the spirits give a small sandwhirl next to Zimno life, channeling some of the healing into the Eladrin, as most of it is used to save Horran. Then the spirit briefly merges with Zimno, giving him the strength for a new attack.

[sblock=OOC]
I only used my move action, right?

free: summon spirit companion next to zimno
minor: use healing spirit on Horran, Zimno heals 1d6 HP
standard: Spirit infusion on Zimno.
Zimno can make a basic attack with a +2 power bonus to the attack roll and a +3 power bonus to the damage.

[sblock=Mini stat block]
Korg Wellspeaker
Perception: 19 Insight: 14 Low-light Vision
AC 13 Fortitude 12 Reflex 13 Will 15
Initiative: +0
Hit Points: 30 / 30 Bloodied: 15
Temporary Hit Points: 0
Resist:
Saving Throw: -
Action Points: 1 Second Wind: 1
Healing Surge:7 Surges per day: 7 / 8
At-Will Powers: Telekinetic Grasp, Call Spirit Companion, Spirit's Wrath, Spirit Infusion, Haunting Spirits
Encounter Powers: Healing Spirit 1/2, Speak with Spirits, Spirit of Athas, Scorching Sand
Daily Powers: Cleansing Wind of the North

Condition:

[/sblock][/sblock]
 

Zimno looks back a moment at Korg, but then turns his focus on the battle before him. The battle spirit fills him, and the obsidian blade cuts deeply, drinking the blood in the dry air. The eladrin's icy grip freezes the blood in place, and he lashes out again. The movement of the blade is enchanting, calling attention to the tall one. Face me. Face your end.

OOC: 25/31 hp, AC 17. Granted MBA vs G1's AC: Crit for 17 damage. Assuming G1 is still up, follow up with Frigid Blade on his turn, otherwise, target G2 (AC again): AC 21, 9 cold, and targets takes a 3 penalty to speed.. Then use aegis to mark G2. 10/11 HS remaining.
 
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Kesh, somewhat reeling from the guard's quick attack, performs a quick spin, smashing into the pick guard's shoulder. He follows it up with a swift punch to the guard's stomach before dancing away and preparing for a quick retaliation.

"That ought to show 'em. Hey Zimno, why are we fighting?"

[sblock=Actions]
Standard: Lion's Den vs. Guard 2
9 damage. If any enemy enters a square adjacent to me, deal them 3 damage.
Free: Flurry of Blows vs. Guard 2
5 damage and he cannot shift until end of my next turn.
Move: Lion's Den Technique
Shift backward one square, gain +1 power bonus to all defenses.

Summary, cause it's a bit confusing.

14 damage to Guard 2.
Guard 2 cannot shift.
If any enemy enters a square adjacent to me, they take 3 damage.
I get a defense bonus and shift back one.
Wee![/sblock]

[sblock=Kesh Quick Reference]
HP: 22/28 Surges: 9/10
AC: 19+1 Fort: 14+1 Ref: 15+1 Will: 13+1
[sblock=Powers]
Iron Soul Flurry of Blows
Dragon's Tail
Lion's Den


Psychic Surge
Open the Gates of Battle


Stunning Palm

Body Equilibrium
Elven Accuracy[/sblock][/sblock]
 
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The sandstorm continues to intensify. Several other tents are ripped from their moorings and fly into the air. Only the House Njeer tent and the "Mystery" tent remain grounded; it remains to be seen for how much longer they will remain intact.

Inside the House Njeer tent, small objects are being flung around as if some unseen hand were tossing them in a fit of rage. Erro Njeer, highest-ranking noble at Rarun, storms from his side of the large tent and towards Amica and Brandis. "What is this?" he screams above the din of the storm outside. "Where is Elohasi? Where is my love?"
 

Amica quickly falls to her knees at the sound of Njeer's voice and in response to his question, she points out the wildly whipping tent flap, at the dimly visibly dark shape of the 'mystery' tent. She keeps her eyes demurely downcast, but tries to keep the man in her peripheral vision, in case he comes towards her.
 

"She left, in that direction." Brandis said, indicating where Amica pointed. "I do not know if this tent will hold out much longer, but it seems to me that it is still safer in here than outside."

And while some might think to slip off in the confusion, or strike down the slavemaster here and now, I do not just intend to escape. I intend to survive more than a few minutes beyond that.
 

Erro Njeer looks at both of the slaves before him and then to the large tent they indicated, barely visible through the wind and sand. "This is what she warned me about! We should never have gone into the abandoned mine! All of the salt in Athas is not worth the life of Elohasi!"

Njeer storms past Brandis and Amica and to the tent flap. "This storm may not abate! This is my punishment for entering the mines and for bringing THAT THING into the camp!". Erro Njeer draws a runed steel blade and charges out of the House Njeer tent and into the wild sandstorm.

The noble quickly disappears from view.
 

After Erro left the tent, Brandis took a quick look around to see if anyone other than Amica was in sight. When he was sure he looked at the tent exit again.

"This storm must be addling my mind. I'm actually considering going out after him."


I certainly would have braved the storm if I thought Micala was in danger, no matter how foolish it would be. Odd time for sympathy with the slavemaster to pop into my mind.
 

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