• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Insight's Dark Sun: Burning Sands Campaign - IC


log in or register to remove this ad

Insight

Adventurer
OOC: Just making sure we're not waiting on me as I did post round 2.

OOC: Nope, just taking care of the other characters. I'm trying to keep everyone in roughly the same time frame, in the case that you guys somehow meet up (which I kinda hope happens LOL)
 

Walking Dad

First Post
Korg

"We still have to find Horrin or this strange elf."
Korg says to Kesh still coughing..

[sblock=OOC]


[sblock=Mini stat block]
Korg Wellspeaker
Perception: 19 Insight: 14 Low-light Vision
AC 13 Fortitude 12 Reflex 13 Will 15
Initiative: +0
Hit Points: 30 / 30 Bloodied: 15
Temporary Hit Points: 0
Resist:
Saving Throw: -
Action Points: 1 Second Wind: 1
Healing Surge:7 Surges per day: 7 / 8
At-Will Powers: Telekinetic Grasp, Call Spirit Companion, Spirit's Wrath, Spirit Infusion, Haunting Spirits
Encounter Powers: Healing Spirit 2/2, Speak with Spirits, Spirit of Athas, Scorching Sand
Daily Powers: Cleansing Wind of the North

Condition:

[/sblock][/sblock]
 

Insight

Adventurer
[sblock=Combat Round Three]
- COMBAT ROUND THREE -
Initiative Order:
Guards [19]
Horran [13]
Zimno [1]

- Actions -
Guard 1 (Bloodied):
- Standard Action: Melee Basic Attack (Gouge) against Zimno: Hits Zimno for 6 damage. Zimno is marked by Guard 1. Guard 1 takes 3 cold damage from Zimno's Chilling Blow effect.
Guard 2:
- Standard Action: Melee Basic Attack (Gouge) against Zimno: Misses.

Horran:
- Saving Throw (Death): Succeeds (2/3).

Zimno:
- Standard Action: Frigid Blade against Guard 1: Hits for 5 cold damage.
[/sblock]

The expressionless guards continue to jab at the eladrin. One of them, the more injured one, strikes a glancing blow against Zimno. Upon striking Zimno, the injured guard's hands freeze a bit, but the guard doesn't react.

Horran continues to writhe in the swirling sand. He looks up at Zimno. "Eladrin... do... not... fail. There is... something... you must... know."

Zimno's frozen scimitar stabs at the injured guard and scrapes at the guard's unarmored shoulder. Again, the guard doesn't react.

[sblock=Zimno]Zimno sees something large and nebulous in the water tank behind the guards. The eladrin sees Elohasi completely disrobe and climb into the tank.[/sblock]
 
Last edited:

stonegod

Spawn of Khyber/LEB Judge
Zimno snarls as the guardsman nicks him, but the eladrin is in motion, spinning underneath the gouge and then cutting a freezing trail down. More blood flows, and this time the ice forms about the guardsmen's legs.

The eladrin spares a glance down at the dying nobleman. Speak, he hisses, having little time to deal with dying men.

OOC: 25/31 hp, AC 17. Using Frigid Blade vs G1: AC 24, 5 cold. G1 takes a penalty to 3 to speed if it starts adjacent to Zimno next round.
 
Last edited:

drothgery

First Post
Worried that his tent will collapse, but not quite willing to brave the elements just yet, Brandis stands by the entrance of the house main tent.
 

"Come, then, Korg. Let's find the messenger and make sure he hasn't gotten himself into too much trouble without us. Horrin might be in the big tent in the middle, right?"

With a somewhat sad glimmer of nihilism in his eyes, and ignoring the brutal lash of the wind across his face, Kesh heads in the direction of the main tent.
 

Walking Dad

First Post
Korg

Korg tries to follow him through the harsh storm. This time he was more prepared for the impact. He has some troubles to keep pace with the fast moving elf.

[sblock=OOC]


[sblock=Mini stat block]
Korg Wellspeaker
Perception: 19 Insight: 14 Low-light Vision
AC 13 Fortitude 12 Reflex 13 Will 15
Initiative: +0
Hit Points: 30 / 30 Bloodied: 15
Temporary Hit Points: 0
Resist:
Saving Throw: -
Action Points: 1 Second Wind: 1
Healing Surge:7 Surges per day: 7 / 8
At-Will Powers: Telekinetic Grasp, Call Spirit Companion, Spirit's Wrath, Spirit Infusion, Haunting Spirits
Encounter Powers: Healing Spirit 2/2, Speak with Spirits, Spirit of Athas, Scorching Sand
Daily Powers: Cleansing Wind of the North

Condition:

[/sblock][/sblock]
 

Insight

Adventurer
On their way to the House Njeer main tent, Kesh and Korg pass by the large "mystery" tent at the center of the camp. There, Kesh and Korg spot the eladrin, Zimno, fighting a pair of guards at the tent's entrance. Horrin appears to be prone adjacent to Zimno and the guards. Because of the severe wind and sand, Kesh and Korg cannot make out any further details.

OOC: Both Endurance checks are successful
 

Insight

Adventurer
OOC: Because Zimno is "outside" during the combat, he will need to roll Endurance checks each round. Go ahead and just make one for now and then, if the combat continues, include one with your normal rolls from here on out.
 

Remove ads

Top