Insight's Dark Sun: Burning Sands Campaign - IC


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Outside the tent, Amica stumbled in the storm with a cloth over her mouth and nose, and her eyes squinched completely shut. She would be blind, but she risked projecting her senses outside her body for this emergency...and thus she had a ringside seat to seeing herself navigate the circumference of the tent.

It took a little practice, controlling her body from that outside perspective, but once she got used to it things went tolerably well. Even so, she went as fast as she could, wanting to get back into the tent as soon as possible!

As Amica wanders mostly blind in the vicious sandstorm, she notices that it still increases in intensity. Amica survives -- for now -- but realizes that the sandstorm will consume everyone unless it lets up or serious shelter is found somewhere...

The House Njeer tent, as well as other tents in the immediate vicinity, start to waver under the storm's stress. Amica sees one of the tent's 6ft long stakes uproot and whip around in the harsh wind. Several other tent stakes threaten to do the same.

Amica turns to see one of the slave quarters tents completely rip out of the ground and fly into the air, beds and all!

Others in the area (Zimno, Brandis) see the same thing occur.
 

Seeing the fight was imminent, Zimno twisted the two fingers of his left hand. It had been a while, and he had no blade, but he was still a force without it. If this youth would fight aside him, then... then the blood would fall like crimson snow.
OOC: Well, if the boy wants a fight... ;) OOO... a Crit!

[sblock=Combat Round One]- COMBAT ROUND ONE -
Initiative Order:
Guards [19]
Horran [13]
Zimno [1]

- Actions -
Guard 1:
- Standard Action: Melee Basic Attack (Gouge) against Horran: Hits for 13 damage. Horran is marked by Guard 1.
Guard 2:
- Standard Action: Melee Basic Attack (Gouge) against Horran: Hits for 12 damage.
- Horran drops to 0 hit points and is dying.

Horran:
- Saving Throw (Death): Fails (1/3)

Zimno:
- Standard Action: Sword Burst against Guard 1 and Guard 2: Both enemies are hit. Guard 1 takes 9 damage. Guard 2 takes 10 damage.

OOC: In the future, when you guys make attack rolls, please state which defense it is against. Thanks!
[/sblock]

The blank-faced guards lunge forward, both impaling the armed Horran with their gouges. Horran drops to the ground, his obsidian scimitar fluttering from his weak hands.

OOC: How is Zimno doing 1d6 damage unarmed?


Horran gasps, clutching his bloodied chest. "Perhaps I'm not the warrior I thought I was..."
 
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OOC: "Sword" Burst is an implement power: It does 1d6 flat damage even with fists. BTW: The baddies go again before Zimno; should I wait to post?
 

Surprised by Korg's insistence, Kesh stops right at the exit to the mineshaft. He says nothing, but looks shamefully at the dwarf. He comes a bit further inside, then sits on the floor with his pick across his lap, watching the sandstorm patiently.
 

Korg

"See, we are not allowed to just walk around, the storm out there is dangerous and the accident victims need still help. If WE go out, it is to find help. Agreed?" Korg asks with an assuring smile.
 


[sblock=Combat Round Two]
- COMBAT ROUND TWO -
Initiative Order:
Guards [19]
Horran [13]
Zimno [1]

- Actions -
Guard 1:
- Standard Action: Melee Basic Attack (Gouge) against Zimno: Misses. Zimno is marked by Guard 1.
Guard 2:
- Standard Action: Melee Basic Attack (Gouge) against Zimno: Misses.

Horran:
- Saving Throw (Death): Fails (2/3).

Zimno:
- Standard Action: Chilling Blow (Scimitar) against Guard 1: Hit for 12 damage. Guard 1 is now bloodied.
[/sblock]

The guards emotionlessly turn their weapons to the eladrin and stab ineffectively at the swordmage.

In response, Zimno's ice-coated blade drives into the guard's abdomen, a telling blow that surely would drop a lesser foe to his knees. This guard, however, possessed of some unusual spirit, barely flinches.
 
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Zimno leans down and picks up the obsidian blade, caring not a whit for its former owner. Its heft is a bit unfamiliar, but the moment he does so, the wind seems to shift about him, his long neglected magic rekindling to life. He grins, a feral, predatory thing. Ice forms along his fist and then runs down the blade, and he plunges it at the foremost guard. You should have let me in.
OOC: AC is now 17 (Swordmage Warding). Attack w/ Chilling Blow: AC 15, 12 cold; G1 takes an additional 3 hp cold damage when it attacks TENT Zimno.
 
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