Insight's Dark Sun: Burning Sands Campaign - IC

OOC: Reminder: Everyone involved in the combat needs to make an Endurance check each round. Please post that along with your other actions. Thanks!
 

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OOC: added an Endurance check to my above post. Likely a failure. But I thought you already rolled Korg's check for this round.

OOC: No this was a reminder for NEXT round. I'll give you you guys mulligans for your prior rolls. Everyone just remember to add an Endurance check when you post your actions for Round Five (coming soon).

OOC: This is as good a place as any for this. I'm kinda tinkering around with the best way to format and handle the combat rounds. The combat we're doing right now is fairly simple. What I'd like to do is have everyone post who acts before the first "bad guy". Once we have that, I'll post the combat round, with empty spots for the PCs who have yet to act. At that point, please post your actions, rolls, etc, and then I'll edit the combat round to show the results. I'm going to also post a map that shows the positions of everyone at the end of the round.
 
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OOC: Hehe, bear with me here. There's been some confusion about Amica, so I'm readjusting to the new reality. Amica returned to the tent after venturing out. Brandis is still there. The owner came in, we directed him to the mystery tent, and he left. Now Brandis and Amica are in the House Tent, looking at the mystery tent.

Given all that, do we hear or see anything unusual? Like fighting? Also, how far from the tent we're in is the mystery tent?
 

OOC: Hehe, bear with me here. There's been some confusion about Amica, so I'm readjusting to the new reality. Amica returned to the tent after venturing out. Brandis is still there. The owner came in, we directed him to the mystery tent, and he left. Now Brandis and Amica are in the House Tent, looking at the mystery tent.

Given all that, do we hear or see anything unusual? Like fighting? Also, how far from the tent we're in is the mystery tent?

OOC: No problem. Amica and Brandis are indeed inside the House Njeer tent and through the opening that faces the center of the camp, the two of you can see the "mystery" tent. It's about 50ft from where you are right now. Through the sand and debris and stuff, the two of you can determine that a group of people have recently gathered at the front of the "mystery" tent, but cannot figure out what they're doing (it's too blurry).
 

[sblock=Combat Round Five]
- COMBAT ROUND FIVE -
Initiative Order:
Kesh [23]
Guard 2 [19]
Horran [13]
Korg [5]
Zimno [1]

- Actions -
KESH
- Endurance Check: Succeeds!
- Standard Action: Lion's Den against Guard 2: HITS for 9 damage. If any enemy enters a square adjacent to Kesh, it takes 3 damage.
- Free Action: Flurry of Blows against Guard 2: 5 damage and he cannot shift until end of Kesh's next turn.
- Move Action: Lion's Den Technique: Kesh shifts backward one square and gains a +1 power bonus to all defenses.

GUARD 2
- Standard Action: Melee Basic Attack (Gouge) against ZIMNO: HITS for 7 damage.

HORRAN
- Move Action: Stands up.
- Standard Action to Move Action: Shifts 1 away from Guard 2.

KORG
- Endurance Check: Succeeds!
- Free Action: Moves spirit companion adjacent to Zimno.
- Standard Action: Spirit Infusion on Zimno. Zimno can make a basic attack with a +2 power bonus to the attack roll and a +3 power bonus to the damage.
- Move Action: None
- Minor Action: Speak with Spirits to gain a +4 bonus to Korg's next Endurance check.
OOC: I have to apply this to the next Endurance check because the Endurance checks happen at the top of your turn, kind of like ongoing damage. Korg made this check by more than 4, anyway, so no loss, really.


ZIMNO
- Endurance Check: Succeeds!
- Standard Action: Frigid Blade against Guard 2: Misses
- Free Action: Melee Basic Attack (Scimitar) against Guard 2: HITS for 14 damage. Guard 2 is bloodied.
- Move Action: None
- Minor Action: Aegis of Shielding on Guard 2: Guard 2 is marked by Zimno.

[/sblock]

OOC: Map for the end of Round 5 forthcoming.


Kesh, somewhat reeling from the guard's quick attack, performs a quick spin, smashing into the pick guard's shoulder. He follows it up with a swift punch to the guard's stomach before dancing away and preparing for a quick retaliation.

"That ought to show 'em. Hey Zimno, why are we fighting?"

The expresionless guard continues to attack Zimno, striking true with his obsidian-tipped gouge.

Horran, healed by the spirits of Athas itself, unsteadily gets to his feet. "What... how...?" The noble scion looks around for his blade and then notices it in Zimno's hands, glowing with icy power. "That... is likely for the best, Zimno. You take it and strike these fools down." He looks around, seeing the sandstorm blowing violently. "By the looks of this storm, we don't have long."

Korg cannot move into the tent, so he pleads the spirits to protect him. Unfazed, he stands in the storm. The spirits of battle help Zimno to attack the guard again.

Zimno strikes again with the frosted blade, his motions drawing the swordsman's attention to him. The spirits of the desert encourage Zimno to strike again. This time, the obsidian blade strikes true, nearly knocking the blank-faced guard to the ground.
 
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[sblock=Those at the Mystery Tent]
Two Things:

1. Inside the tent, those of you close enough (at least Zimno and Kesh; we'll give Korg the benefit of the doubt and say he can see this too) can see Elohasi, stripped naked, swimming in a tank filled with a slightly green, briny liquid. In the tank, with Elohasi, is some sort of large mass, barely moving around. Getting a better look at it, you think that the thing in the tank has tentacles of some kind...

2. A group of miners emerge from Mine Shaft B (directly across from the tent). They appear to be running from something, heedless of the dangers of the sandstorm.
[/sblock]
 


Amica frowns and concentrates and sends a projection of herself to the far extents of her power, manifesting as an invisible presence near the front flap of the mystery tent, and near the indistinct sounds of people doing something.

To Brandis, the quiet slave girl is simply staring vacantly out at the storm from the tent flap, as if in a trance, or asleep with her eyes open.

(Project Consciousess' max range is 10sq, or 50 feet...she's putting it as close to the mystery tent and the 'action noise' as she can, given how hard it is to tell where those things are through the storm. Weird that DDI is so slow to update! But basically, Project Conciousness lets her use her senses from a remote point. For the purposes of seeing and hearing, it's as if she's standing there. It doesn't mention anything about a 'scry sensor' being created at the point, but I think it'd be fair to say there was one, even if the range is very short for a scry effect.)
 
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