PRELUDE TO DANGER!
Crossing the Yoirwood
- Round Six -
[sblock=The Map]Please let me know if you have any trouble seeing this. I posted it in PDF, which was the best way for me to do so on EN World. You may have to zoom in to read the icon tags.
Anything with a 'triangle' symbol is
difficult terrain. The trees are also
difficult terrain and also provide
cover. The areas of flame around the wagons will damage you if you enter them or start your turn there. The wagons themselves are also
difficult terrain.
The round flame symbols are the people on fire. They are a mix of humans, half-elves, elves, and dwarves. They are not part of the combat and do not fight. They are part of the skill challenge (see below).
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Before you is a scene of mayhem as two burning wagons continue to crackle with raging flame. Surrounding the wagons are coniferous trees, both large and small, areas of low scrub, and bits of granite jutting from the uneven ground.
Running around the open area are
six humanoids on fire, screaming in pain and agony. Beyond the wagons, you can see a pair of
Skeletons hauling goods from the burning wagons. An
undead Eladrin appears to be directing the skeletons. At your approach, the Eladrin points in your direction and commands the Skeletons to attack!
Seeker moves closer to the fray, although still ensuring that his allies are in a position to protect him from the skeletal foes.
"You want to stop, drop, and grab some wet leaves to try and smother the flames, no...not the dry ones!" Seeker calls out to the closest human torch, trying to remember anything useful about the natural world.
"Can some of you help those people? I don't think I can do much good there. I'll see what I can do about our non-living friends." Corrin says.
Then he moves to try and get a clear view of the creatures and get within spell range of them. But it's clear to him that if he wants to act quickly, he'll have to attack through the flames.
"This may be overkill, but it ought to work..." He says, readying a spell. And then lightning arced from his dagger to the nearest skelleton. It wasn't all that accurate of a blast, despite being a spell designed to work through cover, but at least it should do something.
"Mother of--" Amos hurries forward to the first flailing, wailing person, bellowing still, "Lay down and roll, ye damn fools!" If they don't listen, Amos will 'help' them to the ground, as gently as possible.
Olcan paces out beside Amos, golden eyes fixed on the advancing skeleton. A deep, rumbling growl rips around his bared teeth.
The undead eladrin, his skin a red pallor, his eyes rose-colored, glides forward, as if his feet aren't even touching the ground. He looks at the skeletal figures around him and then to the incoming heroes. He seems anxious for battle. The eladrin hefts his greataxe, dripping with someone else's blood.
Gregor approaches slowly, moving in front of the group, sizing up the foes. He falls into a defensive stance, motioning to his allies to form up around him if the skeletons decide to engage.
Seeing the dwarf approach, Eldranth unleashes a pair of ethereal, bleeding swords that float from the eladrin's position to harry Gregor, slashing the dwarven warrior and threatening to do so again! He commands the skeletons to strike!
Both of the skeletons hauling treasure from the wagons drop what they're doing and stomp towards Gregor's position. They raise wiry limbs and strike!
Brant's gaze takes in the wagons, victims and enemies in a sweeping motion. Inventive swear words are sent towards the undead intruders, but otherwise they are dismissed for the moment. With an explosive grunt, he pushes himself to his limit, closing the final gap between himself and one of the flaming figures.
Keeping his axe clear, he barrels into the figure, attempting to knock it down and smother the flames with his cloak.
"Get down!"
While Gregor kept the attackers busy Saben moved to help the people caught on the other side of the undead menace. It was only with immense self-discipline that he was able to move past the first victim he came to, trusting that his comrades would see to them. Skirting a burning wagon he moved quickly and when he came to the pair of burning travelers he dropped his sword and reached into the magic bag he carried. Yanking his bedroll out of the impossibly sized satchel he threw the blanket over one of them and tried to smother flame.
[sblock=Initiative Count]
This is the first round of actual combat. Please state your actions from your point on the map.
26. Seeker:
1d20+12=26
24. Corrin:
1d20+10=24
20. Amos:
1d20+10=20 (+)
17. Gregor:
1d20+4=17
17. Eldranth: 17 (-)
16. Skeletal Hauler: 16
14. Brant:
1d20+6=14
13. Saben:
1d20+7=13
Please state whether you are participating the Skill Challenge (see below). Doing so requires a Standard Action. You would still have a Move Action and a Minor Action to use apart from the Skill Challenge.
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[sblock=Actions, Round 6]
26. Seeker:
- Move Action: Move 6 (O42 -> I39).
- Standard Action: Skill Challenge (Nature): SUCCESS! (1/6 vs. 0/0).
Minor Action: Monster Knowledge Check (Religion): SUCCESS!
[sblock=Monster Knowledge - Skeletal Hauler]
Name: Skeletal Hauler Tough
Type: Medium Natural Animate
Keywords: Undead
Powers: Slam (Melee Basic Attack)
Resist/Vuln: Immune to Disease and Poison; Resist Necrotic.
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24. Corrin:
- Move Action: Move 6 (O40 -> I34).
- Standard Action:
Serpentine Blast vs.
Skeletal Hauler (K25): MISS! (16 dmg on miss).
20. Amos:
- Move Action: Amos move 6 (L38 -> I32), Olcan move 6 (J38 -> G32)
- Standard Action: Skill Challenge (Nature): SUCCESS! (2/6 vs. 0/0).
20. Eldranth:
- Move Action: Move 6 (G19 -> I25).
- Standard Action: Readied.
17. Gregor:
- Move Action: Move 5 (M39 -> to J34).
- Standard to Move Action: Move 5 (J34 -> to G29).
- Minor Action: Activate
Stalwart Guard (Stance): Adjacent allies gain +2 shield bonus to AC and Reflex.
[sblock=Gregor]
Gregor can tell that Eldranth has some sort of aura. Without a skill check of the appropriate type, he can't tell what the aura does.
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17. Eldranth:
*** Takes his readied action, now acts on 17 (-) ***
- Standard Action: Uses
Blood Blades against
Gregor: 33 vs. Will = HIT!
Gregor takes
14 damage (HP 73/87). If Gregor moves on his next turn, the Blood Blades will attack him again.
16. Skeletal Hauler (Red):
- Move Action: Move 5 (K25 -> H28).
- Standard Action:
Slam against
Gregor: MISS!
16. Skeletal Hauler (Blue):
- Move Action: Move 6 (I22 -> F28).
- Standard Action:
Slam against
Gregor: MISS!
14. Brant:
- Minor Action: Sheathes axe.
- Move Action:
Mighty Sprint (Move 9, ignore difficult terrain) Move 7 (L35 -> R28).
- Standard Action: Skill Challenge (Heal): SUCCESS! (3/6 vs. 0/0).
13. Saben:
- Move Action: Move 6 (K32 -> O27).
- Standard to Move Action: Move 4 (O27 -> M23).
- Free Action: Drops sword.
- Minor Action: Retrieves bedroll from bag of holding.
*** Saben spends an Action Point ***
- Standard Action: Skill Challenge (Heal): SUCCESS! (4/6 vs. 0/0).
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[sblock=The Skill Challenge]
Part of this encounter involves a skill challenge. In this challenge, the PCs need to deal with wagon guards and passengers who have been set aflame by the attacks.
Successes: 6 before 3 failures
Primary Skills: Endurance, Heal, Insight, Nature.
A success means one of the flaming humanoids' fires is extinguished.
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