PRELUDE TO DANGER!
Crossing the Yoirwood
- Round Eight -
The battle continues as the wagon fires rage on!
Seeker continues to move towards the battle, this time stepping away from his fellow travelers and stares coldly at Eldranth. Seeing that the victims of this assault are safe, Seeker calls out "Come Eladrin, shall we settle this amongst ourselves, a true battle of arcane might?" hoping to taunt the creature. To further his point, Seeker looks into his orb and settles upon one of the demi-elemental planes. Seeing the roiling acid of the plane, the deva opens up a tiny tear above Eldranth to call upon one of the many ooze-like creatures of the plane and it engulfs the undead creature in its grasp.
Satisfied he had the enemies attention, Seeker began focusing on a way to combat the flames and decided the first step would be to protect himself and his allies. With a quick word of power, all his allies feel a warm breeze wash over them as they no longer feel the flames of the fire burning so hot.
Corrin quickly chants an incantation to clear the blood from his face, then shifts to flank the skeletal warrior in front of him. Then he stabs the undead creature with his dagger, using it as a conduit for a spell that sends a thunderous blast through the skeletal warrior, and revitalizes the halfling sorcerer.
Amos hisses at the clutching, gray miasma, inadvertently drawing it into his lungs doing so. The big man swoons and he makes a hazy-headed lunge towards Gregor to get out of the noxiousness. Olcan's head comes up sharply and the wolf lowers his head, circling wide around the combatants, away from the miasma and toward Amos.
Amos steadies himself against that stalwart bedrock that is Gregor and gives himself a shake. He spins to face his foe, eyes narrowing. The tracker pulls a cruel looking pick from his hip - the roughly honed metal gleams dully. Amos crouches and dodges to his right, swinging around the lurching skeleton until he can see Gregor through the spaces in its ribcage and feel the flames at his back. Olcan gathers himself and lunges forward snarling and snapping.
The quickling sneers at Saben, giving the paladin an evil grin. The fey creature's glinting short sword glances off Saben's shield.
In the distance, the flaming skulls stay their distance away from the main battle, raining fire and terror from afar.
Gregor takes stock of the situation, hoping to be able to put a quick end to the two skeletons, or at the very least, keep them tied up so someone can go help Saben with the serious threats. He swings his hammer at one skeleton, then letting his momentum move him, spins around and smashes his hammer down on the other. He then readjusts, hoping to provide maximum protection to his allies.
Eldranth, seeing his skeletal pawns starting to falter, moves closer to the main scrum. He mutters something in a language none of the heroes understands. Then, the undead eladrin raises his bleeding axe and charges Gregor!
The skeletons, bolstered by the presence of their leader, strike the dwarf as well!
Brant looks down at the burn victim.
"You'll hold."
A glance around reveals no more of the caravan's occupants. Either they're all okay for now. . . or they're already dead. Time to deal with matters at hand. He unlimbers his axe and skirts around the burning wagons. Seeing his friends locked in combat he rushes to their aid.
Axe held high above his head, he lurches towards the nearest skeleton, adding his momentum to his swing.
Taking a deep breath Saben steadied himself allowing his faith in Pelor to fuel his determination and strengthen him against his enemies. Disengaging from the quick little fey he moved purposely to a midpoint on the field of battle. Praying for just the tiniest fraction of the sun god's might he threw his arms wide, the sun disc he wore glowing as the air cracked with the weight of divine power.
[sblock=Initiative Count]
The Skill Challenge was a SUCCESS!
26. Seeker (HP 50/58)
24. Corrin (HP 44/70) *** 5 Temporary HP ***
20. Amos (HP 43/69)
Olcan (HP 81/94).
18 (+). Quickling Runner -4 penalty to attack rolls until the end of Saben's turn Round 9.
Marked by Saben.
18 (-). Blackfire Flameskull
17 (+). Gregor (HP 45/87).
17 (-). Eldranth
16. Skeletal Hauler ***
Red is BLOODIED *** (Red) -4 penalty to attack rolls until the end of Saben's turn Round 9. (Red)
Marked by Gregor.
14. Brant
13. Saben
[/sblock]
[sblock=Actions]
26. Seeker
- Move Action: Move 6 (G35 -> L31).
- Standard Action: Use
Tomebound Ooze on
Eldranth: HIT! Eldranth takes 26 acid damage. If Eldranth attacks on his turn it takes 1 more acid damage.
- Minor Action: Use
Mass Resistance: Burst 10, affects all allies: grants fire resistance 10 until the end of the encounter.
*** Zone of Grasping Shadows ends. ***
24. Corrin
- Minor Action: Use
Periapt of Cascading Health to end a condition that a save can end (clear blindness). *** Corrin is no longer blinded ***
- Move Action: Shift 1 (F30 -> E29).
- Standard Action: Use
Sorcerous Blade Channeling (use a ranged power at melee range through a dagger). Use
Thunder Wyrm's Jaws against
Skeletal Hauler (Red): HIT! Skeletal Hauler (Red) takes 33 thunder damage and is now
BLOODIED. *** Corrin gains 5 temporary hit points ***
20. Amos
- Move Action Amos moves 2 (H28 -> H30), provoking an Opportunity Attack from
Skeletal Hauler (Blue):
Skeletal Hauler (Blue) makes a
Basic Melee Attack (Slam) against
Amos: MISS!
- Move Action: Olcan moves 7 (E27 -> H31).
- Minor Action: Draw Weapon, Pick +3.
- Standard Action: Uses
Enclose the Prey. Prior to the attack, Amos shifts 1 (H30 -> I29) and Olcan shifts 1 (H31 -> H30). The attack HITS! -
Skeletal Hauler (Blue) takes
2d8+10=17, 1d8=6 23 damage.
18 (+). Quickling Runner
- Move Action: Shifts 1 (L22 -> M22).
- Standard Action: Attacks
Saben with
Shortsword: MISS!
18 (-). Blackfire Flameskull
- Standard Actions: (Blue) uses
Blackfire Ray against
Saben: MISS!; (Red) uses
Fireball centered on square
I30: Attacks
Amos (HIT!),
Olcan (MISS!),
Seeker (HIT!), and
Gregor (MISS!). Those hit take 18 fire damage (8 after resistance) and those missed take no damage (due to fire resistance). The Skeletal Haulers are excluded from the power's effect.
17 (+). Gregor
- Standard Action: Use
Passing Attack on
Skeletal Hauler (Red) HITS! Skeletal Hauler (Red) takes 18 damage. Gregor shifts 1 square (G29 -> H28) and makes a secondary attack against
Skeletal Hauler (Blue) CRIT! Skeletal Hauler (Blue) takes 28 damage. Both Skeletal Haulers are now
marked by Gregor.
*** Skeletal Hauler (Blue) is now
BLOODIED ***
17 (-). Eldranth
- Move Action: Move 2 (I25 -> H27).
*** The Skeletal Haulers now gain the benefit of Eldranth's aura ***
- Standard Action: Uses
Lifedrinker Axe against
Gregor: HIT! Gregor takes 11 damage.
16. Skeletal Hauler
- Move Action: (Red) shifts 1 (F29 -> G28).
- Standard Action: (Red) uses
Slam against
Gregor: MISS!; (Blue) uses
Slam against
Gregor: HIT! Gregor takes 9 damage!
14. Brant
- Minor Action: Draw axe.
- Move action: Move 5 (P28 -> K31)
- Standard Action: Make
Melee Basic Attack (Charge) against
Skeletal Hauler (Blue), ending up in I30: CRIT! Skeletal Hauler (Blue) takes 40 damage!
*** Skeletal Hauler (Blue) is DESTROYED! ***
13. Saben
- Minor Action: Use
Virtue: Saben spends a healing surge but regains no hit points. He instead gains 22 temporary hit points.
- Move Action: Move 3 (M23 -> J25). This provokes an Opportunity Attack from the
Quickling Runner:
- Opportunity Action (Quickling Runner): Makes a
Melee Basic Attack (Shortsword) against
Saben: MISS!
- Standard Action: Use
Astral Thunder against
Quickling Runner (HIT!),
Eldranth (MISS!), and
Skeletal Hauler (Red) (HIT!) Those hit take 13 thunder damage and suffer a -4 penalty to attack rolls until the end of Saben's next turn. Quickling Runner is still under
Divine Challenge due to the area attack.
[/sblock]