PRELUDE TO DANGER!
Crossing the Yoirwood
- Round Nine -
The battle continues!
[sblock=Initiative Count]
The Skill Challenge was a SUCCESS!
26. Seeker (HP 50/58)
24. Corrin (HP 44/70) *** 2 Temporary HP ***
blinded (save ends)
20. Amos (HP 43/69)
Olcan (HP 81/94).
18 (+). Quickling Runner -4 penalty to attack rolls until the end of Saben's turn.
Marked by Saben.
18 (-). Blackfire Flameskull
17 (+). Gregor (HP 51/87).
Blinded (save ends) *** +4 to all defenses until the end of Gregor's turn in Round 10 ***
17 (-). Eldranth ***
BLOODIED ***
***
Red is BLOODIED *** (Red) -4 penalty to attack rolls until the end of Saben's turn Round 9. (Red)
Marked by Gregor.
14. Brant
13. Saben *** 10 Temporary HP ***
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Catching his breath after the burn, Seeker throws some illusory bolts at the Hauler, making it stumble into the waiting arms of his allies. The wizard retreats back to the trees.
Since his friends seem to have the skeletal haulers and even Eldranth well in hand, Corrin turns his attention to the flaming skulls, which appear to be undamaged at this point. He moves to get into a better position, then hurls a thunderbolt at the creature. However, as seemed to happening with most of his magic this evening except when he just stabbed the one skeleton, his aim was a bit off.
The Quickling Runner, seeing Saben ignoring him in a most cavalier fashion, charges forward, shortsword waving in the air. It cries in some forgotten fey tongue...
The flaming skulls take aim on their targets, firing rays of black fire at Corrin and Saben.
Gregor takes a deep breath, focusing on his next move. He recklessly withdraws from the two undead foes, leaving himself open for attack, and releases a blood-curdling howl in a voice very different from his own. He slams his hammer on his shield, creating shock-waves which amplify this fearsome sound.
Eldranth, having been shoved into the flaming wagon, is seared a bit, but is far more concerned about the state of his enemies than his burned clothing. He steps from the charred and smoking remains of the wagon and, pointing his axe at Gregor, shoots a blood-red ray at the dwarf!
The remaining skeleton mindlessly claws at Gregor, but despite the dwarf's blindness, the skeleton's attack clangs off Gregor's shield!
[sblock=Actions]
26. Seeker
- Standard Action: Use
Phantom Bolts on
Skeletal Hauler: HITS! Skeletal Hauler takes 11 psychic damage! The attack slides Skeletal Hauler 1 (G28 -> H29) into a flank.
- Move Action: Move 6 (L31 -> G35).
24. Corrin
- Move Action: Move 6 (E29 -> E23).
- Standard Action: Uses
Thunder Slam against
Blackfire Flameskull (Blue): MISS!
*** Note: drothgery, you didn't state which enemy you were targeting, so I had to guess. I chose the closest one. ***
18 (+). Quickling Runner
- Standard Action:
Melee Basic Attack (Charge) against
Saben: HITS! Saben takes 12 damage! Quickling Runner ends its charge in K24.
18 (-). Blackfire Flameskull
- Move Action: (Blue) moves 6 (G19 -> F13).
- Standard Action: (Blue) uses
Blackfire Ray against
Corrin: HIT! Corrin takes 3 fire damage (-10 for fire resist; taken from temp hp) and is blinded (save ends). (Red) uses
Blackfire Ray against
Saben: MISS!
17 (+). Gregor
- Minor Action:
Second Wind: +4 to all defenses and heals 21 HP.
- Move Action: Move 2 (H28 -> F28), provoking OAs from Eldranth and Red Skeletal Hauler.
Eldranth:
- Opportunity Attack: Uses
Lifedrinker Greataxe[/b] against Gregor: MISS!
Skeletal Hauler (Red):
- Opportunity Attack: Uses Slam against Gregor: MISS!
Gregor:
- Standard Action: Uses Howl of Doom against Eldranth (HIT!) and Skeletal Hauler (Red) (MISS!); Eldranth takes 12 thunder damage and is pushed 3 to K27.
*** I don't believe Gregor can mark with non-Fighter powers. I'm basing this on the fact that the description for Hybrid Fighters states that they can only use Fighter powers to mark. I don't believe there's a ruling elsewhere, but if I'm wrong, point me in the right direction. For now, I'm removing the mark from Eldranth (the Skeletal Hauler was already marked). ***
17 (-). Eldranth
Eldranth takes 5 fire damage from being in the flaming wreckage.
- Move Action: Moves 3 (K27 -> K30).
- Standard Action: Uses Blood Blindness against Gregor: HITS! Gregor takes 15 damage and is blinded (save ends).
16. Skeletal Hauler
- Standard Action: Uses Slam against Gregor: MISS!
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