UselessTriviaMan
Explorer
I don't know about you, but I was unsatisfied with the RAW Inspiration. Specifically, I didn't like the only-one-inspiration-at-a-time; having played (and enjoyed) Savage Worlds, I much prefer its Bennie mechanic where you have a pool of spendable points.
I "borrowed" a concept from other GMs who have successfully used a homebrew Hero Point system to enhance the game at their table, and we've had a lot of success with it thus far in my home campaign.
How to earn Hero Points:
Once points have been acquired, they may be used in one of three ways.
Round Abilities: First, they may be used once per combat round to gain a short term benefit lasting the duration of that round. Each Round Ability uses up 1 hero point. You may use only one of these abilities per round, however you may choose to double the numeric effect of any given ability by using an additional 2 hero points. Points “used” in this way are not permanently lost but refresh at the start of the next game session.
Encounter Abilities: Second, hero points may be used once per combat encounter to gain an immediate short term benefit. Each Encounter Ability uses up 2 hero points. While you may only “use” hero points to gain Encounter Abilities once per encounter, you may also choose to “burn” hero points to gain additional Encounter Abilities. Each additional Encounter Ability gained in this way burns 1 hero point. Points “burned” in this way are permanently lost.
Permanent Abilities: Finally, hero points may be burned either during a game session, or out of session, to gain some permanent benefit. The burn cost of these abilities varies, but regardless of cost, no single ability may be purchased more than twice by the same character.
My players go through their weekly Hero Points like kids with Halloween candy. It's been working great for us, and it's been a fantastic incentive to get my player to be much more active between sessions. (Positive reinforcement 'n all that jazz!)
Does anyone else use alternative homebrew rules for Inspiration?
I "borrowed" a concept from other GMs who have successfully used a homebrew Hero Point system to enhance the game at their table, and we've had a lot of success with it thus far in my home campaign.
How to earn Hero Points:

Once points have been acquired, they may be used in one of three ways.
Round Abilities: First, they may be used once per combat round to gain a short term benefit lasting the duration of that round. Each Round Ability uses up 1 hero point. You may use only one of these abilities per round, however you may choose to double the numeric effect of any given ability by using an additional 2 hero points. Points “used” in this way are not permanently lost but refresh at the start of the next game session.
Encounter Abilities: Second, hero points may be used once per combat encounter to gain an immediate short term benefit. Each Encounter Ability uses up 2 hero points. While you may only “use” hero points to gain Encounter Abilities once per encounter, you may also choose to “burn” hero points to gain additional Encounter Abilities. Each additional Encounter Ability gained in this way burns 1 hero point. Points “burned” in this way are permanently lost.
Permanent Abilities: Finally, hero points may be burned either during a game session, or out of session, to gain some permanent benefit. The burn cost of these abilities varies, but regardless of cost, no single ability may be purchased more than twice by the same character.

My players go through their weekly Hero Points like kids with Halloween candy. It's been working great for us, and it's been a fantastic incentive to get my player to be much more active between sessions. (Positive reinforcement 'n all that jazz!)
Does anyone else use alternative homebrew rules for Inspiration?