Inspiration is a PC-on-PC Social Skills Question

You seem to have a low bar (or perhaps too specific a bar?) for what you consider an "expert warrior".
It's a higher bar then yours.

Are we really changing the topic to 40th level play? But okay, it really wouldn't matter anyway. I'm confident I would still make the game fun for everyone. Even you.
No.

Were talking about how, there's no fluff reason why my fighter can't also have the power to channel the divinity of a god. If gods are mysterious, they are just as likely to grant my level 1 fighter the ability to raise dead as they are anyone else.

First, applause for the clever use of statistical math to make the modest increase look bigger than it really is (and more impactful than it would prove at the table, as well).
Would you like archery style?

1d8+3 * 50% = 3.75
1d8+3 * 60% = 4.5

= 20%

TWF?
2d6+3 = 10
2d6+6 = 13

= 30%

Great weapon style
2d6+3 = 10
2d6 (gwf) + 3 = 11.75

17.5% more damage.

Regardless, and more importantly, you forgot that that first level war cleric can occasionally make two attacks in a round?
No.

His god can inspire him to make an extra attack. He's not inspired or skillful enough by himself.

Let that sink in. The cleric is inspired to make an extra attack. He is not already inspired by himself. It's not magic that makes him swing faster. He is pushed to go further by inspiration.

Okay. But the cleric actually has 10 HP + 2d8+4 (or maybe +6). So they are really pretty close.
Again, the god give the cleric 2d8+4 (maybe 6), for some unknown and mysterious reason. She doesn't have it herself.

Though for maths sake.

8+1d8+2(hit die)+2d8+6 = 29.5
10+1d10+2+6.5 * 3 = 37
= 25.4% more HP in a day.

I contested your unsupportable claim that a war cleric is not an expert warrior.
Where's the math to prove it?

It needs to be the best because all the current options, no matter how playable, are "basic" to this mythical warlord's "expert" (to use your own categorizational standards).
I never said a warlord needs to be an "expert" warrior. I've repeatedly said i expect them to be on par with clerics when it comes to combat.

Though, if you assume a cleric is an "expert" because of proficiency, then i guess they would be too. Though without the power to call on a distant god for help. Instead gaining power with faith in their allies and teamwork.
 

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Would you like archery style?

1d8+3 * 50% = 3.75
1d8+3 * 60% = 4.5

= 20%

TWF?
2d6+3 = 10
2d6+6 = 13

= 30%

Great weapon style
2d6+3 = 10
2d6 (gwf) + 3 = 11.75

17.5% more damage.
All this shows is that your fighter appears to have wasted class feature resources because they both need the same number of hits to kill a goblin or kobold. Efficiency is also a trait of experts...

His god can inspire him to make an extra attack. He's not inspired or skillful enough by himself.
I really want to highlight this particular response. I hope everyone reading this debate takes a moment to read the above once more and consider what mellored just said... In a warlord debate... Let that sink in...

I never said a warlord needs to be an "expert" warrior. I've repeatedly said i expect them to be on par with clerics when it comes to combat.
Good thing I never said you did. Once more, I challenged your unsupportable claim that a war cleric is not an expert warrior.
 

All this shows is that your fighter appears to have wasted class feature resources because they both need the same number of hits to kill a goblin or kobold. Efficiency is also a trait of experts...
TWF is pretty good against kobolds.

I really want to highlight this particular response. I hope everyone reading this debate takes a moment to read the above once more and consider what mellored just said... In a warlord debate... Let that sink in...
Saying a god can do something isn't an argument since a god can do anything. That's bad logic.

A god can walk, that doesn't mean that no one else can.


But the fact remains, that the cleric is not inspired enough to make an extra attack by herself. He needs someone else to inspire her.

Good thing I never said you did.
Yes you did.

It needs to be the best because all the current options, no matter how playable, are "basic" to this mythical warlord's "expert" (to use your own categorizational standards).

I did not say i wanted a warlord to be an "expert" fighter.
I said i wanted it to be a "basic" fighter. Which is the same category i put clerics.

Once more, I challenged your unsupportable claim that a war cleric is not an expert warrior.
A fighter does 20% more damage, 20% more HP.

Go ahead and compare against a barbarian, ranger, or monk if you want.
 

TWF is pretty good against kobolds.
This is an all-too-common white-room tactic. Pick one. Which ideal version of the fighter are you going to prop up in the moment this time to win this "competition"? A minute ago he had the duelist style. And the war cleric can fight with two weapons as well.

But the fact remains, that the cleric is not inspired enough to make an extra attack by herself. He needs someone else to inspire her.
Again, I want this bit pointed out as a stark commentary of a greater debate: the warlord.

Yes you did.
I thought you were above intentionally taking things out of context. That's unfortunate.

I did not say i wanted a warlord to be an "expert" fighter.
I said i wanted it to be a "basic" fighter. Which is the same category i put clerics.
Maybe you are just confused?

pemerton claimed: "Why are all those truly beloved by the gods not also expert warriors"

To which I responded: "Are you familiar with the war domain?"

You then butted in, with: "Yes. War domain is not an expert warrior."

I called you on it in my next post. And now here we are. You moving goal posts to avoid bringing light to your unsupportable statement.
 

*scratches head* Who's to say the war god doesn't bestow different types of gifts to different followers? Some become awesome fighters and others get divine magic. Seems simple enough to me.
And why can't some then become inspiring warlords who are neither "fighter" nor "cleric"? :confused:
 

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