Tony Vargas
Legend
That is interesting. D&D is the game many - probably most of us started with - and it is the first, oldest, most-played RPG there is. And, it didn't change a whole lot the first 25 years it was around. So it's only logical that it would have a much more pronounced sense of identity (or that it'd be a calcified dinosaur fossil, depending on how you want to spin it), making anything outside the 'classic game' box a potential source of disequilibrium.And I started thinking, that sounds like something that would happen in Fate: I'd create an Aspect of "Newfound Respect for the Rogue" or something, and use that in combat. So it's not that I dislike that way of handling it in and of itself; it just doesn't sit right with me to do it in D&D. It clashes in some way with what I want to do and get from this type of game.
Thing is, as much as 5e strove to get it's basic pdf and no-options-turned-on PH modes of play to capture that classic feel (and with great success, imho), it does also provide options that go beyond it - mostly still within a larger 3.5/PF box, but still beyond it.
And there's nothing wrong with providing more such options.