Every so often, there are questions about the deadliness of D&D and how to improve it. From short adventuring days to yo-yo healing to instant-win control spells.
When I see these questions, especially coming out of a recent game that I DM, I feel like I'm somehow playing a different game. So, I want to know if there's any way that perhaps this forum is making the game artificially easier than the designers intended.
Do you check instant-death damage? If your player is a level 1 rogue and gets hit with 18 damage, do you tell the rogue they instantly died with no saves after?
When the level 5 unconscious barbarian takes 50 damage due to an autocrit increasing the average damage of a CR 5 creature like a triceratops and they roll quite high on damage, do you tell them revivify or roll a new character?
I feel instant death contributes alot to not only preventing yo-yo healing but also incentivizing in-combat healing of significance more than just Healing Word and the general reminder that their characters could die without any prevention could be reason enough to have them make more careful decisions.