Pielorinho
Iron Fist of Pelor
My players stay away, please.
From p 277:
The only thing I can think of is that when you halve damage, you round down odd numbers, which would make it very very slightly harder to kill these guys (compared to doubling hit points, which would lead to no rounding). But it seems like it'd make the math just a little bit easier, which is a great thing to do in the middle of combat.
Also, I've got an insubstantial solo creature coming up. I worry that it's going to take a boringly long time to kill it: ~200 hit points against a bunch of 2nd-level characters is bad enough, and doubling that is gonna make it take forever, I fear. Any suggestions?
Daniel
From p 277:
I can see the point of this phrasing for PCs, and for creatures that may spend part of their time insubstantial For creatures that are always insubstantial, however, is there any reason for me as a DM not to just double their hit points?Insubstantial
Some creatures, such as wailing ghosts, are insubstantial, and some powers can make you insubstantial. When you are insubstantial, you take half damage from any attack that deals damage to you. Ongoing damage is also halved.
The only thing I can think of is that when you halve damage, you round down odd numbers, which would make it very very slightly harder to kill these guys (compared to doubling hit points, which would lead to no rounding). But it seems like it'd make the math just a little bit easier, which is a great thing to do in the middle of combat.
Also, I've got an insubstantial solo creature coming up. I worry that it's going to take a boringly long time to kill it: ~200 hit points against a bunch of 2nd-level characters is bad enough, and doubling that is gonna make it take forever, I fear. Any suggestions?
Daniel