Well after playing around with the dice a bit, I found most intelligent weapons have fairly low Ego scores...Intelligence 16, Ego 15. NG.
But I wasn't really asking if these things are too powerful or how to handle them; it's more that, by the rules, it seems they should be very common, and that hasn't been my experience, and I was wondering how common they are in other people's games.
Oh ok, I guess I need to re-read that section, I had thought Ego was the main component to consider, since the text says "any weapon with an Ego of 19 will consider itself superior to all characters".Personality score of a sword is the combined score of its intelligence and ego - not it's Ego alone. That sword is dangerous. It outright murders most people that touch it (15 damage), and it's going to flat out dominate most relationships it has.
Reasonably common. They play a major role in the backstory of my homebrew world. I try to have at least one show up in any campaign I run because they are fun. I would probably not have one with that brutal of personality score though, because you risk turning a PC into an NPC.
I always chalked that up as someone or someones being big fans of Michael Moorcock.Oh ok, I guess I need to re-read that section, I had thought Ego was the main component to consider, since the text says "any weapon with an Ego of 19 will consider itself superior to all characters".
It is strange then that the abilities of swords with high intelligence (languages, reading, telepathy) also increase their Ego scores...
Typical. "Hey, we made intelligent swords as a rules patch for Fighters; oh and 25% of the best weapons in the game have this feature! But of course, we can't give you a benefit without a ton of restrictions, so say hello to having your weapon dictate what your character does!"
Yes and Blackrazor comes to mind.I always chalked that up as someone or someone’s being big fans of Michael Moorcock.
I know its not 2e, but I just looked in Old School Essentials to see what they have re: intelligent magic swords, and it reads: Pg 222 Referee's Tome. "Probability: If a referee wishes to randomly determine whether a magic sword is intelligent, the probability is 30%."Typical. "Hey, we made intelligent swords as a rules patch for Fighters; oh and 25% of the best weapons in the game have this feature! But of course, we can't give you a benefit without a ton of restrictions, so say hello to having your weapon dictate what your character does!"
And Mournblade, a.k.a. Ravenbrand.Yes and Blackrazor comes to mind.
OSE is taking that probability directly from B/X. (Cook Expert, specifically; Moldvay Basic doesn't have intelligent swords yet).I know its not 2e, but I just looked in Old School Essentials to see what they have re: intelligent magic swords, and it reads: Pg 222 Referee's Tome. "Probability: If a referee wishes to randomly determine whether a magic sword is intelligent, the probability is 30%."
That's, like, a lot... Having started in Ad&d, I think we never paid that much attention to the probabilities of sentient swords, and left it to the DM to determine if any swords we encountered were sentient. And if they were, they were plot critical items in the adventure or the campaign, not some random treasure we'd find (again, unless plot critical).
On a tangentially related note, I noticed in the 1e DMG there is a table for randomly determining an artifact, but I can't see any way to generate one as treasure. Now don't get me wrong, I don't think you should be able to generate artifacts randomly, and they should always be placed by the DM, but the existence of "Table III.E Special" (page 124) is just weird.
Oh thanks, I don't know how many times I pored over those tables and didn't see that!Table III Part 1 Miscellaneous Magic (3% of magic items) gives a 1% chance of a random Artifact appearing (on a roll of '17'). So in theory 3 in 10000 items in a random horde should be artifacts or relics, although I think there is a note warning the DM to be careful about placing artifacts.
It feels like the kind of thing that's good to do once per campaign, but unless you're playing things for laughs, I can't imagine anyone, players or DM, wants a half dozen magic items sharing their opinions, trying to get people killed, attempting to force the mortals into battle, etc.I think some DMs conveniently overlooked the rules because they're a bit of a hassle to manage with only a moderate payoff: there's some fiddly initial setup and then you have another intelligent entity around to track.