I am sure I've seen this used for everything d&d related... including Meta feats... but I couldn't tell you where...Jondor_Battlehammer said:I said that with toung firmly entrenched in cheek, trust me.
MULTIPLYING
Sometimes a special rule makes you multiply a number or a die roll. As long as you’re applying a single multiplier, multiply
the number normally. When two or more multipliers apply, however, combine them into a single multiple, with each extra
multiple adding 1 less than its value to the first multiple. Thus, a double (x2) and a double (x2) applied to the same number
results in a triple (x3, because 2 + 1 = 3).
This only applies to things like Criticals, not MM. If it did, Empower would lose potency as it was used more times.
Jondor_Battlehammer said:So an Empowered spell that does 15 points of damage would do an additional 7 points for each time it is Empowered, as the multiplier affects the base spell. "You can apply most metamagic feats more than once. Just stack up the costs, and remember to apply the additional effects to the basic spell.
Jondor_Battlehammer said:
YOUR homework is to re-read my post.
Jondor_Battlehammer said:
First of all, I must point out that all of the calculations on Empowered spells are incorrect.
Jondor_Battlehammer said:
A 10d6 fire ball double empowered does not equal an enhanced fire ball, as the damage is not in dice, but the final result is multiplied 1.5.
Jondor_Battlehammer said:
So an Empowered spell that does 15 points of damage would do an additional 7 points for each time it is Empowered, as the multiplier affects the base spell.
Jondor_Battlehammer said:
My understanding, both from the description of MM feats in the PHB, the Empower feat description, AND the FaQ, is that all feats modify the BASE spell. You even quoted that Extend used twice results in 3 times the duration, not 4.
Jondor_Battlehammer said:
Secondly, it is SOOOOO obvious by the ELH MM feats that were added that spellcasters are supposed to take the improved meta magic feat.
Jondor_Battlehammer said:
...spellcasters are supposed to take the improved meta magic feat. Just take it three times,
Jondor_Battlehammer said:
...spellcasters are supposed to take the improved meta magic feat. Just take it three times, and then observe...
Fire ball
10d6
10d6 x 1.5 (empowered)
60 (maximized)
20d6 (enhanced)
SEE!!! A no brainer, must have combo. Since all of the above are now only at +1 spell slots, it is obvious that WotC meant for all spellcasters to take Enhanced MM, so as to make their new epic feats worth while. Duh!
Jondor_Battlehammer said:
If you take it six times, take a fresh look at intensify. Granted it would be a feat heavy investment, but at +1 spell level, your simple fire ball does 120, period.
Shard O'Glase said:Yeah, the empower guy wins in max damage in those cases. Though there are tons of other reasons to take multiple epic imporved metamagics.
Shard O'Glase said:Now I still don't think enhance metamagic is a epic feat
Shard O'Glase said:And if I'm going to take 3 improved metamagics anyways then enhance spell is better for me than empower.
Anubis said:
That fact alone means that either I'm right or the authors don't know what the heck they're doing. One or the other, no room for a middle point on that.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.