Negflar2099
Explorer
The DMG 2 (which I just picked up today) lists a ton of suggestions for giving players more control over your game. Among many seemingly great ideas it also includes ideas for running vignettes, or for asking players to pitch campaign ideas or create entire new elements for the campaign.
For instance it posits a fork in the road that your player's characters come to. It suggests you would then stop and pick two players, and each one would come up with information about what's down that fork, describing in some detail what they will find if they go that way.
I like this idea (I kind of sort of love it) but I'm also pretty skeptical. I have a hard time imagining how this would work and honestly I worry about my ability to catch and amend suggestions that might give the players game breaking advantage.
Has anyone tried any of this in their games? Did you have your players pitch campaign ideas? Did you let them describe elements of the campaign? If so how did doing this work for you?
For instance it posits a fork in the road that your player's characters come to. It suggests you would then stop and pick two players, and each one would come up with information about what's down that fork, describing in some detail what they will find if they go that way.
I like this idea (I kind of sort of love it) but I'm also pretty skeptical. I have a hard time imagining how this would work and honestly I worry about my ability to catch and amend suggestions that might give the players game breaking advantage.
Has anyone tried any of this in their games? Did you have your players pitch campaign ideas? Did you let them describe elements of the campaign? If so how did doing this work for you?