Ok, a few pointers, now that the preparations are coming to an end:
1) Would you guys prefer to warn me as you finish preparations, or should I start with some DM posts, to make the transition lighter? Everything is ready and waiting!
2) Since the game might become brutal at some point, I’d suggest we get very meticulous about magic and combat rules, so no one suffers unfair losses. There are some additions I’ve made, but bear in mind that I’ve tried to keep coherence with game elements we already have.
3) The inclusions are made so we can have a more grounded, faithful and surprising environment. As usual, I’ll adapt things if need be.
4) Also, consider having backup chars. You might even add them as NPC’s, if you wish. I don’t think it’s going to be a slasher out there, but, just in case…
5) As for a high-fantasy or low-fantasy setting, I’ve decided to bend towards low-setting, after seeing the way you guys defined magic and unnatural happenstances. This gives spellcasting chars some advantage, and invites others to try and harness such powers – or give the semblance they did so (again, you guys did it, hehe).
6) For the most part, I’ll try to work with your own interpretations and rule definitions. The less I have to influence things, the best. At least, that’s my standard measurement for a game that goes well.
7) What you did so far is amazing! I’ll work hard to keep my end of things as entertaining as yours has been to me!
That’s it! May Baldr bless your paths!
[MENTION=8058]Queenie[/MENTION] [MENTION=2820]Fenris[/MENTION] [MENTION=24380]Neurotic[/MENTION] [MENTION=6855204]tglassy[/MENTION]