Pathfinder 1E INTEREST/RECRUIT - TIDERULER - THE FALL OF LAHOLT (HIGH-LEVEL CHARS)


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Archon Basileus

First Post
I'm counting 70% of a full die for every class (rounded up). That gives you some leverage and allows for a more brutal approach at times. :)

So...

D6=5
D8=6
D10=7

Of course, those with lesser dice will get a bit more out of the mix, but those are precisely the ones I worry the most. :)

By the way, loved the sample combat. It helped me re-think some of the rules. And don't worry, [MENTION=24380]Neurotic[/MENTION], I studied everything again, hehehe! Sorry if I made any mistakes throughout the other games. Time stopped me from brushing out the rules once more. Now I'm almost up-to-date. Still going through some feats and spells (in order to arrange some new takes on the next episodes for all games, lol).
 

The mini combat showed me I need to come up with a mini char sheet to post in my combat posts so I can actually keep track of bonuses that come up during battle.
 

Neurotic

I plan on living forever. Or die trying.
The mini combat showed me I need to come up with a mini char sheet to post in my combat posts so I can actually keep track of bonuses that come up during battle.

And penalties.
AB, with all the effects we're throwing around you might consider posting monster saves at the start so we can roll. That way others know immediately if something is stunned or whatever.
 


tglassy

Adventurer
I’ll be honest, I couldn’t follow the combat. There were so many starts and stops, so many bonuses and penalties. I’m not sure if I have the time to deal with all that. Which is a shame, considering how much time I’ve put into the character at this point. I’m just not sure if I’ll be able to keep up.


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Archon Basileus

First Post
I’ll be honest, I couldn’t follow the combat. There were so many starts and stops, so many bonuses and penalties. I’m not sure if I have the time to deal with all that. Which is a shame, considering how much time I’ve put into the character at this point. I’m just not sure if I’ll be able to keep up.


Sent from my iPhone using EN World
Relax, man! I'll do the simplifications for you! Trust me, if the rules get in the way I'll manage them!

Sent from my SM-G950F using Tapatalk
 

Archon Basileus

First Post
Relax, man! I'll do the simplifications for you! Trust me, if the rules get in the way I'll manage them!

Sent from my SM-G950F using Tapatalk
Just to get a taste of it, it goea for the same base as usual: combat maneuver, penalties from it, extra natural attacks and some effects. In the end that's the core of it.

Sent from my SM-G950F using Tapatalk
 

And penalties.
AB, with all the effects we're throwing around you might consider posting monster saves at the start so we can roll. That way others know immediately if something is stunned or whatever.

Yes, Archon, if the players were rolling saving throws and had access to AC and CMD that would speed up the combat a lot. If Neurotic and I had not been online at the same time, that combat would have taken days and it only lasted 3 rounds with 2 combatants.

Tglassy, This is PF even at low levels. High levels just increase the insanity. But your character is a back of the pack character. You shouldn't get involved in these kinds of scrums.
 

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