Pathfinder 1E INTEREST/RECRUIT - TIDERULER - THE FALL OF LAHOLT (HIGH-LEVEL CHARS)

Archon Basileus

First Post
Yes, Archon, if the players were rolling saving throws and had access to AC and CMD that would speed up the combat a lot. If Neurotic and I had not been online at the same time, that combat would have taken days and it only lasted 3 rounds with 2 combatants.

Tglassy, This is PF even at low levels. High levels just increase the insanity. But your character is a back of the pack character. You shouldn't get involved in these kinds of scrums.
I'm educating myself to always show mini sheets. :) Besides, enemies would always have a set of feats in harmony with their concepts. I trust this would help as well.

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Archon Basileus

First Post
I'm educating myself to always show mini sheets. :) Besides, enemies would always have a set of feats in harmony with their concepts. I trust this would help as well.

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On a sidenote I'm dying to see your little monsters in-game. The action economy alone would be enough to put up a Conan-level show.

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I might modify one of my feats. Below is a sample mini block. It's still pretty big.

[sblock="mini stats"]Zyara Kyloni
HP: 159 Current: 159
AC: 35; Touch: 35; Flat: 25;
CMD: 42; Grapple: 44; Trip: 44
Fort: +16, Immune to disease
Ref: +19, Improved Evasion
Will: +16, +2 vs Enchantments

CMB: +19; grapple +25 no AoO; trip +25 no AoO; disarm +21 AoO
Flurry of Blows: +22/+22/+22/+17/+12, spend 1 ki for 4th +22 strike; DAMAGE: 2d8+9 magic, cold iron, silver, lawful; THREAT: 19-20
Nine-Section Chain: +20/+20/+20/+15/+10, spend 1 ki for 4th +20 strike; DAMAGE: 1d8+8 magic; THREAT: 17-20

AoO: 9/round; Current: 9; Adjacent subjects falling prone trigger AoO from me
Ki Pool: 15/day; Current: 15
Stunning Fist: 13/day; Current: 13; Fort DC 25; choose stunned 1r, fatigued, sickened 1m, or staggered 1d6+1r

Temporary Conditions: (this would start the combat empty but for example sake:)
Hill Giant 1 is staggered for 3 more rounds
+1 AB, +1 Saves prayer from cleric for 2 more rounds
+1d6 cold damage from unarmed attacks for 4 more rounds
[/sblock]
 

Archon Basileus

First Post
I might modify one of my feats. Below is a sample mini block. It's still pretty big.

[sblock="mini stats"]Zyara Kyloni
HP: 159 Current: 159
AC: 35; Touch: 35; Flat: 25;
CMD: 42; Grapple: 44; Trip: 44
Fort: +16, Immune to disease
Ref: +19, Improved Evasion
Will: +16, +2 vs Enchantments

CMB: +19; grapple +25 no AoO; trip +25 no AoO; disarm +21 AoO
Flurry of Blows: +22/+22/+22/+17/+12, spend 1 ki for 4th +22 strike; DAMAGE: 2d8+9 magic, cold iron, silver, lawful; THREAT: 19-20
Nine-Section Chain: +20/+20/+20/+15/+10, spend 1 ki for 4th +20 strike; DAMAGE: 1d8+8 magic; THREAT: 17-20

AoO: 9/round; Current: 9; Adjacent subjects falling prone trigger AoO from me
Ki Pool: 15/day; Current: 15
Stunning Fist: 13/day; Current: 13; Fort DC 25; choose stunned 1r, fatigued, sickened 1m, or staggered 1d6+1r

Temporary Conditions: (this would start the combat empty but for example sake:)
Hill Giant 1 is staggered for 3 more rounds
+1 AB, +1 Saves prayer from cleric for 2 more rounds
+1d6 cold damage from unarmed attacks for 4 more rounds
[/sblock]
It's very clear to me! :) Enemies would have shorter ones of course. I made a sample back at Arvid's thread.

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tglassy

Adventurer
Tglassy, This is PF even at low levels. High levels just increase the insanity. But your character is a back of the pack character. You shouldn't get involved in these kinds of scrums.

This is true. Most of my abilities are simpler. But I have a Thrall that will be more in-your-face.

Maybe I’ll let the DM take care of the Thrall? At least until I get the rules down? I can direct it telepathically, so I’ll give telepathic orders as to what it should do on its turn and Archon can interpret them however he wants. That’s a little more like what I envision anyway, the Thrall isn’t a mindless follower, it’s just one that believes in the Psion completely.



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Archon Basileus

First Post
This is true. Most of my abilities are simpler. But I have a Thrall that will be more in-your-face.

Maybe I’ll let the DM take care of the Thrall? At least until I get the rules down? I can direct it telepathically, so I’ll give telepathic orders as to what it should do on its turn and Archon can interpret them however he wants. That’s a little more like what I envision anyway, the Thrall isn’t a mindless follower, it’s just one that believes in the Psion completely.



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I'd be glad to assist! :)

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Shayuri

First Post
Far from done, but posting to facillitate finishing and give people chances to tell me where I'm doing profoundly stupid things. :)

The real sheet IS done, but is on a computer I won't be back on until Tuesday so...

[sblock=Dragon Oracle]THingy
Neutral Good Half elf Ancient Lorekeeper Oracle of Dragon Mystery

Str 17
Dex 24 (+2 level, +4 enhancement)
Con 18
Int 13
Wis 17
Cha 22 (+2 racial, +6 enhancement)

HP: 11d8+54
AC 28 (10 + 7 dex + 9 armor + 2 natural)
Init: +7
Fort +8, Ref +11, Will +11

Race: Half Elf
+2 Charisma
Elven Immunities: Immune to magic sleep, +2 vs enchantment
Keen Senses: +2 Perception
Low Light Vision
Weapon Familiarity (as elves; replaces Adaptability)
Arcane Training: Wizard (replaces multitalented)
Favored Class: Oracle
1-5, 7, 9, 11 - +1 skill point
6 - bonus 2nd lvl spell
8 - bonus 3rd lvl spell
10 - bonus 4th lvl spell
12 - bonus 5th lvl spell

Class: Oracle
Proficiencies - Simple weapons, Light/Medium Armor, Shields
Orisons
Mystery: Dragon (Ancient Lorekeeper)
- Bonus spells: Prestigitation, Windy Escape, 2, Fireball, Dragon's Breath, 5
Curse: Covetousness
Revelations
- Dragon Breath (Su) - 6d6 fire, 30' cone, 3/day
- Dragon Resistance - Resist Fire 10, +2 natural armor
- Dragon Senses - Darkvision 120', Blindsense 30'
- Dragon Wings - Fly 60' (poor), 120 min/day

Feats
1 - Weapon Finesse
3 - Spell Penetration
5 - Greater Spell Penetration
7 - Empower Spell
9 - Quicken Spell
11 - Selective Spell

Traits
-
-

Skills 60+8

Languages - Common, Elven, Draconic

Spellcasting (CL12, 16 vs SR; Base DC 19)
Slots

Known
0 - 9
1 - 5
2 - 5
3 - 4
4 - 3
5 - 2
6 - 1

Cash

Weapon

Armor

Gear[/sblock]
 

Neurotic

I plan on living forever. Or die trying.
I’ll be honest, I couldn’t follow the combat. There were so many starts and stops, so many bonuses and penalties. I’m not sure if I have the time to deal with all that. Which is a shame, considering how much time I’ve put into the character at this point. I’m just not sure if I’ll be able to keep up.

Unless you plan on fighting either of us, fighters, you don't have to worry about such. You take care of your part and we'll kill stuff as it comes toward you :)
 

Neurotic

I plan on living forever. Or die trying.
I would put one-line status at the top something like :
Hp: 12/155 OA: +24/2d6+14; ac:30; f 16; r 15; w 16; CMD 37; fatigued 2/5r

Second line would be interrupts/immediately with conditions so that DM can adjudicate and use them with minimum retcons (and we have ti accept occasional misuse)

Attack details are less important for monster turns. But can be listed for easy reference. What do you think?
 

Archon Basileus

First Post
I would put one-line status at the top something like :
Hp: 12/155 OA: +24/2d6+14; ac:30; f 16; r 15; w 16; CMD 37; fatigued 2/5r

Second line would be interrupts/immediately with conditions so that DM can adjudicate and use them with minimum retcons (and we have ti accept occasional misuse)

Attack details are less important for monster turns. But can be listed for easy reference. What do you think?
Clear and simple!

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