Pathfinder 1E INTEREST/RECRUIT - TIDERULER - THE FALL OF LAHOLT (HIGH-LEVEL CHARS)

Neurotic

I plan on living forever. Or die trying.
Why would you cancel levitate? Just go down as move action and start hitting things...no need to waste father fall either. And you can ask Arduniel to dispel it if he has nothing better to do.
Darkness around him will disable him too.
 

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Kaodi

Adventurer
It seems to be implied that we were higher up than I could descend in one round, which is only twenty feet. Also, there is no such thing as "wasting" Feather Fall for me - I can use it at will. My only limited spell-like ability is Dispel Magic, which I can use 1/day.

My thinking was that I could use Deeper Darkness this round, drop sixty or eighty feet or whatever it is to the ground (his spell has a maximum range of 85 ft, so we have to be reasonably close but not right on top of them), and Arduniel would be able to then see to act normally. At worst he should be able to just fly straight up out of my range as a move action and then cast using his standard action.
 
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Kaodi

Adventurer
Well, if I can lower myself to the ground this round that works for me: then I can start murdering next round. Either way the radius of the darkness protects Arduniel from being targeted this round and he should be easily able to escape using flight to cast his own offensive spells.
 

MetaVoid

Adventurer
Well, if I can lower myself to the ground this round that works for me: then I can start murdering next round. Either way the radius of the darkness protects Arduniel from being targeted this round and he should be easily able to escape using flight to cast his own offensive spells.

You forget you're hasted, ALL YOUR MOVEMENT MODES are at +30' (including fly if levitate grants it)

Also, I didn't plan on going very high since that would mean we lose speed, right? going upward is slower than flying in a straight line so 30' or so up and away
 
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Kaodi

Adventurer
Levitate is not quite like other modes of movement I think. "You can mentally direct the recipient to move up or down as much as 20 feet each round; doing so is a move action." Reads to me like you can mentally direct whatever you are levitating to move a maximum of 20 feet up or down in a round, and that mentally directing someone for a round is a move action. Since you are directing an external force, not a locomotive ability per se, I do not think increases in speed change it at all. Nor does applying more actions.

It is not really a great combat spell unless perhaps you are primarily a ranged attacker yourself. It was just a cheap ad hoc way to allow us to get to the battlefield quickly without casting another fly spell.
 

MetaVoid

Adventurer
A monk in one of the games I'm in used the fact that falling does damage to do damage to the target (collision damage) - so he jumped from somewhere high, dropped on some poor knight and rolled his acrobatics to avoid part of that damage (I think - not sure about final ruling of damage) - thus, high drop damaged both him and the target and he was down immediately. You could do the same, land on some squishy, do 4d6 damage and make an attack. Just manage your acrobatics so you don't end up prone. Very high risk, very heroic for questionable return - but the visual is impressive :)
 




Neurotic

I plan on living forever. Or die trying.
Everyone is hasted? I'd better update my sheet, then.

As I understand it, only Arduniel and Bat are hasted...eventually Moss and Zyara, but I think they are too far away. [MENTION=87106]MetaVoid[/MENTION] can give us the range of the spell and [MENTION=6855545]Archon Basileus[/MENTION] could provide a map :)
 

Kaodi

Adventurer
Alas, I do not have much in the way of Acrobatics. And also I am blind at this point. But that is okay. Within this ball of darkness while my foes scurry about in terror I shall methodically and mercilessly hunt them down. Heck, even if I have a hard time finding foes to cut down having completed boned their formation and attack potential it should give our npc allies on the ground half a chance to get through this.
 


Neurotic

I plan on living forever. Or die trying.
Alas, I do not have much in the way of Acrobatics. And also I am blind at this point. But that is okay. Within this ball of darkness while my foes scurry about in terror I shall methodically and mercilessly hunt them down. Heck, even if I have a hard time finding foes to cut down having completed boned their formation and attack potential it should give our npc allies on the ground half a chance to get through this.

One would expect you to be grapple master - once you touch them blindness makes no difference. :)
 

Archon Basileus

First Post
Map preview

You guys should be able to identify your own characters, allies and enemies. Place the doc at 200% to help!

At the right you'll see their casters (matrons), their soldiers (male drow) and their spriggans (well, spriggans). A few shadows lurk around. At the left, the Green Knights, the satyrs and the druids should be obvious. I have sprung you guys around according to speed and descriptions. I'll post later on today.

https://docs.google.com/document/d/1fyc0nwHsb96NWjzXgsx0fPqYKd2EKPuv2nZ9RCZMK4w/edit
 

Kaodi

Adventurer
One would expect you to be grapple master - once you touch them blindness makes no difference. :)

Blinded Blade, as I read it, basically lets me know when there is someone or something with 5' feet of me. So I think I can sort of just use my Perception skill to get a quick read on the general direction of enemies, then move my speed in that direction til I happen upon something, start attacking, and then if it survives long enough to move away just head in the direction it was until I find something to murder again.
 



MetaVoid

Adventurer
Still, all targets need to be within 30 feet. So, only Arduniel and Bat are hasted. Archon, we were supposed to be over casters so Bat can blind them and melee them
 

Archon Basileus

First Post
Yup, I'll move them to your convinience as I post the reply! :) give me another day and I'll finish it. Some problems to solve around here... ;)

EDIT: Ok, I couldn't help it! I posted already! I'll update the map tomorrow (it's on my pc and I'm on my working computer right now, so...). Please double check this one. I re-read everything twice and considered all rules involved, but the scene is fast-paced and I tried to write it so... Thanks for this, guys. This game is actually teaching me a LOT on how to DM via posts. :)
 
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