Pathfinder 1E INTEREST/RECRUIT - TIDERULER - THE FALL OF LAHOLT (HIGH-LEVEL CHARS)


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Archon Basileus

First Post
Guys, the new version of the map is up! Feel free to replace the characters as you see fit. @Kaodi, I marked the area of effect that the Knight would reach - please, feel free to correct his position if you so choose. I'll edit the map according to your indications, guys! I also placed markers for columns and lines (I discovered how to do it with a bit more precision) and arranged the enemies within proper squares (some of them were outside proper boundaries, making it impossible to work on precise moves). I'll work on this pattern on every map from now on, so you can make informed choices and control the battlefield in a better, more faithful, way.

After the last few moves, I'll post the answers for you!

Sorry for the delay... I'm using this tool I found combined with Gimp, and the thing is kind of chaotic to use (at least for me). I had to transfer my maps to this new software, and it turned out to be a bit difficult. After learning, however, things become a lot faster (certainly better than drawing everything by hand).

I'll wait for Kaodi and Charlotte, and I'll update the map once more as they roll!

MAP UPDATE

https://docs.google.com/document/d/1fyc0nwHsb96NWjzXgsx0fPqYKd2EKPuv2nZ9RCZMK4w/edit

EDIT: I forgot to mention! I'm gonna mini-sheet everything in all my DMing games from now on. It makes more sense and allows for a nicer use of the rules, I think. Sorry if I didn't do this so far. Time's been scarce, but as I get used to do these things they become second nature. :)
Later!

@Neurotic @KahlessNestor @Shayuri @Charlotte of Oz @Kaodi @MetaVoid
 
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Neurotic

I plan on living forever. Or die trying.
They are miniature versions of the images from rogues gallery. Green thing is Moss, short haired elf and black thingy are Arduniel and Bat, you're blue...you get the idea :)

Drow male = warrior, drow female = caster, ugly thing = spriggan, black fog = shadow demon
green knight and druid...there is smaller number of casters, I go by that
 



Archon Basileus

First Post
Guys, sorry for the long delay. I've got a break from the visit for now. I'm gonna sleep it off and I'll be updating everything during this weekend, ok?

Thanks for the support and, once more, sorry for the delay!

Later!
 

Neurotic

I plan on living forever. Or die trying.
Archon is once again swamped in student papers. Once he comes up for air, he will hopefully chime in.
 

Archon Basileus

First Post
OOC: I read MetaVoid comment not as call for general initiative roll, but like a way to resolve PLAYERS actions in order, but before enemy acts

Ok, I quoted [MENTION=24380]Neurotic[/MENTION] here so we won't clog the IC thread with rule discussion, but I'd really like to hear your opinions on this.

I understand Neurotic's interpretation, but if this was [MENTION=87106]MetaVoid[/MENTION]'s initial intention, would he still have to be concerned with enemy survivability? After all, casters would still wreck the enemies around, provided players got the chance to go first...

Either way, I feel more comfortable allowing everyone to go first, and then working enemies' actions in a comfortable, natural order. That would kill the need for initiative. Even among players, order could be decided in an optimized fashion, instead of dice-rolling. Meaning that a boost spell would probably be cast upon an ally before said ally attacks.

As for enemy survivability, it'd be easy to adapt mini-sheets to present some resistance to the ravages of a first round - something I intended to do at first during the present combat, in fact! Also, I understand that, without initiative rolls, some advantages would be less useful than they tend to be in a regular game. How do you guys feel more comfortable around this?

For now, I'll follow the given order, so we do not bring the game to a halt. But I'd love to adopt our general decision for the next battles! :)
 

Neurotic

I plan on living forever. Or die trying.
In general, I think it is fair that enemies have their chance to saw chaos before we act. That said, instead of having million initiatives to track, you could only use first round init to see who goes before and who goes after enemies (who act on single initiative count). After that first round, we simply act once between any two your posts. And initiative becomes irrelevant. You simply resolve the actions as they come. If someone wants the buff, he should wait with the post until the buff is cast. Or say something OOC that he's waiting or something...
 

MetaVoid

Adventurer
Neurotic got it right, I simply mentioned player order, not enemies. But this is definitely fairer, casters can shut-down opposing side hard if left unchecked (even if the formation is a bit loose) - i.e. fireball would't catch them, but wall of fire would

In PbP it is better to go in blocks so that DM can have one post for all enemies.
 

Archon Basileus

First Post
That's good to read! we're thinking in the same direction!
To be honest, anything that doesn't go in such blocks would feel to me as either unfair or impractical.

My hermeneutical powers failed me, though.... mmmmm.... :p
 


MetaVoid

Adventurer
I am very strongly against average init for PCs. There is no point in improved initiative or any other speed optimization unless everyone or at least most of are doing it.

Let those faster than monsters have their turn, run mpnsters and then all PCs can go again.
 


Shayuri

First Post
Ack, did I miss a round? I thought I was last in init so I was waiting, and apparently the next round started, lol...

Sorry about that! I'll get my post up tonight!
 

Neurotic

I plan on living forever. Or die trying.
You didn’t. You just need to rethink that fireball. Or drop it over the monk, she will evade it :p
 

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