Update: Almost done, hehe.
[sblock]Name:
Race: Half Elf
Class/Level: Ancient Lorekeeper Oracle of Dragons
Gender: Female
Exp: 0
Strength (STR) 17
Dexterity (DEX) 24 (+2 racial, +4 enhancement)
Constitution (CON) 18
Intelligence (INT) 13
Wisdom (WIS) 18
Charisma (CHA) 28 (+2 level, +6 enhancement)
Alignment: Chaotic Good
AC: 30 (10 + 7 dex + 9 armor + 4 shield)
Hit Points: 106 (11d8+56)
Movement: 30'
Init: +7
BAB: +9/+4
Melee Attack: +12
Ranged Attack: +16
Fort: +10
Reflex: +13
Will: +14
Race Abilities
+2 Dex
Elven Immunnities: Immune to magic sleep, +2 vs Enchantment spells and effects
Keen Senses: +2 Perception
Weapon Familiarity (replaces Adaptability)
Low Light Vision
Favored Class: Oracle
- Level 1-7 +1 skill
- Level 8 +1 3rd lvl spell
- Level 9 +1 3rd lvl spell
- Level 10 +1 4th lvl spell
- Level 11 +1 4th lvl spell
- Level 12 +1 5th lvl spell
Class Abilities:
Proficiencies - Simple weapons, Light/Medium armor, shields
Orisons
Mystery - Dragon (Ancient Lorekeeper)
- Spells: Prestidigitation, Windy Escape, Scorching Ray, Fireball, Dragon Breath, Wall of Stone
- Revelations
* - Breath Weapon (Su) (6d6 fire, 30' cone, 3/day, DC 25)
* - Draconic Resistance (Resist fire 10, +2 natural armor)
* - Dragon Senses (Darkvision 120', Blindsense 30)
* - Wings of the Dragon (Fly 60 (poor), 120min/day)
Curse - Covetous
- Must keep 50 + 100/lvl gp of clothes and jewelry on person; sickened if cannot, or if it's stolen
- Gain UMD as class skill
- +4 insight Appraise, Spellcraft to ID, UMD
- Gain Fabricate as bonus spell
Skills: 67
Diplomacy +22 (10
Fly +20 (10
Heal +11 (4
Intimidate +21 (9
Knowledge history +9 (5
Knowledge religion +9 (5
Perception +15 (8
Sense Motive +15 (8
Spellcraft +5 (1
Use Magic Device +20 (8
Traits
- Irrepressible (charisma instead of Wis on saves vs charm/compulsion)
- Armor Expert (Reduce ACP of any worn armor by 1)
Feats
1 Weapon Finesse
3 Spell Pen
5 Greater Spell pen
7 Empower Spell
9 Selective Spell
11 Quicken Spell
Languages - Common, Elven, Draconic
Spells (caster level 12 (16 vs SR), save DC 19+lvl)
Slots 1 - 9, 2 - 8, 3 - 8, 4 - 8, 5 - 7, 6 - 4
Known
0 - Create Water, Detect Magic, Light, Purify Food/Drink, Spark, Stabilize, Enhanced Diplomacy, Mending, Guidance, Prestidigitation
1 - Shield of Faith, Remove Fear, Protection from Evil, Divine Favor, Burning Disarm, Windy Escape, Cure Light Wounds
2 - Align Weapon, Spiritual Weapon, Silence, Lesser Restoration, Resist Energy, Scorching Ray, Cure Moderate Wounds
3 - Archon's Aura, Searing Light, Prayer, Invisbility Purge, Bestow Curse, Water Breathing, Fireball, Cure Serious Wounds
4 - Neutralize Poison, Spell Immunity, Holy Smite, Freedom of Movement, Dragon Breath, Fabricate, Cure Critical Wounds, Blessing of Fervor
5 - Summon Monster V, Spell Resistance, Dispel Evil, Wall of Stone, Mass Cure Light Wounds
6 - Heal, Mass Cure Moderate Wounds
Money - 1,010gp
Weapons -
Agile Rapier +1, +17 atk, 1d6+8, 18-20/x2, 8,320
Armour -
Mirrored Mithril Large Shield +2, (+4 AC, 0 ACP, +2 touch AC vs Rays, reroll miss chance vs gaze attacks), 10020
Celestial Armor, 22,400 (+3 chainmail,+9 armor, +8 max dex, -2 ACP; fly 1/day)
Gear -
Bling, 1250
Featherstep Slippers (Ignore diff terrain 1/day for 10 min), 2000
Handy Haversack, 2000
Vest of Resistance +2, 4000
Spellguard Bracers (+2 concentration, 3/day roll w/adv), 5000
Belt of Dexterity +4, 16k
Headband of Charisma +6, 36k
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