payn
I don't believe in the no-win scenario
Oh, a second plug for Forbidden Lands. The system does exploration really well. A combo of stat and skill makes your dice pool. You can press your luck at risk to your PC if you really want to accomplish something. Combat is quick and nasty, so you dont want to enter it often. That is also why I like it for old school feel. The big deviance from D&D is that your stats are also your HP. Though, the system cleans up all the wonky ass mechanics that are part of old school. For some, thats part of the charm, but I just want the experience and to have the system get out of the way. YMMV.