Scott_Rouse
Explorer
Lanefan said:Interesting.
I have to ask, how much of the difference is rules/system based and how much is flavour-based? This is relevant to me in that at some point I intend to try and run KotS as a 1e adventure (everyone knows Borderlands far too well!) and if there's some good tactical ideas in there I'm all for it!
Lanefan
I think it is the system that influences the flavor. Feats and Powers add flavor to the monsters.
Minions are generally weak, a successful punch in the face and they are done. But you can not underestimate the minions just the same because there are 5 of them in the encounter and when they interact with a standard monster's abilities things get tricky.
For example Hobgoblin minions that lock shields with standard hobgoblins to form a phalanx making them all more difficult to hit.
And just like your PC the monsters have powers that they can use at-will and per encounter so they have a lot of flavor and variety.
It's sort of like these guys here. They are all the same creature but different with their own flavor and style of doing things.