I think the most fun situations in an RPG come when the PCs have a situation that has multiple and varied ways of being resolved. As a player, my favorite parts of playing are the times when I can be creative, and the party can form a plan to deal with a situation that allows each character to play to their strengths.
I started this thread because I'm having trouble designing dungeons, situations, quests, and encounters which allow the players freedom, or have multiple ways to approach.
I think the stereotypical example would be a hostile castle or keep that the PCs need to enter. They could try to bash the gate down, distract some of the guards to come out and leave the door open, disguise themselves as the guards, fly over the walls, etc. I think this situation is much better than a dungeon set in a cave - in that case, there's no choice, just "I enter the cave..."
What are some other situations where PCs have a variety of choices on how to approach their goal? What is your most memorable PC plan? As a DM, how do you design fun situations that allow players to be creative?
I started this thread because I'm having trouble designing dungeons, situations, quests, and encounters which allow the players freedom, or have multiple ways to approach.
I think the stereotypical example would be a hostile castle or keep that the PCs need to enter. They could try to bash the gate down, distract some of the guards to come out and leave the door open, disguise themselves as the guards, fly over the walls, etc. I think this situation is much better than a dungeon set in a cave - in that case, there's no choice, just "I enter the cave..."
What are some other situations where PCs have a variety of choices on how to approach their goal? What is your most memorable PC plan? As a DM, how do you design fun situations that allow players to be creative?