Nail
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Olaf the Stout said:I generally like to avoid rolling initiative until the last possible moment before combat erupts. I find that when you ask for initiative as soon as the party encounters something they immediately assume it is something that must be attacked so the chances of a non-combat resolution are reduced.
Which means that you should ask for initiative more often, not less!
In my game, I occasionally ask for initiative at the start of an encounter, even if the PCs should NOT attack.
For example: "As you progress along the cave, you see movement behind a large rock. Whatever it is is hard to make out, but it's about 3 feet long and might be crawling on its belly. Roll initiative!"
What's actually going on: It's a badly wounded creature they've never met before that is generally friendly and peaceful. Handled well, it could become a powerful ally. Kill it, and the PCs become the enemy of an entire race of creatures.
My players have figured out "Roll Initiative!" doesn't mean "Kill it!" Yours should too.
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
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