Elder-Basilisk said:
Gotta disagree here:
[...] "Your minions were too slow--now it's just you and me." That could be cool.
Okay, fair enough. My point, though imperfectly expressed, wasn't that the rising skeletons was the only possible cool visual ... my point was that it's the cool visual the writer was clearly writing toward. Just like a monologuing villain is a writer's way of imparting information ... it's not the
only way, but as something the writer selected, it's entitled, IMO, to
some deference.
This is not true. A PC who scouted ahead would see skeletons that are already there.
All true, but relatively minor in the scheme of things. A good writer will stress the sarcophagi and allow the scout to draw his own conclusions. The rest is simply design ... obviously if a writer is striving for a certain set-piece, he should have the rules of the game in mind as well.
Perhaps more to the point, it's a complete waste of the skeletons rising up scene if it is mechanically identical to the skeletons being there in the first place.
I obviously disagree. It's much cooler to describe the quick clickety-clack and the lighting of glowing red eyes as the skeletons rise and assemble. I think that coolness is worthwhile.
Under Siege comes to mind, and I suspect that Air Force One mostly meshes with the approach too.
In both cases, the villains monologued. Tommy Lee Jones chewed some scenery
up, in fact.
I understand the appeal for players to believe their characters are hyper-competent and I understand the benefit of that kind of substance-over-style action in our real world. I just don't care for it in gaming. IMO, players who want to be the cool and dealy loner lethal weapon can always go play Splinter Cell. I want Star Wars, and Indiana Jones, and Ladyhawke.
As an aside: Ironically, one of my favorite games of yesteryear, Cyberpunk 2020,
constantly stressed "style over substance" in the game literature. Yet never was a game system more "do as I say, not as I do," and never was a game's player-base populated by gamers who wanted to play exactly the opposite style espoused by the game itself. Apropos of nothing ... just a wry remembrance.