Interview with Scott Rouse, Chris Perkins & Bill Slavicsek

("You! Yes, you behind the copy of Synibarr! Get that material cut from Races of Eberron in printable form by 7 am! Stand STILL laddie!" <whipcrack>)

Sorry, but that line just made me giggle like a schoolgirl. :)

Thanks to everyone for getting this together. Something to not forget here is that this is the first release of information. I'm fairly sure more is forthcoming. I'm fairly sure that they are letting Dragon do much of the heavy lifting here since they are releasing information on the DI in Dungeon and Dragon. We' ll just have to wait for that I think.
 

log in or register to remove this ad


Scott, I'm glad to see you posting on here! :)

I've just come back from our weekly game, and my back burner's been simmering things all the while. There have also been some posters making great points in here:
  • 1) Quarterly Print Compilations: this is a fantastic idea. It's infrequent enough that there will be some wicked content and less monthly hassle to assemble. It's frequent enough that it's not too far from the monthly magazines we all love. People without credit cards or net access will still be able to buy your product.
  • 2) Leverage Online Format: rironin mentioned this and it's what I've been thinking about tonight. I love Dungeon's Scale This Adventure sidebar, and it'd be even better as a fully automated web feature that outputs a customized adventure. Updates monsters, treasures, tactics, and story development. A saveable, printable, watermarked PDF that makes strong use of hyperlinking would be damn fine. :)
  • 3) Experiment with Adventure Format: another rironin topic, and another thing I've been pondering. If you're freed of the restrictions of paper, you can design less linear adventures. I would *love* to see adventure synopses as flowcharts with branching outcomes and cascading consequences. Having encounters more thematically grouped would also be helpful (as opposed to squooshed together on a few pages with ads in between).
  • 4) Digital versions of maps: mentioned by The Lorax, I get all quivery when I think of how useful printable maps would be! Print & Go. Mmmm.

-blarg

ps - Congratulations to Logan on the incredibly useful MIC tables! They're a lifesaver. :)
 

Kudos Morris. WOTC guys, thanks for the responses so far.

A few points, then to some suggestions:

The decision to make the announcement at this time was worked out with Paizo, and at their request.

OK - Thanks for the clarification. It helps to know that.

More than a year ago, after much discussion, WotC and Paizo mutually agreed to let the contract expire

Let's just be clear on this. I cannot imagine Paizo (Erik) would ever agree to this unless 1) You did not give him a choice or 2) You changed the fee structure or terms so that Paizo could not continue under it's existing model. Either way, I can't see how this was at all a "mutual" decision. (We won't know the terms offered so there's no point debating this)

Morrus: What can an online platform offer to the customer that a magazine cannot?

Chris: We have a lot of ideas that we’re happy with, but let me turn the question around. What would you hope for? What would make this exciting and useful for you? Another question for the community: How much of the magazine content were you able to use in your campaign? How much work did you have to do to accomplish that?

The basic fact is that WOTC decided to shut down the print magazines to drive users to an "online model". WOTC will continue with other printed content - for now. The answer above seems to seek rationale. e.g. "Those magazines were filled with content you didn't actively use? Right? Hey - on a unit basis, that is negative value for the producer and consumer."

You're missing the point. I *read* EVERYTHING in those magazines. Erik/James' openings, forums, ads (yeah, even the ads), comics and all other content. It would take me a few days. Where did I read it? Primarily two places - Neither were at my desk. One was in bed before I went to sleep, images of running and screaming adventurers in my head.

Online has *nothing* to do with that experience.

So what, wait a year to get the content in digestible form? Will it come with the subscription? I can answer for you - Of course not. Online is about tools with as little "words" as you can get away with. Why? Because you are sitting in front of a computer when you get to it. Printing is not an option - even for me (..and I have some great printers: HP Color Laserjet 3700dn duplex, Canon i9900 for large format/maps, and an Epson multi-function). Problems I see with printing: Either you are graphics rich, with the problems around color printing costs foisted on the consumer. Or you print "just the words" in which case, the experience is rather dull.

So - What do I want? A print periodical (every other month or, worse case quarterly) that engages my imagination to help me be a better DM. No amount of "online calculators" will help me get there. My discussion/messaging needs are taken of here and in other boards, thanks very much. I don't need you to become another ENWorld for pay.

The above is why I think you guys are losing touch. I could be proven wrong of course. Nothing would make me happier actually.

OK - now to the "Digital Initiative" (change the name - please. Ugh. And you're in marketing?)

If my guess is right, your current thinking probably includes the following (from your survey):

D&D Insider Magazine: Product Previews, Dungeon Master's Tower, Class Features, Strategy and Tactics, Design and Development, Behind the Arcane Curtain, D&D Humor, D&D Product Enhancements
Campaign Content: Eberron and Forgotten Realms ongoing content, Interactive maps, World events and adventure hooks, D&D University, Course message boards
MyCampaign.Com: Online campaign tools
Online Groups and Message Boards feature
RPGA Membership
The Magic Shop, a virtual shop where you can outfit your D&D character
D&D Character Builder
Virtual Gaming Table
Online DM Tools
e-Books/Short Stories
Downloadable D&D Adventures (pdf?)
Search Engines

Wow. So you asked "How much of the magazine content were you able to use in your campaign?". Well, same question for the above. Seems like a rather expensive list without customers absolutely banging down the door for it. Just seems a little risky knowing how much maintenance is going to be required to keep the tools relevant. I rather think that’s what the debate internally is about, eh?

I DM with my computer. My adventures are pdf'ed, I add my own content, write descriptions, dialogs, etc. search for the best artwork and compile. I write up my own monsters using Dungeon mag format. I use PDF bookmarks to jump to where I want to go. I have the SRD for rules look ups, but frankly, I outsource rule lookups to a player because it is a waste of DM time with five+ other players in front of you. I use a large iMac (though all my other machines are PCs), because it's self contained, one cord, and has great resolution. When I turn that big screen around and the players get a look at the "Bilewretch" in all it's leggy glory while I describe it's hideousness (..or a look at the Countess as she speaks to them) - Well, that's the experience you are going for. Immersion.

Notice, none of that was "online" (using a local copy of the SRD). Could it be? Sure. At my place, I've got great wireless and tons of bandwidth. When we play somewhere else? Not so much. So why create two processes? I use one wherever we play.

What would help me? Well, a "creature builder" would help alot. That said, I think it is too difficult to build and maintain. Even the folks at Dungeon, who do this stuff for a living, manually edited the monsters. Too many variables in play (half-this, elite-that, spells, power attack bonuses, raging, etc.).

Downloadable adventures? Taking advantage of HTML or Adobe? Sure... But, the problem is, I need to be "sold" on the adventure first - You know, pictures, read it, "grok" the why of it. And that means not sitting at my desk. I don't "dream" at my desk. I "do".

Player gen stuff is cool, but not for creating character sheets (that stuff is free anyway; Fans of D&D rock), more for understanding class combo opportunities for certain situations, etc. Just know that much of that content is found within the halls of these message boards as well.

Online maps with online figs? Tempting, but nah. The "experience" is having everyone able to see the action all the time and if a player cant move his own fig, it will feel like playing "battleship" (no, no square e-144!).

For me that leaves MMOs - But with a twist. There is an opportunity for an online DM to multiple player experience that has not been done yet with the right tools. Internet voice, bandwidth is getting there. Note I said tools not "game". The game is where it always has been - in the heads of the folks involved – maybe this is what you mean by “virtual tabletop”. I've tried NWN (and Ultima, and D&DO, etc.) but something is sitting between the players and the DM to achieve the experience you need. So, that's it I suppose, an online game experience with tools so remote players can game with a DM or set of co-DMs. It would not be my "primary" game for the near term (I like the PnP, Pizza and Dew - and the physicality of DICE; How else do you get excited because you rolled a "20"?).

So Scott, et al. Thanks for the responses so far. I'll give you one persons input. Perhaps it will find it's way into a database of "requests" or "ideas" somewhere. I hope you get a glimpse into why I think you guys have missed the mark on this call.

~D
 

Online maps with online figs? Tempting, but nah. The "experience" is having everyone able to see the action all the time and if a player cant move his own fig, it will feel like playing "battleship" (no, no square e-144!).

As someone who's been gaming regularly on OpenRPG for years now, I can honestly say that online can be every bit as entertaining and rewarding as tabletop.
 

Okaaaaay....

Morrus: Thank you very much for your efforts at compiling our concerns and delivering them to the folks at WotC. It must have been a challenge. Well done on your part :)

Scott Rouse: Thank you for dropping by the lion's den! I am glad you have to courage to post and I hope you will interact with people here on a regular basis (although I imagine it cannot be very frequent - how about every Friday? Um, Fridays are usually days of last-minute-hell for everyone, so how about Mondays then? :) ).

[lion's roar]
While I do not level any personal blame at Scott, Bill, Chris or their subordinates for the Dragon/Dungeon PR debacle, I do cast an vile eye at their nameless superiors - it is those heartless corporate hacks who have created this situation and it is their hive-mind corp-speak culture (that's sooooo Walmart) that tainted the answers to our concerns. I agree we received some information, but it is, as the expression goes, "too little, too late". I ain't buyin' no DI/DRM content. Period. (What? One year foreknowledge and not so much as a simple webpage preview? Dudes, you folks at WotC are waaaaaaaaay behind the eight-ball!)
[/lion's roar]

I do like the idea of hardcopy compendiums of best material - that works for me. Part of the joy of this hobby for me stems from not using a computer but reading when I want to, by the the most convenient medium, doing things buy hand, and applying my mind to synthesize an efficient way to run entertaining game sessions as a DM. (IMO the digital age is not the be-all and end-all that some foolishly believe...)

Given that Dragon and Dungeon are wrapped up print-wise - which is the same as dead as far as I'm concerned - I would love Dragon #360 to be a special final hardcopy by WotC, extra thick, few adds if any (I'd pay $20 for it), that is part retrospective of the very best ideas over the last 359 issues (including some old crunch converted to d20), and part new material (perhaps somethings that have been overlooked for a long time) by the best team of writers available. A very special farewell-see-you-on-the-online-side issue. A turning point where some of us can say good-bye to a great icon of our gaming era, and others can leap into something new - so everyone is happy and there is some closure too. I think this is quite feasible and a classy way to let things "evolve".

Please consider our concerns by deeds and not words, and I bet many of us customers will become appeased if not pleased.

Thank you :)

PS: It's 5:00 a.m. E.D.T and I'm in no shape to polish my post ;) Nighty-night!
 

Meh. While I'm glad on one hand WoTC is at least talking to us, they really didn't say much new or informative.

I think the most important parts I read were the brands were living on, they were still taking submissions (thanks), and Dragonlance may or may not be dead.
 

Scott_Rouse said:
First Post. :)

I just want to say thanks for all the responses so far. I am only at about 50 into the thread and so far but so far it's been a great read. I appreciate the comments and suggestions.
Hey, Dragonslayer. :]

Thanks to you WotC folks for answering the questions, and thanks to Morrus for taking the effort to do this. And thanks for joining us on the boards.

At first glance, I was kind of disappointed with all the non-committal answers. But some interesting stuff was revealed (or confirmed): DI will accept submissions, it was at Paizo's request that the announcement was made now, and while countering "what can we expect?" with "what do you want?" could be interpreted as clueless and/or evasive, it's a encouraging to see that WotC is interested in our input.

And just seeing the interview, and even more, seeing you personally post here means a lot. Even if it's just Eeevil Corporate Psych Warfare in action, it's much nicer to actually be talking to people rather than being faced with a passive voice company announcement at the website.

As to what I'd want:

First, I want something to get excited about. Not revealing too much is fine, and asking for input is great, but as Lovecraft would tell you, nothing is scarier than the unknown. So, some tidbit of what's to come as soon as possible, rather than months off.

A way to keep the content you paid for even when your subscription ends. Many RPG fans are by nature packrats, and WotC should be aware of this. Why else would they expect us to buy shelves of books and buckets of minis? If I see something I like on the site, I want to keep it for all time, even if I never use it. And people will always find a way to circumvent any copy protections, so the will be able to archive stuff eventually, so why not make the paying customers happy, and let them do so legitimately?
 

Obergnom said:
2. Patches.
I think this is a really bad idea. Occasional errata and rebalancing overhauls of a bunch of content like the Spell Compendium are cool, but coming out

In computer games, the computer tracks the changes for you, and you have no choice in the matters, so you just shrug and move along. But in P&P, having a patch come out every month means that every third session or so, there's going to be a discussion whether we'll using the new or the old version of divine power, the new one is more balanced, but if I had known we're using the new one, I wouldn't have taken Power Attack instead of Improved Initiative and also we're already using the new version of righteous might but we aren't using the paladin patch since we don't like it so maybe this will make clerics a bit weak compared to paladins...? Ugh. No, thanks.
 

Hussar said:
As someone who's been gaming regularly on OpenRPG for years now, I can honestly say that online can be every bit as entertaining and rewarding as tabletop.

Hey - Hussar, thanks for the link. Looks interesting. That specific item referred to actually running a miniature/map on my computer we the players actually there at the table (and they dont all have laptops). If done right, it could be cool but, as I said, if the players don't have a PC they rely on the DM to move their fig for them. Which can be time consuming (Here? Here? Here? AOO! Oh, you meant here?).

For a virtual tabletop, it might work. Does it have Internet voice? Where do folks join games? Do they have a license from..(nevermind; sorry for that..).

Thanks again!

~D
 

Remove ads

Top