Scott Rouse said:
First of all, were you surprised by the amount of emotion pouring out from fans in the last few days? What was the expected reaction from the online community?
Scott: No, we weren’t surprised by the reaction. We understand the emotions rippling through the community. In fact, there are a lot of people here at WotC that share those same emotions. Many of the people working on Bill’s team started their careers on the magazines, and it’s tough for some of them to accept the news.
This part of the interview struck a chord with me as a manager. It seems pretty clear that WOTC knew this was coming, and they knew it would suck (meaning the community reaction). So I'm picturing planning meeting after planning meeting where someone like Scott says, "You know, someone's got to take the lead on our communication plan for the DI program that will be replacing Dungeon and Dragon magazines...anyone...Buhler?" I've overseen these meetings, and there is NOTHING harder than asking people to drive significant change, when they BUILT the house the way it is because they liked it that way. Total speculation on my part, but I thought it might be a worthwhile note from an outsider looking in on all this to help explain, in part, the WOTC reaction.
Many, many thanks to Morrus (our hero!), Scott, Chris, Bill, Linnae, Ari, Owen, and any other insiders who've braved the lion's den to see what we have to say, and why we're saying it. That's a very special thing, and I hope the many people (at least on this forum), never forget what a privilege it is to have direct interactions with those that shepherd our passion and our hobby.
To the rest of my fellow ENWorld community: I offer you a challenge. We are all shocked. We are all taken back by these decisions. ENWorld is a safe place to share our feelings and opinions, work out our emotions, and fortunately for all of us, share our thoughts on how we hope to shape the future of our favorite passtime. So, here's the challenge: TRUST - those that were chosen to shepherd the Dungeons and Dragons game, because its all we have, RESPECT - that everyone is entitled to there own opinion, SUPPORT - be there for those with the greatest responsibility and those who need your help, ENCOURAGE - use the energy you feel, that may initially be negativity, and invest it into making this game great, however best you can do it. Many of you have, and continue to, live up to this challenge. Thank you for making this a special place.
Chris Perkins said:
What can an online platform offer to the customer that a magazine cannot?
Chris: We have a lot of ideas that we’re happy with, but let me turn the question around. What would you hope for? What would make this exciting and useful for you? Another question for the community: How much of the magazine content were you able to use in your campaign? How much work did you have to do to accomplish that? If this new incarnation of the magazines could encompass anything you could want, what would that be?
I would hope an online platform could offer portability (the ability to interact on my pda, my wireless laptop, while I'm in the can, while I'm on the bus, while I'm at work

, and most importantly while I'm at the gaming table), customization (significantly greater and more complex detail - think database management), storage (the ability to plan and store campaign, location, adventure, and character information), manipulation (the ability to pull together the pieces I need for my game, and use them how I desire), a broader spectrum of support (video, music, maps, art, cross-genre support, cross-game support, experimental content, playtest information, design notes, game mastering tips, samples of in-game use), and most importantly INTERACTION (to create a SHARED gaming experience, to be a part of the playtests, to be a contributor to new feats, spells, magic items, prestige classes, and adventures). What? Too much?
What would make this exciting for me would be to see my name on a byline under something labelled "official content".
What would make this useful to me would be to SAVE ME TIME. I now have two children under the age of 6. The biggest challenge to my gaming is TIME investment required. Example: WOW vs. EQ. I would not choose to play EQ because of the time investment required. WOW figured that out and made a game that could be played in 20 minute bursts! Yeah Blizzard! My 60th level undead wizard is awesome. It took me TWO YEARS to get there, but at least I'm in the game.
I have used an immeasurable amount of material from Dungeon and Dragon magazine over the past 20 years. EVERY bit of it was tweaked to fit the campaign, my players, and the circumstances. Any help that could be provided in doing that (ie, Dungeon adventures that can easily be customized for four, five, six, or seven players) would be huge.
If this new incarnation could encompass anything I would hope that it would provide CONSISTENT EXCLUSIVE content: Forgotten Realms information written by the authors that shape it - Ed Greenwood, Steven Schend, RA Salvatore, Elaine Cunningham, Sean Reynolds, et al.
I would also love to see the "official" turned on it's interactive ear. Maintain live/interactive errata to help maintain game balance and push the creative envelope. My characters could put their characters into the "system" and it would highlight for them where errata has been addressed to help maintain balance (ie, no you can't multiclass into five different prestige classes). Further, as a DM, I could pull together my adventure, and the system could rate the fairness of the adventure, along with a complexity and challenge rating. In this way, characters could more easily be challenged. Shared content could be playtested, tweaked, and DM'ing tips and tactics could be provided, particularly right from the people who wrote, tested, and edited the game, in an effort to make this "shared" play experience better for everyone who is a subscriber.
Good luck on this new endeavor and good gaming!