Whizbang Dustyboots said:
I've done exactly this sort of interview before and I would have included what I said in my first post: A logo, a bullet point list of some intended (but not promised) features and a piece of art relating to one that's essentially a lock.
I know a company that did exactly what you advocate. It was called Ion Storm. They made a game called Daikatana.
Daikatana promised a *lot*. When released, it delivered enough that--if able to stand on it's own merits--it would have been adequate. But since Ion Storm jumped the gun and promised too much too early, the game failed. So, eventually, did the entire company.
If they don't have those three items, they're in a lot of trouble. I am confident they have all those available and could -- and should -- have shown them.
"Trust us, it'll be cool" is not a way to respond to the problems their lack of communication over the last week and change has created.
It's way, way too early. The DI is a major initiative requiring tremendous resources. Revealing their hand now:
1. Sets up a future PR calamity (see Daikatana, and any number of products that overpromised and underdelivered)
2. Gives competitors time (a lot of time) to come up with something comparable
3. May be considered communication of insider information
Basically, if they're still in the scoping stages it would be irresponsible to speculate. Not only would that be a Bad Thing for us ravenous fans, it may be a Bad Thing for Hasbro shareholders.
You've read the interview. They've told us what they can, and they've asked for feedback on that as well as suggestions for other features. That's great!
It's unfair to ask for a full and accurate feature list for a product that is still being scoped.
-z