Inventing names is detrimental to my immersion

I think the bigger problem with made up names is sometimes you write a name that looks perfectly innocent, until such time as it actually gets said, phonetically, at the table. :( For example, in Keep on the Chaos scar, the very first person you meet is a gate guard named Fallek. Totally didn't see that one coming and read it aloud to my players.

It drew some... pointed responses to say the least.
 

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My normal approach...

* Avoid apostrophes. Where used at all, it has the same phonetic meaning it would have in those real-world languages that traditionally use apostrophes, and the naming conventions will match those real-world cultures. This basically limits it to pseudo sub-Saharan cultures. Same rule for asterisks and exclamation marks.
* Character names never use modern contracted forms of names. It is always "Robert" - never "Bob".
* Names in a given cultural region will match a real-world cultural region. This matching does not limit itself to real-world names. An invented name is acceptable, provided it fits in with the name-syllable patterns of real world names from the culture.
 

For example, in Keep on the Chaos scar, the very first person you meet is a gate guard named Fallek. Totally didn't see that one coming and read it aloud to my players.

Is he the one known for hanging out with a couple of rotund, hairy hobbits?
 

Depends on the type of game. In our Top Secret game the characters had three names. A callsign used by mission control, the actual name the characters used when interacting with people, and the nickname they used with each other:

Agent Ramrod: Blake Blackstone, a.ka Dynamite
Agent Red Sky: Natalya Petrovna Volkova, a.k.a Nails
Agent Concorde: John James John III, a.k.a Jay Jay
Agent Icarus: Mary Allison Morebody, a.ka. Moxy
Agent Mustard: Mico de Alba, a.k.a Mouse
Agent X: Johan Foppa Petterson, a.k.a Socks

The GM only has to remember the callsign, the other players the nickname, and the player herself should know what names she'd chosen. :)
 

You know, the 3.5 book series "Races of..." as well as some of the other similarly themed source books contained "proper" names for some such races. I am particularly fond of elves and always like using the elf name generator (when I am not playing my default elf wizard Ari, which is short for something you could never pronounce in a million years and neither can I). For instance, you might come up with the name Kanathquis, which translated (roughly) means "Of the Chanting Eagle." When I come up with such names, I often keep them to myself, and when my character introduces himself to the other players, I will often use the translation, something simple like "Chanting Eagle," or simply "Eagle." I think this is a good policy. Keep names simple and easy to remember.

I myself have a great memory for faces but a terrible memory for names (even common ones like Kevin). To my embarrassment I often have to ask people I have met on several occasions to remind me of their name, for while I recognize the person and the many times we have shared, their name is something that is simply difficult for my brain to remember. So even in the games I DM with the characters I have created, I will often refer to Swiftbow as "the human archer who is really fast with his bow" simply because I have forgotten his (ironically simple and descriptive) name.

I once played with a DM who insisted on naming each and every one of his NPCs Bob, simply because he had the same difficulty I do. It didn't do much for immersion, but it was simple enough to differentiate Bob the minotaur from Bob the elf since he rarely used the same class/race/monster combo twice (he made a point to try to avoid it). He never bothered to learn our characters' names either. And I had a perfectly enjoyable game with him because otherwise he was a great DM with imaginative stories, plots, and adventures.

Sometimes a name just isn't that important. In Dungeons & Dragons Online, I name each an every one of my characters the same save for the last two letters (which often have some minor significance as to the character's function or nature). That way, everyone knows who I am when I am online whether I am playing my main character, an alt, or a bank toon. It's just easier that way.
 

I thought I would comment on the topic of "Everyman" names like Billy and Johnny. I like to use the iconic names in the Player's Handbook 3.5. Everyone knows a Jozan or a Mialee or a Lidda. I commonly use these as NPC names in my campaigns because there are a small handful of them and they are easy to remember because most players have at least browsed them in the PH and most have seen them multiple times.
 

I thought I would comment on the topic of "Everyman" names like Billy and Johnny. I like to use the iconic names in the Player's Handbook 3.5. Everyone knows a Jozan or a Mialee or a Lidda. I commonly use these as NPC names in my campaigns because there are a small handful of them and they are easy to remember because most players have at least browsed them in the PH and most have seen them multiple times.

How about Jason the cleric, Mary-Lee the wizard, and Linda the rogue?
 

How about Jason the cleric, Mary-Lee the wizard, and Linda the rogue?
Whatever works for you. I just use the iconic names because pretty much everyone knows them and they have a fantasy-esque sound to them. I've never known an elf named Mary-Lee, although I could imagine a halfling named Linda, since some hobbits from Tolkien lore have had real-life names.
 


I have in one game used a Lord Darkbad II. made for an interesting story as his father was the original Darkbad and he was atoning for his father's deeds.
 

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