Invisibility - AoO?

MarkB said:
Whether the wizard creeps away or runs full tilt once he's cast the spell, he doesn't suffer an AoO for that movement, since you can't make AoOs against creatures with total concealment, even if you know which square they occupy.


And that is the actual reason why it should work - good summary.

No AoO against a creature with total concealment and invisibility counts as total concealment.
 

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Interestingly, in 3E, there were no such prohibition on the takin' of an AoO 'gainst a foe ye couldn't see.

Made for some fun, I tell ye!

-Hyp.
 

Piratesmurf said:
Interestingly, in 3E, there were no such prohibition on the takin' of an AoO 'gainst a foe ye couldn't see.

Made for some fun, I tell ye!

-Hyp.


And it was even better because moving out of a threatened square did not generate an AoO either (assuming all the character did was move):

Provoking an Attack of Opportunity: If you move within or out of a threatened area, you usually provoke an attack of opportunity. If all you do is move (not run) during your turn, the space that you start out in is not considered threatened, and therefore enemies do not get attacks of opportunity against you when you move from that space. If you move into another threatened space, enemies do get attacks of opportunity for your leaving the second threatened space. In addition, if your entire move for the round is 5 feet (a 5-foot step), enemies do not get attacks of opportunity for your moving.
 


Of course, if your foe has the ability to see invisible, he's going to give you an unpleasant surprise. :)

Note that Greater Concealing Amorpha also accomplishes the same thing for the same reason. Great power, that one.
 

MarkB said:
Whether the wizard creeps away or runs full tilt once he's cast the spell, he doesn't suffer an AoO for that movement, since you can't make AoOs against creatures with total concealment, even if you know which square they occupy.

That be interestin' me hearties - It just goes to show that things are a-changin all the time in them thar rules; half of me be stuck in me old 3.0 ways, Arrrr!
 

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