Invisibility -- In-Game Explanation for No Attacking?

Hmmm...

...me talking to a pile of goo? Nothing I don´t do in chemistry lab on a regular schedule...of course, as every scientist in CoC, my sanity should be below average meanwhile...*giggles madly*
 

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Zappo said:
Is it always the same spirit, or do you get a new one every time you cast the spell?
Anyway, if it can tell the difference between smashing a chair and smashing an animated chair, it's smart enough.

As I read it, you may or may not get the same one (unlikely, since there's countless of each type), but if you do, they're still unlikely to remember the caster, since what they really get off on is the praise (the spellcasting act) - they're pretty easily pleased.

Anyway, maybe it's the agression they sense in the atacker that drives them off.

Maybe intentionally attacking anything will end the invisibility. (Obviously this would need to be house-ruled, but it wouldn't affect balance any - how often does an invisible character smash chairs?)

Or what about this - attacking an animated chair could be construed by the spirit (named Kami in Rokugan) as the character attacking the spirit animating the chair?
 

The spirit constantly has a readied action to drop the invisibility as soon as the invisible character attacks? It's gotta be so, since the invisibility goes away instantly if you attack, whenever you attack.
 



I think we've established that Invisibility's "explanation" is always going to be a bit of hand-waving. At the very least, a good "fairy tale" spell should be contingent on something related to the effect (often ironically). Thus, invisibility might only work as long as you try to remain stealthy (a la Chameleon, from Oriental Adventures) or only until you try to do something sneaky.

Anyway, to get to the second half of my original post, has anyone tweaked Invisibility to have a more plausible explanation? Does it ruin game balance to use the "Somebody Else's Problem Field" rationale? As soon as you're not sneaky (e.g. attacking, singing, etc.) you start to show.
 

Snoweel said:

Maybe intentionally attacking anything will end the invisibility. (Obviously this would need to be house-ruled, but it wouldn't affect balance any - how often does an invisible character smash chairs?)

If it's an invisible rock band, constantly, I'd say.


Hong "and wouldn't The Invisible Doors be an awesome name for a rock band?" Ooi
 

mmadsen said:
Anyway, to get to the second half of my original post, has anyone tweaked Invisibility to have a more plausible explanation?

How about dropping it entirely and only using improved invis?
 

kenjib said:


How about dropping it entirely and only using improved invis?

A lot of low-level wizards and sorcerers who survived into the high levels by Invisibility alone, or where able to save their comrades with it would hate you, believe me ;)
 

How about dropping it entirely and only using improved invis?

I've definitely considered that, and with Chameleon available as a second-level spell, it sounds workable. I wouldn't want to take away all low-level invisibility; invisibility is a staple of the genre.
 

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