(IR) 2nd ooc-thread of the 5th IR (open)

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Faction writeup. Prepare for the worst people.

Travelers to the Ethereal Plane report vast fields of nothingness, roiling fog cloaking a barren landscape. Sometimes, however, they come upon fantastic stone pyramids or cyclopean menhirs topped with flashing magical flames, relics of an ancient race. Knowledgeable scholars refer to the fearsome creators of these structures as ethergaunts, after their emaciated, delicate frames. An advanced culture that abandoned the Material Plane more then 10,000 years ago, the ethergaunts are finally comming back, with a vengeance.

Adult ethergaunts stand 8 feet tall and resemble extraordinarily thin humanoids. An ethergaunt’s long, thin arms reach to mid-calf; each hand has three agile fingers and a thumb. An inhuman face caps a short neck that protrudes from the center of the creature’s chest, giving the thergaunt a somewhat stooped appearance. Because few creatures gaze upon an ethergaunt’s face without taking severe damage to their psyches, the creatures have develloped bisected masks and exosceletons that serve to give them a somewhat humanlike appearance. Dozens of colorful, prehensile tendrils emerge from behind the mask like a mane of thick, fleshy hair. The faceplate resembles a featureless porcelain visage, and the mask’s color reveals the ethergaunt’s role in the creatures’ pragmatic society. Red ethergaunts serve the race as scientists and explorers. White ethergaunts manage the reds’ affairs and form the primairy government of the race. The dreaded black ethergaunts control the entire society of ethergaunts; fewer then one hundred blacks are thought to exists. Other colors and roles may exist.

Ethergaunts have a great disdain for the creatures that have inhabited “their world” since their ancient departure. They have progressed technologically and philisophically to a point where they consider most inhabitants of the Material Plane no more relevant then insects. While they see themselves as beyond good and evil in the classic sense, they are not pleased at the current infestation of their old home, and have set upon the most devastatin extermination in history.

Ethergaunts communicate with each other by wriggling their head tendrils, which transmits a psychic “soundprint” identifiable as language to other ethergaunts within normal hearing range. They occasionally communicate with members of Material Plane races by revealing their true faces to one of the creature’s cohorts and using that dominated ally as a psychic puppet-envoy. In such communications, the ethergaunts refer to themselves as the Khen-zai. Ethergaunts communicate with each other using their own language, Khen-zai, which cannot be learned by those who lack their unique anatomy. Most know a smattering of other languages---usually tongues plucked from the minds of enslaved envoys. Comman additional languages include Common, Draconic, Dwarven, and Elven.

Ethergaunt society

Ethergaunt society serves the dual goals of philisophical progress and self-preservation. The Khen-zai define progress as the culling of emotion in order to approach perfect rationality. They define self-reservation as the removal of any threat to their carefully developed objective philosophy. The inhabitants of the Material Plane threaten both philosophy and preservation, and hence must be destroyed.

Rigidly stratified through an immutable caste system, an ethergaunt’s role in society is largely defined by the actions (or lack thereof) of its predecessors. The Khen-zai long ago eliminated irrational ambition by ensuring that no ethergaunt can ever achieve a greater status. Once during its lifetime, however, an ethergaunt can produce a young Khen-zai through asexual reproduction. The child’s caste, hence the color it will bear upon its faceplate for its entire life, is decided before it is born by a cadre of black ethergaunts who weigh the achievements of the child’s ancestors before assigning the child’s caste.

Ethergaunts gather in small communities known as enclaves, usually situated around a large central pyramid that serves as a center of learning for the entire comminity. The largest such settlements boast as many as ten black ethergaunts, fifty white ethergaunts and as many as five hundred reds.

Ethergaunt items

Ethergaunts have developed a number of technological marvels. Because the race shuns art or pleasure, most such devices facilitate one of two activities: genocide or the eradication of religious devotion. Though the features of these objects resemble those of magic items, the objects are in fact technological and are not affected by spells such as antimagic field. Only ethergaunts have the knowledge and skill to build or maintain these devices.

Example weapons:
Etherblade: Resembling a short glaive topped with a hollow barrel, this favored weapon of the ethergaunts can fire a ray of force as a ranged touch attack for 1d6 points of damage. The etherblade ray has an increment of 40 feet. The weapon can fire 50 times before it is exhausted. It cannot be recharged.

An etherblade can be used as a two-handed weapon in melee combat to deal 1d10 points of slashing damage. A fully charges etherblade has a marker price of 800 gp.

Doubt Bomb: This ceramic sphere contains a chemical mixture intented to overstimulate the “doubt centers” in the brain. The bomb can be thrown as a grenadelike weapon. A thrown bomb shatters on impact, creating a cloud of poisonous gas in a 10-foot spread (initial and secondairy damage 1d6 Wisdom, Fort DC 15 negates). Ethergaunts are immune to the effects of doubt bombs.

A doubt bomb has a market price of 500 gp.


Notes of importance about Ethergaunts:

-The weakest of the race, namely the reds, are CR 9, cast spells as a level 9 wizard and have at least 23 intelligence and are immune to 2nd level arcane spells and lower. These are the dumbest and weakest of their race. These are the ethergaunt grunts and they are brighter then the brightest human mage.
-Population seems stagnant due to that each member of the race can only procreate one time which produces a single sibling.
-White ethergaunts are CR 13 and cast spells as a level 13 wizard, have 27 int and are immune to arcane spells of 4th level and lower.
-Black ethergaunts are CR 17 and cast spells as a level 17 wizard, have 31 int and are immune to arcane spells of 6th level and lower.
-All ethergaunts can dominate monster 3 times a day.
-Seeing an ethergaunts real face (which it can show as a free action by opening its faceplates) drains 1d4 points of intelligence, wisdom and charisma.
-Every single member of this race can Teleport.
-Every single member of this race can cast mass destruction spells as fireball, but even worse, spells like firebrand.


This makes the whole race more intelligent then the most intelligent of 99% of all other races that exist by far. Not even noting that this is the race without a single classlevel applied to them....
 
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Lots of Elite and Epic PLs, possibly high starting technology, absolutely terrible Industrial Capacity owing to tiny population; seems not unbalanced. Now, what will buying an etherblade factory from you cost?
 

Lots of Elite and Epic PLs, possibly high starting technology, absolutely terrible Industrial Capacity owing to tiny population; seems not unbalanced. Now, what will buying an etherblade factory from you cost?
Your a degenerate form of life, you will be exterminated. Genocide is on the top of my list. No quarter given, no quarter asked.

And all my PL is at least Elite since everyone can teleport :)
 

Hmm.

Here's what I see happening if he takes the Ethergaunts:
First, as soon as he shows his face, all major forces of the Oerth will band together against this dormant threat that has risen it's head. For a moment, at least, peace will reign among the native Oerthians.
The Ethergaunts, lacking significant industrial potential, will be, eventually, defeated by attrition, even their significant PL advantage drowned out by a terrified world.
Finally, they will be defeated, and The Forsaken One will have to bring in a new faction.

None of these are bad things, from the sounds of it. Forsaken One did say he likes to play dangerous underdogs, and that sure sounds like what these guys are! Plus, it would give the game a riotous good start, and after this violent inter-plane war, we'll all be a bit too tired to immediately launch in to killing each other again. This will give us a much needed building phase in which to explore the technology we have not only received from the Outer Travelers who imported it to this sphere, but see what we can learn from the strange powers of the Ethergaunts.
 

The Forsaken One said:
Your a degenerate form of life, you will be exterminated. Genocide is on the top of my list. No quarter given, no quarter asked.
And all my PL is at least Elite since everyone can teleport :)

My, my, my ... Look what cat caught. :)

And Iuz would like the word, Genocide, if he would be enoug literate. :D
But as far as i know, Ethergaunts are weak in combat ... and Antimagic Zone will hurt them badly ... Swarms of Udead will kill them swiftly. So ally with Iuz ... the nice, sympathetic and peace loving deity. He would gladly help You in Your genocidical work ... for a small price of all souls of the slain. :p

My, my, my ... It's going to be interesting in the extreme ! Yay !!! Paxus, maybe we would "burn" the world from the very beggining ? Before others outpace us in destructive work. ;)

Don't worry there are also backup plans, for saving the world of course. :]
 
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None of these are bad things, from the sounds of it. Forsaken One did say he likes to play dangerous underdogs, and that sure sounds like what these guys are! Plus, it would give the game a riotous good start, and after this violent inter-plane war, we'll all be a bit too tired to immediately launch in to killing each other again. This will give us a much needed building phase in which to explore the technology we have not only received from the Outer Travelers who imported it to this sphere, but see what we can learn from the strange powers of the Ethergaunts.
:cool:

But as far as i know, Ethergaunts are weak in combat ... and Antimagic Zone will hurt them badly ... Swarms of Udead will kill them swiftly.
Ethergaunts are able to create highly advanced technological stuff like force blasters, high explosives and mind effecting weapons. Through technology and not magic. These babies are bad, bad to the bone :)

And they hate deities... and since you're the prime one present on Oerth... hehehe... hehe indeed :p
 

To Edena_of_Neith:
[sblock]
The League of Athyr's Response, by means of a Sending spell:

"The League of Athyr has no quarrel with your people at this time, and no aggressive intent. We find it hard, however, to determine what business you might have in Nyr Dyv. If no valid reasons can be given, we must decline to welcome you to the conference. " [/sblock]
 

Whilst I was researching, er, stuff, I came across this link, regarding the Notable Personages of Oerth:

http://www.peldor.com/world/people/

Quite a lot of epic/elite PL there! Not that I recommend everyone starts with all of these, far from it - indeed, earning the loyalty of existing Epic PL should be almost as arduous a process as creating new Epic PL, for men and women (and, er, other) of such stature are of strong independence and not easily bound or cajoled to service to larger powers.
 

Ok, so I have more work to do on the megapost. I'll get on it.
But first ...

MESSAGE TO ALL POWERS WITH ELVES WITHIN THEIR POPULATIONS

[sblock]

This message comes in the form of a magical sending, and appears in countless mirrors across the Flanaess, Oerik, Oerth, and Greyspace.
In the image shown, Eclavdra is standing there. Her face is solemn, her body language passive, her voice soft, subdued and a little sad.
Here is what Eclavdra has to say:

'I greet my surface brethren.
May Lolth bless them, though they curse her name.'

'The devils have bequeathed gifts to the elves.
The devils, give nothing freely.
This gift, is a curse. A death gift. A doom. A doom of the devils to the elves.'

'The devils would encourage the elves to seek 'technology', to research 'High Magic.'
The devils know, that the elves and others will destroy each other in their attempts to obtain these things. So the 'gift' will never actually be attained.
Only death will be obtained.
The devils will watch, and laugh, as their 'gift' destroys the elves and all the others.'

'We urge the elves not to accept the gift of the devils. To not attempt the secrets of their 'technology' and their 'High Magic.'
It is a pipe dream. It is a fraud. It will bring only ruin, despair, and death.
Has this not always been the case with the devils, the ancient enemies of Lolth, that dealings with them always end in disaster?'

'We implore our surface cousins to trod the way of wisdom, and turn away from the road to doom.'

'The elves will say: our enemies will employ these 'gifts' to destroy us. How can we stand and fight against this 'technology' and this 'High Magic' ?'

'I say to my surface brethren: punish those who would accept the gifts of the devils. Make war upon them, and take away their power. Take away the gifts the devils bequeathed. Render them unable to harm or destroy our world with the infernal knowledge of the devils.'

(Eclavdra gets a solemn look, and her voice is tinged more heavily with sadness)

'If the elves choose to research the gifts of the devils, if they choose to deal with the devils and embrace the infernal knowledge so 'freely' granted - if they choose the path of doom ... then the elves will destroy themselves, and all their forests and lands will die with them. Everything that Lolth taught to us about the unwisdom and folly of elves will be proven true. And that will be the end of the faerie folk.'

[/sblock]
 

Oh no, scary ethergaunts are going to invade my mountains! They'll be so dangerous, teleporting blindly into tunnels, hurling fireballs against the outsides of bunkers, and being invulnerable to the spells that my hordes of guerillas don't use!

Yes, TFO, you've got lots of nasty Elite PLs, and can inflict some pretty significant damage on any force caught in the open; unfortunately, as the Americans are now relearning, mobility and firepower can only do so much against suicidally brave opponents who outnumber you by three or four orders of magnitude, especially in rough terrain (what, you thought I wanted mountains and forests for the pretty scenery?)

The normal method would be a decapitation strike. Fortunately, the Wolf God is not one of those soft human monarchs who relies on his armies to defend him. Of course, you're welcome to try; Grimcleaver needs wetting every once in a while.
 

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