(IR) 2nd ooc-thread of the 5th IR (open)

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To James, Rikandur, and Eluvan

James:

The Yuan-Ti Empire, my claim, comprises the interior part of the southern half of Hempmonaland. Not the coasts, except for one area along the east coast, but everything inland.
The northern half of Hempmonaland is held by Guilt Puppy's Scarlet Brotherhood.

Also ...

There are 7 drow cities in Hempmonaland controlled by my power.
Each of them holds small surface areas. These are akin to the small surface areas controlled by my power on Guilt Puppy's main map of the Flanaess. They are all in or near mountain ranges, or under deep swamps, or under the middle of great forests.

TO RIKANDUR (and, somewhat, to Eluvan.)

[sblock]

An aggrieved Eclavdra speaks softly through a magic mirror to Iuz:

The League of Athyr has made it clear I am not welcome at your conference.
It is unfortunate that they have chosen this stance.
However, I would not disrupt the conference by attending against the will of the League.

(she curtsies, bows her head, and then the message ends)

[/sblock]
 
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To Edena

A Letter to Queen Eclidava of the Drow

After much consideration King Rhynnon and the High Councel of Greater Nyrond has agreed that the Drow concerns along the Underdark bordering the Nyr Div are valid, and it would be unjust to exclude them from a conference which includes such nations as the Empire of Iuz and the Triumvate.

King Rhynnon would like to formaly invite the Drow to participate in the Nyr Div Summit in Rel Astra. All we ask is that you obey our laws while in our land.
 

The new Overking

(Too) Short IC event from me:

The time: Some time prior to the Sealing (and after the loss of potential heirs ;)). The place: Kalstrand, capitol of Ahlissa.
"People of Ahlissa!
I, Jahren of House Darmen, stand here before you with sad news to deliver! Overking Xavener has been taken from our midst by a sudden, unexpected illness, and we have been prevented from resurrecting by an entity of great power."
Yes, Lord Ashardalon is preventing the resurrection of Xavener. The rabble of course should not find out about that – they won't even know he exists for the time being.
"This is a time to mourn his passing, yet me must be careful!
Our enemies watch every our steps, aiming to reveal weaknesses even we might not be aware of, and pry from us what is rightfully ours! Our allies are few, but be assured they exist. In fact, we recently won an ally of considerable power – Praise be to him!"
The rabble really does not need to know about Ashardalon quite yet.
He is not ready to reveal himself, but with the public opinion already set to favor him...
"As you know, Overking Xavener left no heirs for the throne. With his dying breath he uttered a last wish, a wish I am bound to honor. He wished, and with surprising vehemency for his condition, that I shall take the throne, and become the Overking!"
Aren't the effects of a charm nice?
"It is a grand obligation, and one I would not take if it were not for Xavener's wish."
Hah!
"Hear, and mourn: The Overking is dead!"

And now there should...

And it did happen: A few voices first. They didn't count, they were paid voices. But more and more joined into the chant, and with every voice, the crowd grew more enthusiastic. "Long live the Overking!" they shouted. They praised the new ally, despite not knowing his nature. Overking Jahren stood and watched the crowd getting infected with the enthusiasm planted by a few voices who were paid for yelling what they yelled. Of course many were loyal servants, but a few were not. Those few had to vanish in the near future, lest they spilled secrets not yet meant to be spilled.

 


That's a pretty resounding Nay, right there.

You know, I"m not sure the Elite v. Normal advantage is really that overwhelming.

Consider. If we have equal power points worth of Normal and Elites - let's say 100 Normal PL, and 10 Elite PL - then the odds look something like this:

Code:
          Normals on defense
        1 2 3 4 5 6
      1 E E E E N N           
      2 E E E E E N
      3 E E E E E E
Elite 4 E E E E E E
      5 E E E E E E
      6 E E E E E E

Those are bad odds for the normals - a 1/12 chance of victory! Long odds indeed. But let's consider the results. When two groups are evenly matched, PL for PL, a victory kills 1/10th the opposing force. In this situation, they are NOT evenly matched - indeed, the Elites only kill 1/90th, or 1 PL, when they win. When the Normals win, they kill 9/10th's the attacking force.
Multiplying those odds by quantities, we have an average damage, fraction-wise, of the Elite's losing 3/40th's of their group (7.5%) and the Normals losing 11/1080th's (1.0%).

In other words, I don't care how terrifying those Elite PL look, pound for pound, enormously sized Normal armies can still beat the :):):):) out of them.
 


Relax, man. Serpenteye hasn't even REPLIED to Forsaken One's claim yet. No need to freak out.

Besides, Polaria saved my faction from extinction in the last IR...

On top of that, you have a demigod. That's a +1 to all your regular PL's attack and defense right there, and puts you even more on top.
 
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Good to see that rule of the kingdom is in the warm embrance of person capable. Who will explain appriately to the new pup ... Overking, wher is his place if he ever lost his sense. Indeed ... I see potential there. And don't worry for Ethergaunts. I could drown them in Demons. Most of my Outsider critters can breed like rabbits on crack, and currently at least in the same number as the whole race of Gaunts. Just preserve my property with Absorption ... and force Ethergaunts for some Fortitude Saves against poison. No danger at all ... Or slaughter them with my Iuz. :D
 

TFO, I'm sorry, but the ethergaunts so represent the Lollipop Guild.

I'll wait to see what Serp says (he may have some ideas that bring 'em into balance) before I take as hard a line as JH, but really, with a faction that out of whack, I see one of two things happening:

- If their population/total power is beneath some value X, Anabstercorian's scenario comes to light, and everyone bands together to squelch them on turn one, before they can develop into the mega-threat they otherwise would.

- If their population/total power is above some value X, everyone tries to band together to squelch them, but fails. Game over on turn one, unless there are some factions which stay out of the failed squelching, in which case it's game over on turn two.

- If their population is at some value X, everyone bands together to try and squelch them, and the dice decide which of the above scenarios plays out.

If I'm overestimating them or overlooking some weakness they may have, please tell me.
 

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