To Serpenteye and the others: is this ok?
Ok, since I am now the player of the Drow, let me try to further clarify what I'm playing.
I am assuming that after the Sphere was closed, anarchy prevailed among the drow, with the loss of the supremacy of theocratic rule.
Eclavdra had something up her sleeve. Nobody knows what it was - an artifact, direct help from Iuz, direct help from another power, or perhaps a secret group of infiltrators of her own.
Whatever it was Eclavdra had, she used it in combination with her political and speaking abilities (and when you have survived decades of dealing with Lolth and Iuz simultaneously, you are both a great politician and a great public speaker!!!) to talk 12 of the larger and more influential drow cities into an alliance. Somehow, she cemented this alliance fairly solidly, creating in effect a drow nation.
This drow nation of 12 cities (sorta the Drow Dirty Dozen, as it were) represents currently (unless another player claims more drow, or Serpenteye represents them as NPCs) the only organized drow in the Flanaess. All the rest are at their usual bickering and infighting amongst themselves, and ineffective in every respect.
How powerful are the Drow Dirty Dozen? Well, as powerful as Serpenteye makes them! Preferably, balanced with the powers played by the other players. A standard major power.
In this case, I am not trying to play a nebulous power (such as the Black Brotherhood is.)
I wanted my Power to be on the map, visible to all. The Drow Dirty Dozen might indeed have a nexus of tunnels through which they can interact with each other, running all underneath the Flanaess, but their primary strength is in the twelve cities in question.
In other words, if you wipe out the Dirty Dozen, you effectively wipe out the drow!
The Drow Dozen have gone to the surface NEAR (see below) where their cities lay Below, and have established local control, building secret fortresses on the surface to hold this new frontier.
I choose the locations so as to make my power as annoying as possible: a threat to all, and threatened by all.
http://www.rowf.net/ir/maptest/map-edit.php
And yes, I think I messed up the map. Ick. Took an hour finding those places even knowing what I do of Flanaess geography. Nuts.
I had to substitute. I wanted small places, since that is all the drow could control at first. Oftentimes the map would not allow me to take a small place where the drow were, so I went to a small place nearby.
Here is a list of the places where I wanted the drow to be, and where I put them due to the map restrictions (what I'm claiming, in effect.)
1: A small part of the Yatil Mountains (I took the Dawn Mounds)
2: A part of the Dim Forest (I took the West Dim Forest)
3: A part of the Jotens (I took the Little Hills)
4: A small part of the lower Hellfurnaces (I took Jerlea Bay.)
5: A small part of the Bandit Kingdoms (I took the Tangles)
6: A small part of the Lortmils bordering Celene (I took Celene Hills)
7: A small part of the Abbor Alz (I took the West Gnatmarch)
8: A part of the Onnwal Headlands (I took the Onnwal Headlands)
9: Densac Isle (I took Densac Isle)
10: A small part of the western Griff Mountains (I took Hraak Forest)
11: A small part of eastern Adri Forest (I took Edgefield)
12: A part of the Glorioles (I took the Hestmark Peaks.)
These are the Drow Dirty Dozen.
Some amendments to the above:
1: The drow city is under the northern Yatils. A remote point in the Dawn Mounds is their chosen point of egress to the surface world. On the surface, the drow control only a part of the Dawn Mounds, staying clear of Exag and the Perrenlander settlements.
2: The drow city is under the Barrier Peaks. A point well within the Dim Forest is their point of egress. On the surface, the drow hold the western Dim Forest as shown on the map.
3: The drow city is under the Jotens, is Eclavdra's home city (E. Cinlu), and is the capital city of the new drow nation. A little known cave in the Little Hills is their point of egress. On the surface, the drow control only a part of the Little Hills, staying clear of Longspear, and the Sterich and Yeomanry settlements.
4: The drow city is under the Hellfurnaces, and Jerlea Bay is their point of egress. On the surface, the drow hold Jerlea Bay as shown on the map.
5: The drow city is under the Tangles. The central Tangles is their point of egress. On the surface, the drow hold the Tangles as shown on the map (they think of it as part of the Fellreev, for some reason.)
6: The drow city is under central Celene. Somewhere in the Celene Hills is their point of egress. On the surface, the drow hold the Celene Hills as shown on the map.
7: The drow city is under the Abbor Alz. Somewhere in the West Gnatmarch is their point of egress. On the surface, the drow hold only a part of the West Gnatmarch next to the Abbor Alz.
8: The drow city is under the Onnwall Headlands. Their point of egress is the western Onnwall Headlands. On the surface, the drow control only a part of the Onnwall Headlands, where they have driven the native dwarves, gnomes and others out.
9: The drow city is actually under the western Tilvanot Peninsula. Their point of egress is central Denzac Isle. On the surface, the drow hold Denzac Isle as shown on the map.
10: The drow city is under the western Griff Mountains. Their point of egress is in the eastern Hraak Forest. On the surface, the drow hold only the eastern, inner part of Hraak Forest.
11: The drow city is under central eastern Adri Forest. Their point of egress is the eastern edge of Adri Forest. On the surface, the drow hold a tiny piece of eastern Adri Forest, staying clear of North Province and the city of Edgefield.
12: The drow city is under the Glorioles. Their point of egress is somewhere in the Glorioles. On the surface, they hold only a part of the Glorioles.
Again:
http://www.rowf.net/ir/maptest/map-edit.php