(IR) IR Interlude, between Turns 3 and 4

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Edena_of_Neith

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Here is a place for everyone to discuss what happened in Turn 3, and what is going to happen in Turn 4, and anything else IR, while I ready for Turn 4. :)

Cheers to all of you.
You all are making the IR great!

Edena_of_Neith
 

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Serpenteye

First Post
Cheers to you too Edena
You are the heart of the IR!

-----
Maudlin, I think we should discuss the loot from the Vecna-Kas duel, the issue is unclear.
 

Melkor it seems you missed the part that last turn we severred ALL our ties with EVERYONE, that means our allies as well. We were NEUTRAL in any conflict and until we are attacked or when we attack ourselfs this will be broken.


Edena, question: Can you put up a mythal over 1000 square miles and whithin the territory have a city with a different mythal or a overlapsing one inside of it?
Can this be done too?:
Spelljammers will be immune to any non magical attacks and elemental attacks and their speed will be greatly increased along with their maneuvrebility.
Our GREAT city which houses all of our troops and people will be shielded and strenthened as much as possible with 10th level magic (walls buildings ect.)

And how many races can you alter at the same time? (physical abilities)
And does there leave room to give the whole race a innate ability up to second level?

Need to know how much you can do with 10th level magic at the same time and how much of the same things you can do at the same time, as alter multiple races/factions and you can alter more ot them at the same time since you aren't altering the climate or flora/fauna....

need to get a summary of this stuff since the rules are a bit unclear about them... And if you can let us know we can start planning what to do with our new sweet sweet toy called 10th level magics :D
 

kaboom

First Post
Thayadon will cast true resurrection on:
Kalden, prince of swords
Queen Yolande
 
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Anabstercorian

First Post
Cheers to the Forsaken One and Melkor!

Thanks for giving me a chance to strut my stuff on the battlefield, guys. I'm terribly sorry Sauros escaped, but I'll nail him yet.

As for Vaegroth? Well, we'll have a rematch soon enough. :D :D :D
 

Maudlin

First Post
Serpenteye said:
Maudlin, I think we should discuss the loot from the Vecna-Kas duel, the issue is unclear.
I think when Edena said Dark Brotherhood before, he meant Dark Union.

Where I'm concerned, you got Kas, his sword and all of Vecna's gear, save the staff.

As an added bonus, Acererak makes a gift to the Dark Union: A dahling little artistic statuette of the God-Emperor made out of polished kender-skulls.
 

Serpenteye

First Post
Oh, that's great. Then Kas doesn't have to crippled for long.
A lovely gift, dear ally. I hear kender body sculpture is becoming quite fashonable in the abyss. We have a few craftsmen ourselves, but sadly the baathezu show little talent for the creative arts.
 

William Ronald

Explorer
Well, that was exciting. I regret needing sleep.

I think either the Bloody Waste or the Red Waste is an appropriate name for what was ruined.

I have an idea on how to handle the threat this area is producing.

I am surprised Vecna and his legions fell. Of course, I think everyone opposing them pulled out all the stops.

Archcleric Hazen will try to cure any wounded allied NPCs and try to resurrect dead allies. Especially Yolande and Melf. (Alyx was on vacation this turn.)

So what do you think is the biggest surprise or best tactic of the turn. I will withhold from making any comments, except to say we have some very inventive people here. And that the Holy Rain tactic was far more devastating than even I imagined.

Kaboom -- Congratulations on the promotion! I was going to heal your character if Hazen didn't.

To everyone who fought against Vecna and the Shade: Thanks! Sometimes you have to hang tough.

Anabstercorian and the Forsaken One: A magnificent battle. I see this rivalry as adding a lot to the thread.

Mr. Draco and Serpenteye: Sorry about the arm of Kas. However, using the arm of Vecna may have unintended side effects. Cybernetics is the best way to go. Plus a little magic could have skin over it, making it look perfectly natura. (See the Terminator movies for an example of this.

Edena: Thanks for the efforts. Your hard work has made this a blast.
 

kaboom, u can't resurrect them since they have been killed by Vecna with 10th level magic as stated in the rules :D


Serpent has the best quote of turn 3 with that arm of vecna :D

2nd turn was forrester with that kender quote

1st was Black Omega I thought with the "mountains, the mother of all weapon proficiencies"

They all rock ^^
 
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Shade might have bodies of fallen alliance NPC`s, especially Queen Yolande. We might give them back for a prize, raise or torment for eternity, I love choices.
 
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Serpenteye

First Post
---William Ronald wrote:
So what do you think is the biggest surprise or best tactic of the turn. I will withhold from making any comments, except to say we have some very inventive people here. And that the Holy Rain tactic was far more devastating than even I imagined.
---

That seems to be the norm everytime the dwarven mountains are used. Flinty Hills, The Bloody Waste, I wonder what deadly antics those dwarves will come up with next.
 
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Serpenteye

First Post
The Forsaken One said:

Serpent has the best quote of turn 3 with that arm of vecna :D

2nd turn was forrester with that kender quote

1st was Black Omega I thought with the "mountains, the mother of all weapon proficiencies"

They all rock ^^

Thank you most graciously Forsaken One but actually the kender quote was me as well (at least if we're talking about the same quote, and I think we do). :):):)

edit: The concubine thingie.
 
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Edena I need answers to my first post in this thread as soon as I can... as soon as you give us the answers to that we can start planning with 10th level magic and strats.


The kender kissing concubine thingie :D
 
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William Ronald

Explorer
Edena:

This was the tactic. The planars, constructs, and summoned creatures were the heart of the front line. The idea is to save countries. We can always get more summoned and created help.

We will honor the memories of the fallen.

You will also have to rule on who has the bodies. However, the Shade were overrun in a few places.

Take a few days of rest if you need it.

Good choice of quotes, everyone.
 

Okay since we crushed Celene and its capitol, I assume we have Queen Yolande.

Shade send a Sending to all their enemies.

In this Sending a great black temple is seen, covered with sculptures of torment and suffering. Then the sanctuary, where there is a giant monument of a Dark Knight on a Throne of Shadow, Shadowking himself. Here Darkness seems to be a living, malicious force of hatred and despair, and Shadows seem to be living. Place is liluminated with lanterns, so you can see an altar under the statue, and 7 elven children are lying tied to it, wearing ceremonial elven clothes of aristocrats. Their expressions are of complete, utter terror. In front of them surrounded by acolytes, stands a charismatic Shade human with black hair and short beard, his robes made of Shadowstuff, of moving Shadows taking new and new terryfing shapes. Next to him stands Queen Yolande, hands tighted behind her back, face completely pale. Shade speaks with a cruel smile:

-Greetings. I am High Prince Rivalen Tanthul of Netherese, Shadowlord and Archpriest of The Shade. You will have an unique chance to see our religious ceremony. These little elven bastards are all of royal blood, including son and daughter of Queen Yolande. We will honour our quests, they will be sacrificed to Lord Melkor. Then he speaks some words of icy hatred in unknown language, then once again in common:

-Hear me Lord Melkor The Mighty!Hear me Shadowking, hear me Lord of Darkness, you who rule upon the Void! Hear me and take this offering!

Then, suddenly, eyes of the giant monument are filled with purest Darkness possible and clouds of it descend down upon the altar. You suddenly feel a Shadow descending upon your heart, and promises of oblivion. Then Darkness reaches elven children ,and starts consuming them. They scream, and these are terrible, almost unhuman screams of absolute despair, pain and lack of any hope! Then their bodies grew darker and darker, and they merge with unholy Darkness. And Dark Clouds return to the eyes of monument, and vanish. Rivalen laughs, vision ends!
 
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Serpenteye

First Post
Lord Melkor

While I admire your enthusiasm and dedication I strongly advise you to take the path of peace. The path of survival is surely the path of visdom. Do not fall into the same madness as Vecna.
 

Kalanyr

Explorer
Deep below Oerth, Kalanyr seeming almost a different being chuckles and dances through the streets, he stops and begans working a 10th level spell upon himself one to finalize the change he is undergoing and to make himself stronger. A golden globe of light forms around him and he sits within feeling the power flow through his vains and the change taking place inside and around him.

Edena- If Forrester did not achieve 10th level magic, I will use 10th level magic to ressurect Kalden & regrow Kas's arm.

-Edena. If Kalanyr used 10th level magic to enhance his personal PL how much would it rise, also can I use 10th level magic to change Kal's race?
 
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Uvenelei

First Post
I'd think that giving Vecna's arm to Kas would be a horribly bad idea:

"Sir, we've attached the new arm. Sir? Sir! Why are you puncing yourself in the groin like that?! Oh, oops." ;)
 

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