(IR) The 3rd IR, Turn 7 (thread 4)


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Ok dokie, if this is going on we're calling the Taraakian's.

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In Celestia there is a shimmer on the lowest lower and a winged drow appears, he looks around and finds a Lantern Archon,

"Hello, I am here to seek the 6th Virtue, the Demons of Hell intend to invade the mortal realms with 11th level magic given to them by one who would destroy all that is. I wish to tell your lords of this and will volunteer my mages to aid you in learning 11th level magic."

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In the Beastlands, Elysium and Bytopia similar events are happening.

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In Arborea a Solar seeks the greatest of the Eladrin bearing news of what has come to pass.

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If you insist on calling in all the creatures of Evil in the Multiverse then I'll play bring in the Opposition.
 

NEW RULES - IMPORTANT, PLEASE READ

A number of you have come to me and asked:

Can we use our allowed 11th level action, other than Attack or Defense, to attack alongside our Attack Declaration?

The answer is: Yes.

Examples of such 11th Level Assaults include:

Blowing up an area the size of Bissel, using one hour of preparation.
Raining Agent Oerth down over the entire planet (as Forsaken One is doing.)
Enchanting your nuclear weapons with 11th level magic so they can get through 11th level defenses, then launching them.
Creating a tidal wave to swamp the continent of Oerik.
And so on.

You can declare only ONE such Assault per day, regardless of how long it took you to prepare it (in other words, you cannot launch hundreds of such Assaults, taking a few seconds or minutes to create each one.)

However, a clever 11th Level Assault could hit numerous enemy Powers - or perhaps all the Powers in the IR - at once.

Here is how 11th Level Assaults are resolved:

- - -

11th Level Assaults against 11th Level Powers:

Your 11th Level Assault is counted as a Standard Attack (ala Attack/Defend Dueling), in addition to your declared Attack.
It uses the Standard Attack Chart.
It has a Category of 0. In some cases, it has a Category weaker than 0, down to a minimum of - 5.
The enemy Power's Defense works against it normally.
It does not discharge the enemy Power's Defense, the way a normal Attack (ala Attack/Defend Dueling) does.

If it succeeds in causing damage, that damage is to the enemy Power's Main Infrastructure.
Only 11th level actions (typically requiring an hour or longer) can repair damage done by 11th Level Assaults, to objects and terrain.
People killed by 11th Level Assaults may be resurrected normally (unlike people killed by Attacks (ala Attack/Defend Dueling), who are forever dead.)

Thus, for example:

The Eternal Union declares it is destroying an area the size of Bissel in the Kevellond League, targeting Veluna, using one hour to prepare this 11th Level Assault.

After resolution by the Standard Charts:

No damage is done to the 11th Level Infrastructure of the Kevellond League, which possesses Veluna.
A part of Veluna is totally destroyed - erased from existence, or perhaps put into a condition where it can never again support life.
Any people killed in Veluna are probably vaporized or suffer a similar lousy fate. It will take a lot of magic to bring them back.

- - -

11th Level Assault against a Disarmed Power, or a Power that never had 11th level magic:

This is considered an Attack.
This uses the Coup de Grace Chart.
It has a Category of 0 to - 5, as above.
The enemy Power gets it's allowed Defense (usually 4) against it.
All damage done is to the enemy Power's Main Infrastructure.
Any casualties inflicted can be resurrected normally.

- - - - - - - - - - - - - - - - - - - - - - -

Some of you are asking:

Can we launch conventional (non-11th level) assaults at the same time as we launch our 11th level attacks?

The answer is: Yes.

Examples of Conventional Assaults include:

Nuclear attacks
10th level attacks
Attacks with massive armies, thousands of PL strong
Trying to blow up enemies with Groundpounders
Throwing microbes all over the planet of Oerth (as Mr. Draco and Serpenteye are doing)
Sneak attacks, sabotage, covert missions

You can launch as many Conventional Assaults in a day as you want.
You can attack as many Powers with Conventional Assaults as you want.
You can attack a single Power with as many Conventional Assaults as you want.

However ...

The net result is always one dice roll, per Power attacked, per day.
Never more than that.

Here are the rules for Conventional Assaults:

- - -

Conventional Assaults against an 11th Level Power:

This is considered an Attack.
This uses the Standard Attack Chart.
It has a Category of - 10. In some cases, it has a Category weaker than - 10, down to a minimum of - 15.
The enemy Power's Defense works against it normally.
It does not discharge the enemy Power's Defense, the way a normal Attack (as in, Attack/Defend Dueling) does.

If it succeeds in causing damage, that damage is to the enemy Power's Main Infrastructure.
Damage to the landscape and to objects can be repaired easily with 11th level magic, or more slowly with lesser magic and manpower, depending on what kind of attack went off.
People killed by the Conventional Assault can be resurrected normally.

- - -

Conventional Assaults against a Disarmed Power, or a Power that never had 11th level Magic:

This is considered an Attack.
This uses the Coup de Grace Chart.
It has a Category of - 15 to - 10, as above.
The enemy Power gets it's allowed Defense (typically 4) against it.
All damage done is to the enemy Power's Main Infrastructure.

- - -

CONCLUSION:

Your Power can launch, thus, on each Day:

An Attack (11th Level Dueling)
A Defense (11th Level Dueling)
An 11th level Assault (from your 11th level actions)
Any number of Conventional Assaults (resolved by one dice roll per Power attacked.)

An Attack damages the enemy's 11th Level Infrastructure.
An 11th level Assault damages the enemy's Main Infrastructure.
A conventional Assault damages the enemy's Main Infrastructure.

A Defense stops an Attack, but is discharged in the process.
A Defense stops an 11th Level Assault, and is not discharged in the process.
A Defense stops a Conventional Assault, and is not discharged in the process.

A Defense works against all forms of aggression at once.

An Attack is most likely to cause damage.
An 11th Level Assault is far less likely to cause damage.
A Conventional Assault is least likely to cause damage.

- - -

E-MAIL ME ALL YOUR 11TH LEVEL ASSAULTS.
E-MAIL ME ALL YOUR CONVENTIONAL ASSAULTS.

STATE WHICH POWERS (IF APPLICABLE) ARE BEING SUBJECTED TO 11TH LEVEL ASSAULTS.

STATE WHICH POWERS (IF APPLICABLE) ARE BEING SUBJECTED TO CONVENTIONAL ASSAULTS.

If there is a delay in the resolution of combat, it will be because Yours Truly knocked himself out banging his head against the wall. :)

Edena_of_Neith
 
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OCC:

What are these taraakians? I've never heard of them before, something out of Ravenloft or Planescape books, mayhaps? I've not been very much collecting those books.

I am kind of curious about that 'can be summoned from within'-part too.

I didn't ask before, 'cause I thought your first mention of them to me as sort of OCC-tease. And I didn't expect this was something my characters were supposed to know about.

Even if they are common knowledge, I don't know enough of them to tell, would they be something my people would be likely to summon.

There are after all few points in summoning anything.

a) is it suicide to do so
b) how much help it is
c) is it helpful enough to be worth dying for

Just curious. I am really sucker for interesting quotes, Edena, see.

;)
 

The taraakians are a race of demihumans.
They are tall, pale, tend to have snow white hair, and typically their eyes are grey.
They do not speak - they have no capacity to make normal sounds.
Instead, they rely entirely on telepathy and a very refined form of empathy.

Their culture is a culture of superscience, supertechnomancy, and 12th level magic.

They are universally of good alignment.

They are ethically militant.
They dislike taking life.
They will not hesitate to take life if they deem it necessary.

They prefer being around their own kind.
They rarely mingle with other races.

They are immune to all normal weapons.
They are immune to damage from normal, mundane events such as falls, crashes, minor fires, small doses of electricity, and so on.
Weapons of + 1 enchantment or better will affect them.
Consider this to be Damage Reduction 40 / + 1.

They have a vast Star Empire in the Time-Space Continuum (which includes the world of Neith, by the way.)
They are firm, fair rulers, working to better their subjects, punishing wrong-doing with swift justice.
They are deadly foes.

The Phlogiston and Crystal Spheres, are an alternate dimension they have explored parts of.
They have made treaties with some Crystal Spheres.
These treaties typically included a guarantee of defense in case of an external threat to that Crystal Sphere.

Sollir's Red Puddings have attacked Crystal Spheres that had engaged in treaties with this race.
They are now seeking for those responsible for the attacks - Sollir's 11th level magic has temporarily confounded them.

In the Phlogiston and Crystal Spheres, the taraakians are called the Militant Fair (which is the name I am going to use for them from now on.)
 
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Heh Edena I would like to remind you that I am not present on Oerth but on Athas with 99% of my forces, some Adelanti are defending hewards and the hive cluster there but as for the Rest I'm busy on Athas rebuilding. Mystara the same, all in ful construction there exept with Skot his forces and 75% of the scro star league.

Who are enchanting positive energy nukes if I recall my chat with Festy correctly.
 

Ok, new email with my full attack statements coming through.

Does it require any special action to summon the Militant Fair? Or can we just call them?
 

OOC


Interesting.

Edena, are they your/your prior dm:s invention or from some TSR source book. If later, I'd like to know which one. Not that it matters either way as such. It's just that I've got pretty big rpg-collection, and I especially love new critters/spells, and haven't heard from that one. Curious, like said...

Do you have attack-defence thing I sent you. After some guessing in this tread, I recall you saying you found my e-mail, but just verifying here.


Endure, oh, dm-dearest. :)
 

hmm think I heard of them, but only from edena telling me of the world of neith... they didn't sound nice there. At least to me.
 

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