(IR) What would your PC do if he or she received the Wanderer's Sending - Thread Two

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So be it

The council halls of The Rising Sun ring with debate. But ulitimately, there can be only one answer to this particular burning question. The meeting adjerns, and this message is given to any who listen...

‘A difficult decision has been made by our people. The Rising Sun Alliance has stood indecisive for quite a long time, never pledging too much to any particular battle or people. We fought against Vecna, yes. But our forces in that conflict was a pittance compared to our true might. We stood alone and aloof, wanting peace but not willing to act for it.

‘We have been fools! The truth is that there are no sidelines in this conflict, no leeway for the neutral. One must choose between right and wrong, or be swallowed in between.

‘Now we know this.

‘Vecna was evil, and a foe all nations knew was worth fighting. We won because we saw his evil, and vanquished it with the burning light of good. We won because our gaze pierced his shadows, threw off his disguises, emptied his lies. We won because we knew him, and what he stood for.

‘Evil is never vanquished so easily.

‘Now there is a new enemy not so readily apparent as such. A dark presence that destroys what it touches, that withers light and chokes truth, that attacks the very fundamentals we stand for while pretending to be our friends!

‘Yet in his haste, he has revealed himself to the world.

‘The true enemy is the shadows, those who came from Toril space like many of those that fight with us. But unlike those others who seemed peaceful, his every act in our plane has been to seize power, to spread lies and cloak truth. Every action preformed by the shadows has caused pain, has broken alliances, or destroyed some form of good.

‘He has worked against us, and we did not know it.

‘Now he attacks a nation of virtue! Yes, the Celene have never helped any but themselves, are arrogant and self centered. But we tell you this; such petty sins cannot be used as a reason for annihilation. Celene was flawed; yet are we not all flawed in some fashion? Can such flaws be used as an excuse for our murder? For the murder of our nations?

‘We do not think so.

‘The shadows are strong in darkness. They are powerful, they quench light wherever they find it. Look at Greyhawk! Where once a great city ruled, now lies a kingdom of shadow, of impenetrable unlight.’

For a second, the voice stops. Then it begins again, heavy with meaning.

‘The Alliance of the Rising Sun will not tolerate, CANNOT tolerate, this sinister purpose. We go to war against the shadow. The rising sun lifts itself against the dark. Any who wish to aid us, whether or not you have been mislead by the shadows in the past, you may do so without judgment. Any who wish to stand against us, do so knowing that you are deceived by shadowy lies.



‘Know, as we now do, that there is no neutral ground to stand on.’

 
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Ok, you heard Alyx.

The Alliance of the Rising Sun has just declared war on the Church of Shade, over Celene.

The Alliance of the Rising Sun has a current Strength Level of 81.
The Church of Shade has a Strength Level of 102.

Celene, which is fighting for it's life against the Church of Shade, has a strength of 5.

All Hades breaks loose in Celene, as the mighty forces of Varnaith, the Celestial Imperium, and the Lendores gate or teleport in, and assail the forces of Shade that are besieging that country.

The two powers are evenly matched enough that neither side can achieve any kind of quick victory, and it looks like it is going to be a very long, very bloody war.
 
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The County, Duchy, and Principality of Ulek state that they stand ready to march into Celene to help the Alliance of the Rising Sun.
They look to the Kevellond League, asking for the go ahead from that power.
Since these three nations are hoping to join the Kevellond League, they do not make a preemptive move against the Church of Shade without the blessing of the Kevellond League first.

OOC - Since Teraism apparently cannot be with us, I will speak for the three nations of the Uleks, until someone else claims them.

The dwarves and gnomes of the northern Lortmils, the people of the Gnarley Forest, and the Free Cities of Dyvers and Verbobonc are declaring War on the Church of Shade.
These powers have a combined strength of 7. Not much, perhaps, but added to the 86 for the Alliance of the Rising Sun and Celene against the Church of Shade's 102, it evens the war that much more.

These powers were looking to join the Kevellond League, but unlike the Uleks they are right next to Greyhawk City, and have been terrified by it's transformation into the Throne of Shade.
So they aren't waiting for anyone's blessings. They are charging into the fray, and they are charging in now.
 
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Perrenland is sending secret overtures to the Solistarim, offering to join them, and act as a forward base in the south for the Solistarim.
These are neutral Flannae, but seeing events occuring they have decided to throw their lot in with their ancient Flannae brethren in the mountains to their far north.

Perrenland does this in secret, and they state they are putting their necks out in doing so, since Highfolk, the Vesve, Furyondy, and Veluna are nearby.
They offer their entire strength to the service of the Solistarim (Strength 4), and offer to drive all the non-Flannae humans and demihumans out of their country.

The Scarlet Brotherhood is secretly offering alliance with you, Turrosh Mak.
They comment that with the colossal war going on just beyond your borders, you need an ally!
They make no demands, but they offer troops to help protect your borders.

OOC - Again, since Alzem has not posted, I will speak for the Scarlet Brotherhood until someone claims them, or Alzem speaks up.

The Hold of the Sea Princes is, incredibly, taking sides in the Great Kingdom - Rel Astran War, which is currently in a near stalemate.
The Great Kingdom has 62 points to Rel Astra's 49, but Rel Astra is on the defensive only, and the Grandwood is proving very difficult for the Aerdians to take.
With the additional 5 points from the Hold of the Sea Princes, the Rel Astrans are able to maintain their line of defensive fortresses in the forest, and go toe to toe against the enemy in Medegia.

The people of the Hold of the Sea Princes, out on their isles, are (rightly) afraid that if the Great Kingdom conquers Rel Astra, they will be next on the list, and they do not wish to share the fate of Sunndi.

The news from the Adri Forest is more to the God Emperor's satisfaction.
Nobody came to the aid of the elves of Adri Forest.
The soldiers of the Great Kingdom triumphantly fight their way through the forest, putting much of it to the torch I am betting, slaughtering or capturing the elves as they go.

Interestingly enough, the soldiers of Aerdi find an elven city in the heart of Adri Forest.
It is frozen.
Frozen, as in the temperature is below zero throughout the city and the surrounding region out to one mile in all directions.
There are no signs of any life, although the city is completely intact.

The soldiers are unable to penetrate into the city ... the cold is too great.
When mages are brought up, they penetrate to the heart of the city, and they find an elf, sitting on a throne, holding a great elven sword in his hands, point down and resting on the floor before his seat.
The elf is apparently frozen solid, and the sword is rimmed with ice.
 
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The Iron League is asking to join the Eastern League (that's you, GnomeWorks.)
They ask for no concessions, make no demands, but are simply asking to join.

OOC - Again, unless someone claims the Iron League, or D'Anconia speaks for them, I must represent them.

Notice to Darkness - The people of the Spirit Empire of Garnak can now return to their cities and homes, since Vecna and his Legions are gone.
Amazingly, there is no damage to the homes, cities, or crops of the Baklunish.
Everyone gained up on Vecna so quickly, that he had no time to take out his ancient hatred of the Baklunish on those people, and when he blew up in anger he took it out on the unfortunate Torilians instead.
He happened to be thinking of the Torilians at that particular moment, and in his chaotic deranged mind he choose them as the target of his rage.

Notice to JohnBrown - The fierce Flannae of the Hold of Stonefist are offering alliance to the Empire of Iuz.
They have been historical allies of Iuz, and seeing what is happening they most definitely do not want to be left out of the bloodletting ... ur, party that is in progress.
Of course, they offer the nation of Tenh (all of it they occupy) as a free gift to Iuz.
If accepted, Stonefist has a strength of 5.
 
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The choice is obvious.

Vecna is a great threat to Oerth. But he is far from the only one. Perhaps not even the greatest threat. The Alliance of the Seelie Court and the free peoples of Highfolk, Vesve, and the Sepia Uplands will not stand by idly and allow the fall of Celene. Never again will an elven nation suffer the fate of Evermeet. A line must br drawn against the darkness or the same troubles that tore Toril apart will tear Oerth apart. We will join the Ulek and the Rising Sun Alliance in aiding Celene.

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The Alliance of the Rising Sun accepts your ambassador cordially. "Your words of friendship are agreeable to our nations. However, the truth of the matter - the truth of The Wanderer's message - is now placed into serious doubt in our minds. Your stand against Vecna is right and just, and an endeavor we support. Your stand against the people of Toril is not such. If you abandon your drive against Toril and focus on the situation at hand, a cause made all the easier by the fact that Toril is no longer accessible to us, then our Alliance will welcome your people with open arms. If you choose to stand with our people, then they will stand with you. In this aspect I agree with you; we must work together."

The events in Celene have spoken all too clearly to the need to focus on the situation at hand. Toril is now closed to and no longer an issue. In a show of good faith, we will listen to what the TEF and other Torillian citizens still in our territory have to say and give it due consideration. Our cause is peace and justice.
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The Alliance of the Seelie Court and the Free People's of Highfolk, Vesve, and the Sepia Uplands will join the arms race. 70% to magic arms and 30% to technological, in due consideration to the TEF and our own gnomes and their interests.
 

Acererak and his many arcane servitors make liberal use of Demand spells on the many Bards of the land. The next day, from a hundred directions, the populace of all of Oerth learns that Vecna is dead, his threat is ended. He was destroyed by the Church of Shadow, which has now taken up his goal of destructive conquest.

Meanwhile, abductions have been sharply increasing in the lands of Sunndi, greater Ahlissa (no followers of the Emperor of United Ahlissa), the Iron Hills and the Scarlet Brotherhood. Reports of military leaders, high clerics and powerful mages being suddenly jumped by large contingents of vampires abound, and all of them report the individuals being dragged off through a portal after being subdued. These victims will have their souls consumed by Acererak himself, with those redeemable as servants having their bodies crafted into high-powered undead forms (Death Knights, Liches).

--

A simple skeleton in faded grey robes presents itself before the court of the Rising Sun Alliance. It does not act threateningly, but meekly requests an audience with their esteemed leader.

If admitted, it will right itself, remove its hood and speak with a deep, sonorous voice reminiscent of two tombstones slamming together.

"You do not know me, and it does not matter. All that matters is that you have made the shadowy ones your enemy. Their might grows by the day already, but much of their power comes from the usurpation of my proper legacy on this world, and I would see it ended.

I do not ask for an alliance between us. I ask for a bargain.

Send me your criminals. Send me your prisoners. Capture those of the enemy you can, and sacrifice them to me also. Give me those of your people who are useless to you. The more you bring me, the less of your own people need to die in this conflict.

I will grow strong on their lives, and if I am Complete, I will retake that which your enemies are holding from me in one fell blow.

This I vow, if I am allowed to fulfill my rightful destiny, your victory over the Shadow Church will be instant, utter and complete, at little cost to your own forces. I do not see that you have a choice."

The emissary awaits a reply.
 

Black Omega has chosen, and the Faerie, the elves of the Vesve, the powerful high elves of Highfolk, with 51 points of Strength, march on Celene.

The Church of Shade is now outmatched 144 to 102, but by no means are they beaten, nor are they necessarily even driven from the part of Celene they currently hold.

The Uleks continue to wait for word from the Kevellond Alliance, unwilling to commit themselves against an enemy as powerful as the Shadow Throne without the blessing of an equally powerful ally.

The effect of what Acererak's minions are doing is to cause widespread chaos in the southern parts of the Great Kingdom.
LOL.
The drow and Church of Shade were already fermenting trouble, war swept through on the way to Sunndi, war is threatening from the east, undead threaten from Medegia, and many of them believe their King is a madman (they don't say that outloud, of course!)
They peasantry of southern Aerdi have been through this before, in the Greyhawk Wars, and they resign themselves to going through it again.

Mr Draco, your actions are noted. But remember, what you are trying to accomplish is going to take time.

(goes offline for now.)
 
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Maudlin said:

--

A simple skeleton in faded grey robes presents itself before the court of the Rising Sun Alliance. It does not act threateningly, but meekly requests an audience with their esteemed leader.

If admitted, it will right itself, remove its hood and speak with a deep, sonorous voice reminiscent of two tombstones slamming together.

"You do not know me, and it does not matter. All that matters is that you have made the shadowy ones your enemy. Their might grows by the day already, but much of their power comes from the usurpation of my proper legacy on this world, and I would see it ended.

I do not ask for an alliance between us. I ask for a bargain.

Send me your criminals. Send me your prisoners. Capture those of the enemy you can, and sacrifice them to me also. Give me those of your people who are useless to you. The more you bring me, the less of your own people need to die in this conflict.

I will grow strong on their lives, and if I am Complete, I will retake that which your enemies are holding from me in one fell blow.

This I vow, if I am allowed to fulfill my rightful destiny, your victory over the Shadow Church will be instant, utter and complete, at little cost to your own forces. I do not see that you have a choice."

The emissary awaits a reply.

The court accepts the undead representative. The members of the Alliance listen impassively to his offer. As the skeleton finishes his speech, a short break is called for time to mull this matter over.

After a short time, the court reconvenes.

'The Rising Sun does not wish to enter into this bargain, as it goes against the very principles we now attempt to uphold. While your... aid may end the war, it would ultimately corrupt our ideals, perhaps to such a degree that a new kingdom of deceitful evil would be born. The killing of prisoners today may lead to the destruction of kingdoms tomorrow. We will not act against you at this time, but nor can we accept your support if it comes at such a terrible toll.'
 

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