Iron DM 2009 - all matches

Nifft

Penguin Herder
Iron DM 2009


Round 1 • Wulf Ratbane vs. Wicht

Slaad
Wind Skerries
Reticent Constable
Constitutional Monarchy
Original Skull
Holy Avenger

Go!
 
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Wicht

Hero
I've read the ingredients - brainstorming to start shortly.

The word skerry threw me at first as it is one I wasn't familiar with. I've googled it though and should be good.
 





Wicht

Hero
Thinking about the multiple threads, I humbly suggest we use this thread for game related posts (i.e. the match ingredients, the entries and the judgments) and we use the thread in general for intermatch chatter.
 

Wicht

Hero
The Breath of Chaos

The Breath of Chaos
The Breath of Chaos is an Third Edition adventure for good aligned characters of approximately 15th level. PCs should have access to both divination spells and planar travel. It will also be necessary, during the course of the adventure, for the PCs to be able to subsist for a time beneath the ocean waves. Additionally, if one of the PCs is a Paladin, so much the better.

Introduction
A thousand years ago, Saint Morlay performed three great deeds. He freed the dragon Oxcyyx from the demon Kimuthu. He journeyed into the heavens and slew the mother of Chaos. And he established the island kingdom of Karkale.

After his death, Morlay continued to guide the kingdom of Karkale. According to the laws of Karkale, as written in eternal stone, each king of the island nation has to be chosen by Morlay and every decision of the king is subject to review by the Senate of Karkale. Following the death of each monarch, the men of the island gather in the Plaza of the Sword where the spirit of Morlay appears and chooses from amongst them the one with the noblest and most righteous of hearts to receive the crown. Thus for a thousand years the island has been governed justly and well.

But now chaos comes to the island, for the old king has died and the spirit of Morlay refuses to appear.

Background
The Mother of Chaos was a literal giant among Slaad. She traveled the worlds, bringing death and destruction in her wake. Her children were many and her fell deeds legion. Morlay took it upon himself to bring about an end to her reign of terror. Journeying far into the plane of air, he tracked her down and did battle with her. Though the fight was long, at last his mighty sword Lawgiver cleft open her skull and she died. Morlay cut her head from her body and set it spinning into the depth of the plane of air.

When Morlay died his body was interred below the Plaza of the Sword but Lawgiver was not buried with him. Instead it was given to Oxcyyx, the silver dragon who he had once freed and who, in return, had, at times, allowed the paladin to ride him into battle.

Recently, a gray slaad named Pyrktullanee made it a goal to resurrect the Mother of Chaos. Locating her now petrified and overgrown skull in the plane of air, he built a shrine within and began to call her soul back. After some time, he realized that his spells would be more potent if he could utilize Saint Morlay, or what remained of him, in his rituals. Thus he traveled to Karkale, broke open the tomb of Morlay and stole his skull, replacing it with another more common skull. The desecration of the tomb was discovered, but not the theft of the skull and it was shortly thereafter that the old king died.

Plot Hooks
The PCs can be drawn into this adventure in a number of ways. It is possible that some of them are present in the Plaza of the Sword when the spirit of Morlay fails to appear. Perhaps some of them were hoping to be chosen as the new monarch. Additionally, some of the PCs may be members of the church of the island, the same as that to which Morlay himself belonged. Or perhaps the reputation of the PCs is of such a nature as to insure that when the Senate convenes to deal with the national emergency, they turn first to the PCs for help. However the PCs are drawn into the story, they are commissioned by the church and the senate to determine the reason for Morlay’s absence and rectify the situation.

Adventure Summary
Episode One - In which the PCs are made aware of the problem of Karkale and given the task of solving the problem.
Ideally the PCs witness the failure of Morlay’s spirit to manifest in the Plaza of the Sword. Riots follow and the Senate is quick to declare a state of emergency and approach the PCs about solving the mystery. Anti-monarchy forces in the Senate immediately begin trying to stop the PCs, someone even hires an assassin that dogs the PCs for a time. The PCs through a combination of legwork and divinatory spells should discover that
1- The Skull of Morlay was stolen by a ‘wizard of chaos’ and must be returned for the spirit of Morlay to manifest.
2- The Mother of Chaos is soon to be reborn.
3- Only the sword Lawgiver can defeat the Mother of Chaos.
4- The Master of the Horses of Air can give directions and guidance to the storm of chaos in the plane of air where the Mother of Chaos can be defeated and the skull can be found.​

Episode Two – In which the PCs must journey below the ocean waves and retrieve Lawgiver from the silver dragon Oxcyyx.
It is a well known fact that the silver dragon Oxcyyx has possession of Lawgiver and it is also well known that this dragon dwells deep below the ocean some miles from Karkale. The PCs must gain an audience with the dragon and convince it to relinquish the sword. Stealing it or killing the dragon is an evil and therefore a poor option. The dragon is willing to allow the sword to be used but only conditionally. It will temporarily exchange the sword for its value in gold. If the PCs don’t have access to enough wealth, it will allow them to borrow it if they will kill the Kraken that has recently been sighted in the vicinity. Oxcyyx also makes the PCs vow to return the sword when they have used it before he will hand it over. Lawgiver is a Holy Avenger.

Episode Three – In which the PCs must journey to the Plane of air and obtain both directions and transportation from the Warden of Wyrstol.
Neither divination nor scrying can penetrate the storm of chaos that surrounds the skull of the Mother of Chaos in the plane of air but the Warden of Wyrstol, divination will reveal, can provide the knowledge and means necessary to reach the skull which floats not far from his domains. The Warden of Wyrstol is a powerful Djinn noble who is entrusted with the raising of Wind Steeds for the courts of the Djinn. He hates company, generally loving the comanionship of his flying horses best. The Warden’s favor must be won for him to provide direction and he proposes three tests. The PCs must tame one of his wilder stallions. They must slay a white dragon who has been killing some of his animals and they must compose an epic love poem with which he can woo a certain djinn female that has often rejected him. If they will do these things he will provide a map for them and a vehicle upon which they can sail through the plane of air towards the storm of chaos.

Episode Four – In which the PCs travel across the plane of air, from floating rock to floating rock, deeper into the storm that swirls around the skull of the mother of chaos.
There are few landmarks in the plane of air but there are here and there great floating lands. A series of such rocks mark the way from the domain of Wyrstol towards the storm of chaos. The PCs are given a sailing ship that can sail upon the wind from landmark to landmark. The various floating rocks each contain their own dangers, for they are the homes of flying beasts but eventually the skerry upon which the PCs are riding enters into the storm of chaos, a swirling area of lightning, fierce winds and fiery hail. Once in the midst of the storm, they spot the floating, petrified skull.

Episode Five – In which the PCs confront Pyrktullanee and prevent the resurrection of the Mother of Chaos. Pyrktullanee has turned the immense frog-like skull into a dungeon of sorts. Various lesser Slaad serve as sentries and servants. Chaos beasts roam the halls, creatures born of the storm. The PCs interrupt Pyrktullanee just as the grey slaad is finishing his final ritual. Even after he is defeated, the PCs find themselves inside a regenerating head. The Mother of Chaos is immune to both fire and acid but Lawgiver will damage the regenerating flesh, preventing it from healing. The PCs must hack their way out of the head and simultaneously use Lawgiver to once more kill the regenerating monster. They have one additional artifact to help them in this endeavor. The skull of Morlay can be used to power spells to damage the creature.

Conclusion
With the Mother of Chaos once more defeated, the PCs are free to return both the skull and Lawgiver. They are the new heroes of Karkale, following in the very footsteps of the kingdom’s founder. It is entirely possible that if one of the PCs was a Paladin, his deeds will be sufficient to insure that the Spirit chooses them as the next monarch.

Ingredients
Slaad – Slaad inhabit the skull and serve Pyrktullanee, also a Slaad. Additionally the Mother of Chaos is somehow related to that race
Wind Skerries – The rocks in the plane of air fit one definition of Skerry. Also the ship that carries the PCs through the plane can be defined as a Skerry.
Reticent Constable – The word constable originally meant a count in charge of the horses. It came to mean an officer charged with the defense of a castle. The djinn, the Warden of Wyrstol, fits both of these archaic definitions as he raises flying steeds and is charged with the defense of a portion of the territory of the Djinn.
Constitutional Monarchy – The Island Kingdom of Karkale is a constitutional monarchy, governed by the laws given in ancient times by the hand of Saint Morlay.
Original Skull – Two skulls play a part in the adventure, though the stolen skull of Saint Morlay likely best fits the ingredient
Holy Avenger – Lawgiver is a Holy Avenger and is vital to the ultimate completion of the adventure. Saint Morlay himself could also be considered a Holy Avenger, being a Paladin who punished the Mother of Chaos for her crimes.
 


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