That's not a 4e stat-block. It's a 3.5 one, or some kind of fusion. I admit, I don't remember well. I always move forward with editions without looking back. Probably because I sell them for a living and it would be silly to keep playing a game when the books are out of print. Kind of counter-productive. More that then some kind of criticism of the edition, though!I guess 2009 was all about 4E and stat blocks. . .
That's not a 4e stat-block. It's a 3.5 one, or some kind of fusion. I admit, I don't remember well. I always move forward with editions without looking back. Probably because I sell them for a living and it would be silly to keep playing a game when the books are out of print. Kind of counter-productive. More that then some kind of criticism of the edition, though!
The WotC published "adventures" are less adventures and more "campaigns". And campaigns (or even mini-campaigns) are not exactly what we are looking for as Iron DM judges. The broader in scope the entry, the less of a connection the ingredients will general feel to each other. Shorter, tighter adventures, then, have a natural advantage.
I have to wonder... is this intentional, or a natural consequence of the ruleset? And is it preferable?
Most of the WotC 5e (physically) published adventures have been aimed to be campaign-length in scope. They’ve also been inconveniently printed in hardback form, but that’s neither here, nor there.
They aren’t modules, because they don’t do a good job of being modular. That said, the starter kit and essentials kit adventures are pretty good, if somewhat uninspired in content.