cool hand luke
First Post
WinnipegDragon said:
Your self-depricating comments are unnecessary and unwarranted.
sorry, those comments just came to me, thought they were funny.
WinnipegDragon said:
Your self-depricating comments are unnecessary and unwarranted.
cool hand luke said:
sorry, those comments just came to me, thought they were funny.
anonystu said:Thank you for the apology, Rune. I didn't feel like your analysis was unfair, but rather just sort of sad that a large amount of my effort just went to something that, in retrospect, was so obviously wrong. I felt embarassed that what to me, was clearly a result of interpreting the contest differently, instead came across as mass ineptitude on my scale.
Let's also say, I appreciate your work as judge: being the organizer of a convention (no, no plug, I'm staying good), I understand the huge amount of work (almost always unappreciated) that goes into organizing anything, let alone, organizing well. Thanks for doing this.
So, what I offer is not criticism, but rather advice for whoever runs Iron DM Fall 2003, which I will gladly participate in.
I think a lot of what could be done to help this is to codify the rules more: rather than relying on people sifting past threads, just come up with a simple, concise, and clear set of rules, and issues like howandwhy99's "plagarism", and this, won't come up as often.
The question to me is not one of: what's the reasonable interpretation of what was said at the front of this thread (which would be unproductive at this point), but rather, what's a more interesting tournament in the long run? Are the pressures of trying to tie together six disparate elements into a coherent abstract of an outline more interesting than trying to write what amounts to a module minus stat blocks?
Length: The level of detail is at your discretion, but we encourage entries to resemble anything between encounter outlines and full modules. Note that length or padding is not considered a virtue: whatever you can use best to clearly communicate your idea to the judge.
Most entries have tended to average around 3-6 pages in word (single-spaced), as a rough guideline.
2) Systems: The dynamic here is that I clearly wanted to write a non-fantasy setting: while I can write and like playing fantasy, I wanted to earn those creativity points. This is why I tried to ascertain whether I could do this early. I was disappointed when my post was taken with a grain of salt because of using d20 modern: I didn't have the "room" to include d20 modern, and thought that both d20 modern was, while not common, certainly not uncommon.
Next, there was the SRD to fall back on: if you had wanted to know what Department 7 was, google's first link, takes you straight to the SRD.
If only you had told me, that either: the burden of clarity rests on the author for including all non-X setting material, or had just told me you knew spycraft, I could have either included the setting material necessary, or just adapated it to spycraft (which is one of my favorite games, although as my exposition will talk about, the spycraft version of this that was conceived and dismissed, had a much different flavor to it).
The trick is of course, what's the non-x in the previous statement? Is it non-srd? non-core rulebook? non-greyhawk? non-fantasy? non-high-magic-standard-high-fantasy?
Scheduling: A 8-player single elimination has 7 battles to it. While I understand the need for this to not drag on forever, especially for the one organizing, I think staggering the battles lets the spectating, the debating, the basking, take place better: I still haven't processed all the entries yet. A day a piece, with assumedly 3 days of "couldn't schedule anyone here", is only a 10-day affair for something that is a 3-month issue. This is of course, only determinable by your amount of free time, although I don't think it lengthens it much, just spreads it out, and I think it would be a bit more exciting.
I hope this has been helpful. Apology accepted, and I'm excited to read the rest of this. I also encourage any debate to make this and the next iron DM better.
WinnipegDragon said:I have to admit the bag of tricks stumped me. I had an idea but was forced to abandon it when I got home last night and checked the books. I was hoping one of the creatures from the bag would be aquatic, so that the harpy would have used it to help find the totem. The villagers would have found corpses of unusual animals floating nearby as she tossed the 'fuzzy balls' from the bag into the water one by one until an aquatic one appeared.
The two problems that killed this idea: No aquatic animals in a bag of tricks, and the drowned animals would have returned to the bag on death.
That killed my original idea, and I was sort of forced to 'tack-on' the bag elsewhere. I knew that, and the relatively closed conclusion were going to hurt me![]()
Greybar said:One of the toughest things for me in these, and I think WinnipegDragon might agree, is getting stuck on your own ideas. I won't say too much on my own as an example in specific until the exposition stage. However, once I grab that first image from the ingredients I find it hard to toss the whole shebang and start over - even if that means that sixth ingredient gets a little stool by the corner of the submission.
John
p.s. oh, and I've gotta say - once again I stand in awe of Seasong's work.
Rune said:
Not to bum you out, but that's where creative interpretation comes in.
Greybar said:One of the toughest things for me in these, and I think WinnipegDragon might agree, is getting stuck on your own ideas. I won't say too much on my own as an example in specific until the exposition stage. However, once I grab that first image from the ingredients I find it hard to toss the whole shebang and start over - even if that means that sixth ingredient gets a little stool by the corner of the submission.
John
p.s. oh, and I've gotta say - once again I stand in awe of Seasong's work.
cool hand luke said:i've got a question, did you guys start with ANY preconcieved idea for the story line? I think that was my undoing. I decided I'm not creative enough to start from scratch, so I develloped a general setting that I was going to try to plop the ingredients in. Looking back, I think this was a bad move.
I always fear the exposition part, because that's where I explain what a dumba** I am. The bag of tricks was the only good idea I had. If you look through the entry, you'll see that I fell back on my strengths (characterization and description) to cover the fact that I was essentially using clichés. Rune liked my description of a maze-like city, but even he commented that it was a clichéWinnipegDragon said:I have to admit the bag of tricks stumped me.
Well, I tacked on the totem, so I think we're even.That killed my original idea, and I was sort of forced to 'tack-on' the bag elsewhere. I knew that, and the relatively closed conclusion were going to hurt me![]()