Iron Heroes: A Saga of Might

Cursing under his breath at the turn of events, William loads his improvised sling and sends a stone flying towards the ancient creature

TO the rest of the group he calls out "See if we can take it alive, it might have information"
 

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Wade was queit for the entire time, he knew his area of expertise was not in speech but in killing. Although he was not happy that it broke down in to fighting he was glad that he was now in a sceneario that he understood perfectly. Wade moves into the shadows quickly, so quickly that he scrapews his shin against a rock and takes in a sharp breath of air. After that unwanted noise he slips into the shadows easily with an instictual nature.

[sblock=skill checks]
Hide& Move Silently:1d20+4=18, 1d20+4=5[/sblock]
 

For Vela, it is like kicking a bag of sand. Montor Roth's sinewy body is solid, but she has the satisfaction of scuffing some of the bandages and dried flesh.

Xoria backpedals quickly away from the mummified ur-man, launching a dart of energy at his chest, where it dissipates without leaving a mark. From near the door, William casts a slingstone that strikes Montor Roth on the shoulder but barely leaves a mark.

[sblock=OOC]
Vela attack 17+5=22, hot for 1d3+4=6 damage

Xoria Concentration 12+7=19, attack 16-2=14, miss.

William sling attack 16+5=21, hit for 1d4=3 damage.
[/sblock]
 

Defense 12 (FF12), HP 15/18, F +4,R+3,W+3; Ini +2 ; Fury Pool 0/11; DR 1d4

Olmar hesitates, unsure what to do. It seems one of his companions fancies herself a 'noble' and has tried some mind magic without direct provocation. Perhaps she should be the sacrifice Montor carves... Anger rises in him about the futility of this situation.

[sblock=ooc]
Role-playinga bit here. Sorry mfloyd ;) . I'm sure he will come to his senses soon.

Full-round stoking fury.

----
Olmar

Reserve Points: 16 / 18

Pick (gripped with both hand and Power attack 1):
1d20+3 - 1d6+6 - 20/x4

In berserker rage:
1d20+4 - 1d6+8 - 20/x4
[/sblock]
 

Montor brings his sickle around in an arc at Vela, but she ducks beneath it, then sweeps her leg round for a counterstrike as Montor poises to jump again. She is just too late, Montor Roth has already left the ground in a supernatural back flip. He lands, spider fashion, halfway up on of the pillars to the right of the room.

[sblock=OOC]
Montor sickle attack on Vela, miss.

Vela gets an AoO on Montor as he jumps away from her (I'm taking the liberty of assuming that you will make AoOs when presented).

Unarmed strike attack 3+5=8, miss.

Montor is about 10 ft. away from Vela, plus another 10 ft. up a pillar.
[/sblock]

[sblock=Xoria]
You gain an insight into the strange blue flames, having stood near them and seen Montor Roth leap through them.
They do not burn, nor give off heat, but they do feel dry. You think they might be composed of "burning water", a paradoxical magical substance. It would explain why the inside of this building is like a desert tomb, down here in a damp cave system. They may even feed on the moisture in the air the way normal fires feed on the air itself.
[/sblock]
 

Montor brings his sickle around in an arc at Vela, but she ducks beneath it, then sweeps her leg round for a counterstrike as Montor poises to jump again. She is just too late, Montor Roth has already left the ground in a supernatural back flip. He lands, spider fashion, halfway up on of the pillars to the right of the room.

OOC: Xoria is trying to cast an illusion. If it works, here is what people see:

The rough-cut figure of Wade leaps silently from the shadows, trying to catch the mysterious Roth by surprise. But he misses Roth and lands badly off-balance. He stands windmilling below Roth, helpless.

The goal here is to get Roth to leap into the space and lose his balance when he encounters no resistance. Ideally, he lands flat on his face and the rest of the group gets the drop on him.


Phantasmal forces, 1 hex
Mastery level 1 illusion
Mana cost: 1
DC: 6
Roll 1d20+2 (Illusion Mastery 2)
 

Xoria draws in her magical power and focuses. The figure appears as she wishes - perhaps not a perfect likeness of Wade, but realistic nonetheless. Montor sizes the figure up and leaps, passing through the insubstantial image with a guttural noise of surprise/annoyance.

He lands awkwardly, tries to roll to absorb some of the impact but still ends up sprawled on the edge of the fire pit.

[sblock=OOC]
Casting check 16+2=18, success.

Going for a Bluff from Xoria as well, since this is an attempt to entice the enemy into a particular course of action.

Bluff 5+5=10, which beats Montor's pathetic Sense Motive check.

Montor ends up prone, about 10 ft. from vela and Olmar, about 50 ft. from William and about 30 ft. from Wade and Xoria.
[/sblock]
 


OOC: No, the wierd fire doesn't seem to have any kind of fuel - wood, coals etc. in the pit. Other sources of improvised weapons around the room would be a few scattered bones, or chunks of stone from the fallen pillars (of various sizes).
 


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