Iron Heroes: A Saga of Might

William watches the skirmish unfold then moves forward to take full advantage of his marksmanship skills and lets another rock fly towards the creature.

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William moves within 30 of Montor, then attacks, taking advantage of pointblank shot and precise shot (+1 to hit and damage, no penalty for firinginto melee)
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Defense 12 (FF12), HP 15/18, F +4,R+3,W+3; Ini +2 ; Fury Pool 0/11; DR 1d4

I cannot wait any longer, maybe she is a mind witch, but she helped me escape and at least she is a human... Olmar thinks, preparing to get into the action.

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If he can charge Montor, he will do it,
1d20+4 - 1d6+8 - 20/x4 (-2 Def)

If not:
move action: stoking fury
standard: delay until Montor enters charging distance, then doing a partial charge.

----
Olmar

Reserve Points: 16 / 18

Pick (gripped with both hand and Power attack 1):
1d20+3 - 1d6+6 - 20/x4

In berserker rage:
1d20+4 - 1d6+8 - 20/x4
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Vela takes advantage of Montor's moment of vulnerability, leaping up into the air and aiming her leading foot to come down on his misshapen head!

(Unarmed strike +5 to hit (+4 for him being prone), 1d3+4 damage.)
 

Montor tries to bat aside Wade's spear but it still sticks into his dead flesh, the impact shivering up the haft and rattling Wade's teeth. William's thrown stone goes awry, and then Olmar rushes in. The ancient Ur-man grins and is poised to whirl away as the big northerner barrels into him, but the grin turns to a loook of surprise as Olmar smashes the pickaxe through Montor Roth's torso. The ancient creature explodes into fragments of dusty bandage and dessicated flesh. Vela appears on the scene but there is nothing for her to do.

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Hell of a time for a critical! Between that and Xoria's trick that was a lucky break, Montor's got pretty hefty stats. Mind you, he knew which way onwards was safe....

Wade's attack hits, thanks to Montor being prone.
William stone throw 11+5-4=12, miss.
Olmar pickaxe attack 20+8=28, hit. Confirm 20+8=28, critical.
Damage 4d6+32= 43.

Montor Roth is destroyed. The flames continue to burn. He leaves behind a shiny-looking sickle and a nice headband.
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Defense 12 (FF12), HP 15/18, F +4,R+3,W+3; Ini +2 ; Fury Pool 0/11; DR 1d4

Olmar growls in triumph, lifting the pick-axe above his head...

"Now it dead?"
he asks afterwards toward Xoria.

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ended two encounters with a crit... never happened to me before... :D

----
Olmar

Reserve Points: 16 / 18

Pick (gripped with both hand and Power attack 1):
1d20+3 - 1d6+6 - 20/x4

In berserker rage:
1d20+4 - 1d6+8 - 20/x4
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"Now it dead?"
he asks afterwards toward Xoria.

"Yes," replies the sorceress, looking downward at the blasted pieces. She is shaken by the encounter, but tries not to let it show as she bends to examine the headband.

OOC: Knowledge: Arcana, History, Geography, Nature all at 8- to learn anything she can about the headband.
 

Defense 12 (FF12), HP 18/18, F +4,R+3,W+3; Ini +2 ; Fury Pool 0/11; DR 1d4

"Next time, we say yes first. Hear what they have to say. Then kill. Sounds good?" Olmar suggests, calming down.

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will convert 3 reserve points during Xoria's examination of the headband.

----
Olmar

Reserve Points: 13 / 18

Pick (gripped with both hand and Power attack 1):
1d20+3 - 1d6+6 - 20/x4

In berserker rage:
1d20+4 - 1d6+8 - 20/x4
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Xoria studies the headband. It is a simple gold circlet, probably worth about 400 gold talents in the bazaars of Zor, but there is Ur lettering around the inside that translates as something like "The First(/Highest), The Last(/Ultimate), The Eternal (/Undying) Master". This doesn't remind Xoria of anything she has been taught.

It has a feel of faint enchantment magic about it, but the magical field is fading quickly and will have dropped to background levels within a minute or so, she estimates.

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Appraise, Decipher Script and Knowledge (arcana) checks performed.

IH seems to lack any kind of detect magic facility, so I'm going to do it like Pathfinder. If you are an arcanist then you can use Spellcraft checks to mimic the effects of detect magic and identify spells, which I have done for that second paragraph.
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"Next time, we say yes first. Hear what they have to say. Then kill. Sounds good?" Olmar suggests, calming down.

"Would you have trusted what he had to say?" asks Xoria absently, trying to think of some way to make use of the residual magic she senses in the band.

Inwardly, she chides herself, knowing the barbarian is half right. Had she let the mummy-creature speak, they might have gotten something from it through guile. She had tried to use magic to solve her problem, and now that opportunity is lost.
 

"Done is done," Vela says shortly. "The safest thing to do now is for one of us to try one of the passages. If it leads to freedom, that one can return to tell us. If it leads to death...clearly that will not happen."

She inspects the passages and shakes her head. "There are no marks, no writings to distinguish them. Knowing which was which must have been part of Montor's duties as...whatever he was."
 

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