Iron Heroes: A Saga of Might

"The right tunnel then," Vela says, though she feels it's probably self-evident. Still, with these outlanders, who can say what was passing through their heads? They came up with strange thoughts and words sometimes...moments of lunatic brilliance, scattered between imbecile musings.

She starts hauling the boat back out, so they can re-align it back into the right-hand passage. As she does, she asks something that she'd never thought necessary to ask before. The first sign that she was acclimating to the notion of freedom.

"What gods watch over these lands? The lands beyond these caves, I mean. That is where you come from, is it not?"
 

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"What gods watch over these lands? The lands beyond these caves, I mean. That is where you come from, is it not?"

OOC: Knowledge Religion, Geography, both at 8. Has Xoria worked out where she thinks the group is? Or, does she know what gods the Ur-Men worship?
 

William glances at Vela "surely the right hand passage would lead to the Ur-men city? Why would they post warnings on the route to their city?"
 

[sblock=Xoria]
Xoria has never heard the Ur-men mention gods, nor seen them display any kind of religious behaviour.

As far as location goes: The known lands border a vast inland sea known variously as the Inner Sea, The Earthbound Sea and the Sea of the Weeping Moon. The city of Zor lies on the northern shore, with Olmar's lands beyond that. To the east are Wade's home islands, the forests of William's home and beyond that Vela's mysterious homeland and the Empire of Jade.

The Ur-men prey on all the lands bordering the Inner Sea, and it is thought that their homeland lies on one or more of its many islands. Since all the slaves report having been bought in by ship, this seems likely. To get a better idea, however, you'd need to get a look at the world outside these caves.
[/sblock]
 

"We are probably on one of the Ur-Men's islands," observes Xoria. "Though I don't know what gods they would claim. The Ur-Men seem to pay their gods little mind, so perhaps we can do the same."

She wonders idly where Montor Roth might have fit in this alien worldview.
 

"I have no wish to imitate the 'ur-men,' in any way," Vela says stubbornly. "When we find more people, I will ask further."

She looks back at William. "They wouldn't. But if one passage leads to danger and death, as the monster said, then it makes sense that they would put warnings along the way."

"I don't think either leads to an ur-man city. If they did, Montor Roth would not be so...forgotton. I think it has been long ages since any ur-man has passed this place."

"We will see."
 


Defense 12 (FF12), HP 18/18, F +4,R+3,W+3; Ini +2 ; Fury Pool 0/11; DR 1d4

"We move now! NO good waiting just here until we die of thirst." Olmar confirms, moving back to the boat.

[sblock=ooc]


----
Olmar

Reserve Points: 13 / 18

Pick (gripped with both hand and Power attack 1):
1d20+3 - 1d6+6 - 20/x4

In berserker rage:
1d20+4 - 1d6+8 - 20/x4
[/sblock]
 

Xoria carefully makes her way into the boat, her eyes shifting uncomfortably from the flame she is holding to the now strangely flammable river around them.
 

On the move again, the skiff and the five escapees travels on down through water-logged tunnels somewhere beneath the earth. As before, Olmar provides the muscle and Wade provides the expertise, the rest helping as best they can. The eerie blue light of Xoria's burning water torch flickers off the unworked stone of the tunnel walls, and there are no more Ur-man runes to be seen.

And then, after half an hour; light ahead. A bright pin-prick of white light that grows larger as you approach. A faint breeze and the smell of fresh air and greenery. Freedom!

You pass by rocks streaked with bat guano as the tunnel grows taller. Then, with the exit in sight, SHLOOP!

A long sticky tongue shoots down from the ceiling and attaches itself to Xoria. She is hoisted 10 ft. into the air. By the light of her torch you see a creature clinging to the wall of the cave, near the ceiling some 30 ft. above. Like a cross between a spider and a crustacean, the thing holds on with multiple legs whilst its long tongue draws Xoria ever closer to a pair of pincers.

[sblock=Wade and Xoria]
This thing is a cave fisher, a fairly stupid animal that has just performed its one trick. They have quite tough carapaces, though, and there are usually more.
[/sblock]

[sblock=OOC]
Situation is this:

Creature - 30 ft. above you.
Xoria, held by tongue, 10 ft. above skiff, 20 ft. below creature. She can use arms and legs freely, and is still holding the torch.
Skiff - moving slowly in a current towards the cave exit.

Vela is the first to notice and gets a surprise round action (Shay, you may as well post two rounds worth as Vela goes first in the next round too). Everyone else acts when you post, as before.
[/sblock]
 

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