Iron Heroes: A Saga of Might

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Full round aim to build some aiming tokens

Please, take your time. The thing chews with its mouth open, so you'll have a *great* shot when it starts eating Xoria! :-)

Seriously, just a heads-up that I'll be traveling next week and may be slow to respond. Doc, if it holds things up, feel free to NPC Xoria. At this point she'll probably just try an eldritch bolt anyway.

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Okay, so situation is this:

Xoria hangs from the tongue of the cave fisher, Olmar hangs from the legs of Xoria. Vela is on the cave wall, about level with Xoria and Olmar, she could climb up to the cave fisher in another round, in about the same time it will take the fisher to reel in its catch.

William is taking aim with his sling, Wade is keeping the skiff steady as best he can.

Next up is Vela.
 

(OOC - Okay, if Vela climbs up to the level of the fisher, can she attack it normally? Or would there be special circumstances, since she's scaling a wall to get to it? Just trying to decide if I'm better off trying to pull Xoria down, or actually attack the beast itself.)
 

OOC: You'd still count as climbing (lose your Dex bonus to defence), although if you can think of any stunts to pull they might help, otherwise no penalty to attack, as far as I can tell.
 

(hee...okay, what I'd like to do is climb up to the monster, then jump over to it and grapple it...thus holding onto it. Then I'll make grapple checks each round to do damage...and possibly to keep my grip. :) And if it can't support that much weight, then I'll ride it down like Slim Pickens rode the nuke! Eeeeee-haw!)

(...ahem. Just tell me what to roll, or if the plan won't work. :))
 

OOC: As its an acrobatic maneuvre to get up and onto the back of the fisher, I'd say a Tumble check, followed by a touch attack to grapple.

You can take up to -2 penalty on Tumble to gain a +1 bonus to attack, up to a maximum of -10 to Tumble. Also, you can use your resultant Tumble roll to evade any AoOs made by the fisher.

Then we'll see what happens...
 

(Rolling first! Taking -4 to Tumble for +2 attack.)

(Tumble: 21, Touch attack 13)
Roll Lookup

Realizing that the sorceress who had been so useful was out of time, Vela let loose a hoarse shout of challenge, and launched herself off the cavern wall, arching her back and turning in midair to grab the nearly-sessile creature as she hit it and wedge her fingers and toes into the knobs and folds of its thick hide!
 
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The cave fisher's feet skid and skitter in the rock wall as Vela adds her weight to the pile. It almosy manages to hold on, but a well-aimed slingstone from William hits it in one of its compound eyes and, with a chittering hiss it loses its grip.

Fisher, Vela, Olmar and Xoria all plunge into the chill waters below with an almighty splash. Wade just magaes to keep the skiff from tipping over.

Olmar and Vela bob to the surface. The cave fisher, too, begins to thrash towards a cave wall. Xoria, however, is trapped beneath the creature, still entangled in its tongue.

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William's sling attack hits for 3 damage.
Swim check for Olmar 20+7=27, success
Swim check for Vela 20+6=26, success
Swim check for Xoria 3-1=2. Xoria is currently holding her breath 1/32 rounds
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Defense 12 (FF12), HP 18/18, F +4,R+3,W+3; Ini +2 ; Fury Pool 0/11; DR 1d4

Olmar dives with powerful strokes and tries to find and grab Xoria, to lift her back into the boat.

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Athletics +7

----
Olmar

Reserve Points: 13 / 18

Pick (gripped with both hand and Power attack 1):
1d20+3 - 1d6+6 - 20/x4

In berserker rage:
1d20+4 - 1d6+8 - 20/x4
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