Iron Heroes: A Saga of Might

Xoria screams and flails desperately, barely retaining the presence of mind to hold onto the torch.

OOC: Not an action, just flavor. Knowl. Nature roll (8) to know if these things have any natural enemies?
 

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[sblock=Xoria]
Not usually; these things tend to be the top of a food chain.
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[sblock=picture]
25_cave_fisher.jpg

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[sblock=And, disturbingly...]
CaveFisherMOC1a.jpg

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(hmm! 10 feet up is quite a bit for a jump check...any indication of how hard it would be to climb up the wall to get to ether Xoria, or the fisher?)
 


Defense 12 (FF12), HP 18/18, F +4,R+3,W+3; Ini +2 ; Fury Pool 0/11; DR 1d4

Olmar tries to jump up and grab Xoria. Maybe their combined weight will bring them down.

[sblock=ooc]
Athletics +7

----
Olmar

Reserve Points: 13 / 18

Pick (gripped with both hand and Power attack 1):
1d20+3 - 1d6+6 - 20/x4

In berserker rage:
1d20+4 - 1d6+8 - 20/x4
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Realizing at once that she cannot jump high enough to grab the young wizardess, Vela instead leaps sideways, to the rough, craggy wall of the passage. Her hands and feet are sure; she finds crevices, knobs and projections, and uses each to propel her higher. All the while she glances over her shoulder, keeping an eye on Xoria to make sure that she knows when she is close enough to make the leap.

(Climb check: 21! Roll Lookup )
 

Olmar leaps up and grabs hold of Xoria's ankles. The cave fisher's tongue stretches slightly under the increased weight, and the rate at which it is hauling in declines.

Vela jumps across to the wall and nimble climbs up until she is level with the sorceress and Olmar.

Meanwhile, in order to jump up Olmar has abandoned the pole for the skiff, which is floating slowly downstream with no-one in control, and it main means of propulsion lying in the water a few feet away.

[sblock=OOC]
Jump check for Olmar 5+7=12. He should have reach of about 8 ft., so only needs to clear a 2 ft. high jump (DC 8) to grab hold. Xoria doesn't unstick.

It's not clear if Vela gets her combat speed bonus in this situation, but it is combat, so her standard climbing rate becomes 10 ft. per round, which seems to befit the character.
[/sblock]
 

Olmar leaps up and grabs hold of Xoria's ankles. The cave fisher's tongue stretches slightly under the increased weight, and the rate at which it is hauling in declines.

Xoria gasps as the weight of the barbarian suddenly yanks her legs, seeming as if it might tear her in two. But the shock snaps her out of her terror.

Realizing she is still holding the burning water lamp, she drops it into the boat, stiil afraid of the unknown consequences of igniting the river. Then, focusing her power, she touches a hand to the creature's slimy tongue.

[sblock]
OOC: Not sure if this counts as one action or two. (Move action or a standard action to drop the lamp in the boat?) But if she is still tied up on her next action, she'll cast the spell then:

Sensory Deception: Trying to make the creature's tongue feel like she is burning it.
Mastery level 1 illusion
Mana cost: 1
DC: 6
Roll 1d20+2 (Illusion Mastery 2)

Also: I believe my mana pool sits at 7 out of 12 prior to the casting of this spell. Does that jibe with your count?
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The water-torch thumps down in the boat, narrowly missing both Wade and William. Xoria summons up the magical energies and feels the power discharge through her, but the cave fisher either has no sense in its tongue, or is too stupid to be affected by illusions, as there is no change, except that Xoria is hoisted yet higher, closer to the creature's pincers. A few more seconds and it will have her in its grasp.

[sblock=OOC]
I think dropping things is usually a free action, plus probably need a Concentration check to cast under these circumstances (grappled by a sticky tongue, 10 ft. above an underground river, with a barbarian hanging from your legs).

Concentration 11+7=18, success.
Channelling 6+2=8, success.
But no obvious effect from spell.

I have 9 mana recorded, but perhaps I've missed some from failed Channeling checks?

Technically, Wade and William are yet to act before the cave fisher "moves" its tongue again, above is more for effect.
[/sblock]
 

William grabs his sling, watching the armoured monstrosity looking for a weak spot in it's defences.

[sblock=ooc]
Full round aim to build some aiming tokens
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