CaptainChaos
First Post
WyzardWhately said:Well, IH is Mearls' baby. Mearls is also writing 4E.
Mike is not one of the designers. He's a developer. That's not the same thing.
WyzardWhately said:Well, IH is Mearls' baby. Mearls is also writing 4E.
Just in case you haven't seen it yet, you should check out some IH hacks that EN World post hong put together: http://www.zipworld.com.au/~hong/ih/Felon said:Well, I'm in an Iron Heroes campaign that is slowly dying as more and more warts are uncovered.
Pbartender said:Wait.
He said that the characters are expected to have certain bonuses to specific stats (attack/damage, defenses/saves and AC) from magic items at certain levels. All other magic items are effectively irrelevant for determining what level of characters a monster would challenge.
Given that the formula for the assumed bonuses will be obvious, all you have to do is transfer the bonus granted from magic weapons/implements, cloaks/necklaces, and armor to the characters themselves.
Betote said:Because what you're saying is "the 4E rules are designed to play without magic items because you can houserule it that way".
3rd Edition, on the other hand, assumed a particular monetary value of magic at each level without regard for what type of magic items were being used. There was simply no way to divorce magic items from challenge level calculations.
4th Edition makes it easy... Just ignore secondary magic items, and change the source of the bonus that normally comes from primary magic items. It's trivial.
4E may not be specifically designed to play without magic items, but the designers seem to be making it excessively easy to make that adjustment.
At any rate the point to my earlier response had nothing to do with houseruling, but the fact that there is a difference to requiring magic items (3E), and requiring a bonus to certain stats (4E)... In the standard rules, the required bonus is normally granted by magic items, but it doesn't have to be. So long as the assumed bonus still exists, magic items can be eliminated.
Dausuul said:I agree. If a newbie DM can strip magic items out of the game in 30 minutes, and the non-magic classes are redesigned to be fun and cool without needing magical support, then Iron Heroes becomes essentially a subset of D&D 4th Edition.
ruleslawyer said:So without magic, how does the 15th-level fighter reach his flying enemies, or defend against Will-save-or-die attacks, or.... never mind.
Your post is extraordinarily counterfactual in light of the hurdles through which people who actually *run* low- or no-magic D&D games have been forced to jump. Mike Mearls talks about how difficult in was to strip magic items out of D&D in order to write IH, and given the 288-page rulebook that he's written on precisely this issue, I trust his take more than I do your bald assertions.