Dr. Strangemonkey
First Post
EricNoah said:For now, my "solution" to the issue of converting monsters is...
b) give it a class defense bonus equal to 1/2 its class levels. Typically the class in question is the NPC warrior. I may also use two home-brewed NPC classes (the Brute -- a "lite" barbarian; and the Bandit -- a "lite" rogue), and in those cases I might grant a slightly higher class defense bonus.
I'd guess that 3/4 would be more appropriate. 1/2 is a low DB and 1/1 is high, so I'd say most creatures should fit into average unless you think they deserve the 1/1. I think we may be missing some aspects of armor's impact on AC, though, so that might get all changed up.