fuindordm said:Looking forward to the example. Thanks for the scoop!
Ben
3. Channel the spell. 1d20 + mastery of school. DC equal to mana spent on spell + 5+ your int mod. Fail by 10 or less, a moderate disaster strikes. Fail by more than 10, a major disaster strikes. Each scool has different disasters listed.
Turanil said:I can't wait for someone writing a detailed review.
My question: do you feel this system is overpowered (compared to normal d20)? Imean: BABs that are +5 higher than normal d20 babs, one feat per two levels, all saves at +1 per level...
Ah, simple and intuitive. That's how I love it .Sorcica said:You're welcome, here's an example from the book:
"Brigit blasts a group of skeletons with a 30-foot cone of flame. The minimum mastery for the cone is 7, while the fire damage is mastery 1. Thus, the base cost of the spell is 8 mana: 7 for the the area of effect and 1 (half of 1 is 0.5, which rounds up to 1. always round up when figuring mana costs). She wants the spell to inflict 4d6 points of damage, for an additional 4 mana.
The blast's total cost becomes 12 mana. Normally the channeling DC for a 12-mana spell is 17. However, for this method you double the mana spent on amage to determine the DC. In this case, the DC is now 21: base DC 5, plus 7 for the area of effect, plus 1 for the fire energy type, plus 8 for spending 4 mana on damage."
XCorvis said:In the example the int mod isn't mentioned at all - that's probably a typo then, since it makes little sense, and can be safely ignored.
Shiel Mastery feat chain makes shiels very useful indeed.Anthtriel said:What interests me most is how shields work. +2 AC alone seems somewhat worthless for a 20th level character. Are there shield feats for them, to make them more powerful?
Oh, and how does the Man-at-Arms work? Does he have token of his own?
Thanks in advance.
Thanks.Sorcica said:Man-at-arms, let's see.....
average BAB, average defense. Gets bonus feat more or less like a fighter. He gets 'wild cards' which is a feat you choose when you need it. It then remains that feat for the rest of the day. The next day, you choose a new feat when you need it. (Cool).
The man-at-arms gets feat mastery in all feats.
Anthtriel said:And if you wouldn't mind to tell us, who gets sneak attack, the Executioner or the Thief? Or both?