Kunimatyu
First Post
Sorcica said:Yes. With conjuration, though you need to be high level to summon elementals/outsiders.
Darn. I was hoping for a caster who just summoned elementals/mephits to perform tasks for him.
Sorcica said:Yes. With conjuration, though you need to be high level to summon elementals/outsiders.
Michael Tree said:What are the conversion guidelines like for using D&D without magic items? If I want to create a game using the IL fighting classes, AE witchs magisters and mageblades, and D&D druids, without magic items, does it have concrete guidelines for what to do with the AE and D&D classes?
Well, you could always describe the spell as being elementals/imps doing the work, creating the mechanic effects of the spell.Kunimatyu said:Darn. I was hoping for a caster who just summoned elementals/mephits to perform tasks for him.
Sorcica said:Well, you could always describe the spell as being elementals/imps doing the work, creating the mechanic effects of the spell.
Anthtriel said:I'll definately have a Executioner in my campaign then. ^^
I have just one question left then. What kind of character is the harrier? I know he is supposed to use light armor and weapons, but what is the difference to the executioner?
Your answers are very much appreciated.
Turanil said:Well, it looks like that Iron Heroes has very interesting premises: tokens, stunts, dangerous magic, no magical items, the classes, etc. It would certainly fit extremely well to use in a Conan's Hyboria setting. In fact, I would not be adverse to try this game someday, but only as a player. This seems as heavy to run as normal D&D, for which I have some difficulties past 10th level. Also it seems to entirely focus on combat, and I do not want to do only that in a game. Then, it seems overpowered. I don't see why the game could not be built with traditional BAB and saving throws, and d20 rate of gaining feats. Anyway, to each his own.