Iron Heroes - I have it in my hands!

I think my head's gonna explode while I wait...

I want this thing in my little paws NOWWWWW!!!

C'mon Amazon...what does "pre-shipping" cost? :\

Kintara said:
Those two random feats are awesome. Razor Fiend. God, a TWF (oh god TWF Mastery....) Weapon Master will be doing an utterly insane number of dagger attacks. All those hits....

Or just imagine what a TWF, flanking, executioner with combat expertise feats could do (Sneak Attack 15d6 :D ...)

The mind reels...
 

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Armiger:
Average BAB, poor defense.
The tank. He gets higher max. dex in armor and reduces action check penalties. Armor also feels lighter on him, counting as up to two categories less (heavy becomes light), and he can carry great loads.
He gets an armor pool, which fills up by the points of damage his armor absorb.
He can use these armor tokens to power armor abilities like Sentinel's Defense (spend 4 tokens to as a free action to use your armors DR as a bonus to grapple, strength and base attack checks for number of rounds equal to con mod.) or Indomitable Wall of Iron (Opponent must Will save DC 10 + half your level + con mod + number of tokens spent. If failed opponent suffer -2 morale penalty.
He also gets uncanny defense and DR vs. magic attacks.
 

JohnSnow said:
I think my head's gonna explode while I wait...

I want this thing in my little paws NOWWWWW!!!

C'mon Amazon...what does "pre-shipping" cost? :\



Or just imagine what a TWF, flanking, executioner with combat expertise feats could do (Sneak Attack 15d6 :D ...)

The mind reels...

That would be 8 attacks with 10d6 sneak damage. Combined with the unholy amount of AoO's one can get with the Combat Reflexes Mastery, it gets pretty nasty....
 



Wow. Just wow. Why must there be more d20 games I want?

Ah well, thanks for the info. This is sounding more and more like something I want.
 

Particle_Man said:
Hmmm...so there is no equivalent to the 18th level archmage casting an 18d6 damage spell?

Apparently not. OTOH, there also doesn't seem to be the equivelant of the 18th level archmage doing a 'spelldump' in one fight and being completely out of gas for the next one.

If that's true, I'd call it even :p
 

Clarify please...

Razor Fiend is +1 damage per each attack that already hit that round, that combat, v. that foe... ? And you said you could not figure out how mana was recovered - didn't you earlier say it was built up round to round?

Also, could you give us a sense of what the Necromancy school encompasses with its effects? Its sort of the most thematic as opposed to mechanical, so it could do healing, damage, summons, raising the dead, talking to the dead...

Thanks very much.

Hui
 

*drool* This is just what my homebrew relaunch needed. Can't wait.

Only problem is my homebrew had a certain focus on clerics. I may try to design a new IH-style cleric-like class that is a better fighter but not a spell caster, per se, rather than try to convert the cleric.

Speaking of which, how does IH deal with undead? D&D assumes a party has a cleric to turn them, I assume they just have to hacked up now?
 


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